Player Matchup

Chang'e
Chang'e
DrunkenFerret
Chang'e
Level 140
God Stats
3W - 2L
1,706 SR
Queue Stats
52W - 49L
1,416 Elo+
Party 2
Gilgamesh
Gilgamesh
Mktopsey
Gilgamesh
Level 64
God Stats
3W - 3L
1,509 SR
Queue Stats
16W - 21L
1,436 Elo+
Solo
Tiamat
Tiamat
Warnjir
Tiamat
Level 88
God Stats
1W - 0L
1,477 SR
Queue Stats
14W - 11L
1,714 Elo+
Party 2
Cupid
Cupid
Windandwater
Cupid
Level 126
God Stats
2W - 1L
1,692 SR
Queue Stats
11W - 9L
1,714 Elo+
Party 2
Ganesha
Ganesha
arrow1324
Ganesha
Level 63
God Stats
15W - 4L
1,855 SR
Queue Stats
308W - 360L
1,435 Elo+
Solo
Team Averages
Level 96
1,648 SR
1,543 Elo+

VS

Team Averages
Level 80
1,626 SR
1,433 Elo+
Apollo
Apollo
DonnyDaKing
Apollo
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 77L
1,416 Elo+
Party 1
Serqet
Serqet
MrChettManly
Serqet
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 44L
1,415 Elo+
Solo
Freya
Freya
RaZe_DrAg03
Freya
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 49L
1,397 Elo+
Party 1
Ares
Ares
getreal57
Ares
Level 97
God Stats
86W - 67L
1,672 SR
Queue Stats
105W - 90L
1,463 Elo+
Solo
Bellona
Bellona
ssjShaun1
Bellona
Level 65
God Stats
20W - 12L
1,958 SR
Queue Stats
102W - 103L
1,471 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
18
20 / 1 / 15
12,751
580
34,646
22,325
10,871
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
Mktopsey
Gilgamesh
16
5 / 1 / 18
10,274
467
11,129
20,665
22,154
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tiamat
Warnjir
Tiamat
17
9 / 1 / 17
11,519
524
18,004
17,287
12,896
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

15
2 / 6 / 14
9,773
444
12,854
12,571
5,151
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ganesha
arrow1324
Ganesha
14
1 / 3 / 17
10,468
476
5,412
21,961
24,527
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
15
5 / 6 / 5
10,034
456
11,924
19,274
8,896
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Serqet
15
3 / 9 / 4
10,402
473
5,701
19,252
9,725
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

12
0 / 12 / 2
8,172
371
6,130
19,391
9,599
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ares
13
4 / 5 / 7
9,955
453
11,896
28,259
39,393
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bellona
ssjShaun1
Bellona
15
0 / 6 / 3
9,782
445
12,228
23,509
21,328
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

118
Kill Participation
33
37
Kills
12
12
Deaths
38
81
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Apollo
5
6
5
1.25
W
Chang'e
20
1
15
27.5
W
Gilgamesh
Mktopsey
Gilgamesh
5
1
18
14
L
Serqet
3
9
4
0.56
L
0
12
2
0.08
W
Tiamat
Warnjir
Tiamat
9
1
17
17.5
W
2
6
14
1.5
W
Ganesha
arrow1324
Ganesha
1
3
17
3.17
L
Ares
4
5
7
1.5
L
Bellona
ssjShaun1
Bellona
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,045
Damage
47,879
94,809
Taken
109,685
75,599
Mitigated
88,941
31,464
Healing
18,481
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
11,924
6,113
0
5,019
19,274
8,896
918
9,676
9,598
0
63,842
W
Chang'e
34,646
1,650
6,756
13,291
22,325
10,871
2,553
5,239
16,552
108,891
0
W
Gilgamesh
Mktopsey
Gilgamesh
11,129
2,391
0
3,325
20,665
22,154
455
4,494
15,572
0
51,985
L
Serqet
5,701
1,193
0
3,952
19,252
9,725
0
8,202
11,050
0
46,402
L
6,130
1,927
0
1,685
19,391
9,599
0
14,666
4,725
39,871
0
W
Tiamat
Warnjir
Tiamat
18,004
1,854
0
2,294
17,287
12,896
1,356
1,949
15,196
77,221
0
W
12,854
5,602
640
2,082
12,571
5,151
3,052
2,259
10,234
0
67,832
W
Ganesha
arrow1324
Ganesha
5,412
653
0
3,076
21,961
24,527
521
5,173
16,260
41,043
0
L
Ares
11,896
839
675
2,701
28,259
39,393
234
14,285
13,974
44,608
0
L
Bellona
ssjShaun1
Bellona
12,228
4,347
0
4,449
23,509
21,328
294
12,748
10,761
0
77,497

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,785
Gold Earned
48,345
408
Minions Killed
393
0
Camps Cleared
0
2,046,929
Distance Traveled
1,858,227
17
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
10,034
456
85
4
0
391,246
2
W
Chang'e
12,751
580
109
5
0
471,960
8
W
Gilgamesh
10,274
467
65
3
0
440,737
4
L
Serqet
10,402
473
80
4
0
378,234
4
L
Freya
8,172
371
56
3
0
329,518
1
W
Tiamat
11,519
524
108
5
0
449,574
2
W
Cupid
9,773
444
100
5
0
306,685
2
W
Ganesha
10,468
476
26
1
0
377,973
1
L
Ares
9,955
453
41
2
0
384,599
1
L
Bellona
9,782
445
131
6
0
374,630
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role