Player Matchup

Nu Wa
Nu Wa
ETR x KiNG
Nu Wa
Level 65
God Stats
2W - 3L
1,461 SR
Queue Stats
10W - 13L
1,380 Elo+
Party 2
Fenrir
Fenrir
OBH Soldier
Fenrir
Level 50
God Stats
15W - 24L
1,424 SR
Queue Stats
21W - 32L
1,353 Elo+
Party 2
Ymir
Ymir
xekeboo
Ymir
Level 55
God Stats
21W - 19L
1,517 SR
Queue Stats
119W - 163L
1,368 Elo+
Solo
Team Averages
Level 57
1,467 SR
1,367 Elo+

VS

Team Averages
Level 90
1,568 SR
1,377 Elo+
Neith
Neith
IAkameI2357
Neith
Level 152
God Stats
2W - 3L
1,561 SR
Queue Stats
40W - 22L
1,488 Elo+
Party 1
Janus
Janus
Kohlestift2
Janus
Level 66
God Stats
1W - 3L
1,370 SR
Queue Stats
30W - 52L
1,327 Elo+
Party 1
Ymir
Ymir
xBoBx Grievous
Ymir
Level 51
God Stats
1W - 0L
1,773 SR
Queue Stats
12W - 29L
1,316 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
11
0 / 6 / 2
6,988
582
6,335
13,334
4,235
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
12
2 / 4 / 0
7,487
624
3,825
11,704
5,277
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ymir
xekeboo
Ymir
11
1 / 4 / 2
7,575
631
5,217
14,411
12,544
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
9 / 1 / 5
9,991
833
17,087
5,870
2,527
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
4 / 1 / 10
9,278
773
13,712
6,741
2,835
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

12
1 / 1 / 12
9,139
762
3,217
11,421
11,908
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
41
3
Kills
14
14
Deaths
3
4
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
0
6
2
0.17
W
9
1
5
11.5
W
4
1
10
9
L
Fenrir
2
4
0
0.5
W
1
1
12
7
L
Ymir
xekeboo
Ymir
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,377
Damage
34,016
39,449
Taken
24,032
22,056
Mitigated
17,270
7,502
Healing
4,061
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
6,335
2,016
606
808
13,334
4,235
136
5,628
7,706
26,360
0
W
17,087
6,544
0
2,105
5,870
2,527
1,706
2,288
3,292
0
49,176
W
13,712
745
0
835
6,741
2,835
477
3,971
2,639
50,433
0
L
Fenrir
3,825
986
479
3,129
11,704
5,277
252
6,048
5,656
0
15,175
W
3,217
943
0
1,121
11,421
11,908
228
5,106
5,951
7,141
0
L
Ymir
xekeboo
Ymir
5,217
345
0
2,480
14,411
12,544
0
5,508
8,903
21,136
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,050
Gold Earned
28,408
102
Minions Killed
153
3
Camps Cleared
6
588,792
Distance Traveled
600,744
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
6,988
582
43
4
0
183,924
0
W
Neith
9,991
833
58
5
0
187,820
4
W
Janus
9,278
773
85
7
6
219,651
2
L
Fenrir
7,487
624
33
3
1
220,015
2
W
Ymir
9,139
762
10
1
0
193,273
0
L
Ymir
7,575
631
26
2
2
184,853
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role