Player Matchup

Serqet
Serqet
Courier Nico
Serqet
Level 64
God Stats
11W - 6L
1,634 SR
Queue Stats
76W - 67L
1,505 Elo+
Solo
Hou Yi
Hou Yi
Flacko024K
Hou Yi
Level 65
God Stats
1W - 1L
1,335 SR
Queue Stats
85W - 113L
1,484 Elo+
Party 1
Xing Tian
Xing Tian
danics1992
Xing Tian
Level 103
God Stats
5W - 9L
1,352 SR
Queue Stats
158W - 147L
1,537 Elo+
Party 1
Chaac
Chaac
tbR IIwolfII
Chaac
Level 47
God Stats
5W - 5L
1,500 SR
Queue Stats
9W - 10L
1,353 Elo+
Solo
Tiamat
Tiamat
tguti
Tiamat
Level 105
God Stats
1W - 0L
1,292 SR
Queue Stats
40W - 30L
1,675 Elo+
Party 1
Team Averages
Level 77
1,423 SR
1,511 Elo+

VS

Team Averages
Level 103
1,473 SR
1,462 Elo+
Nu Wa
Nu Wa
Laphia Moon
Nu Wa
Level 108
God Stats
6W - 10L
1,514 SR
Queue Stats
60W - 60L
1,529 Elo+
Solo
Hercules
Hercules
N1GHTC0MM4ND0
Hercules
Level 128
God Stats
1W - 1L
1,717 SR
Queue Stats
88W - 102L
1,491 Elo+
Solo
Yu Huang
Yu Huang
WinnieStyleZ
Yu Huang
Level 103
God Stats
1W - 1L
1,500 SR
Queue Stats
103W - 142L
1,454 Elo+
Solo
Tiamat
Tiamat
acebrekker
Tiamat
Level 67
God Stats
29W - 48L
1,344 SR
Queue Stats
56W - 65L
1,390 Elo+
Solo
Ne Zha
Ne Zha
adri_0091
Ne Zha
Level 109
God Stats
2W - 8L
1,291 SR
Queue Stats
227W - 293L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
17
6 / 0 / 15
12,170
1,217
11,995
11,566
5,357
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hou Yi
Flacko024K
Hou Yi
18
9 / 2 / 10
12,258
1,226
15,898
13,300
6,531
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Xing Tian
danics1992
Xing Tian
17
1 / 1 / 18
11,674
1,167
10,353
14,397
19,253
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

17
2 / 2 / 16
11,008
1,101
10,782
13,554
10,703
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tiamat
tguti
Tiamat
18
8 / 0 / 17
12,240
1,224
29,637
9,640
8,102
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

265

VS

Team 2 Tickets

155

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 5 / 2
11,028
1,103
17,401
17,153
6,882
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hercules
N1GHTC0MM4ND0
Hercules
16
2 / 8 / 2
10,238
1,024
11,097
29,674
33,488
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Yu Huang
WinnieStyleZ
Yu Huang
15
0 / 6 / 4
10,004
1,000
15,226
17,820
7,305
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tiamat
acebrekker
Tiamat
15
0 / 2 / 2
9,866
987
6,050
7,906
6,011
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ne Zha
adri_0091
Ne Zha
16
0 / 5 / 3
9,616
962
5,886
11,092
4,841
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
18
26
Kills
5
5
Deaths
26
76
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Serqet
6
0
15
13.5
W
Hou Yi
Flacko024K
Hou Yi
9
2
10
7
L
3
5
2
0.8
L
Hercules
N1GHTC0MM4ND0
Hercules
2
8
2
0.38
L
Yu Huang
WinnieStyleZ
Yu Huang
0
6
4
0.33
L
Tiamat
acebrekker
Tiamat
0
2
2
0.5
L
Ne Zha
adri_0091
Ne Zha
0
5
3
0.3
W
Xing Tian
danics1992
Xing Tian
1
1
18
10
W
2
2
16
5
W
Tiamat
tguti
Tiamat
8
0
17
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,665
Damage
55,660
62,457
Taken
83,645
49,946
Mitigated
58,527
11,689
Healing
9,295
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
11,995
3,557
0
84
11,566
5,357
0
6,335
5,231
0
22,708
W
Hou Yi
Flacko024K
Hou Yi
15,898
9,402
0
2,802
13,300
6,531
0
6,936
6,364
0
31,967
L
17,401
2,507
0
1,322
17,153
6,882
0
8,748
8,349
44,042
0
L
Hercules
N1GHTC0MM4ND0
Hercules
11,097
3,558
141
6,506
29,674
33,488
0
12,060
16,674
0
17,980
L
Yu Huang
WinnieStyleZ
Yu Huang
15,226
1,474
0
0
17,820
7,305
0
9,385
8,245
39,855
0
L
Tiamat
acebrekker
Tiamat
6,050
505
0
438
7,906
6,011
0
3,855
3,799
24,889
0
L
Ne Zha
adri_0091
Ne Zha
5,886
845
0
888
11,092
4,841
0
6,086
5,006
0
13,862
W
Xing Tian
danics1992
Xing Tian
10,353
1,070
0
1,571
14,397
19,253
0
9,778
4,619
21,855
0
W
10,782
3,407
0
3,534
13,554
10,703
0
9,420
4,134
409
32,486
W
Tiamat
tguti
Tiamat
29,637
901
366
3,332
9,640
8,102
0
6,208
3,432
53,303
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,350
Gold Earned
50,752
200
Minions Killed
186
8
Camps Cleared
6
1,064,036
Distance Traveled
942,705
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
12,170
1,217
44
4
1
245,067
0
W
Hou Yi
12,258
1,226
31
3
4
200,553
0
L
Nu Wa
11,028
1,103
62
6
3
197,091
4
L
Hercules
10,238
1,024
16
2
1
179,298
0
L
Yu Huang
10,004
1,000
48
5
1
185,088
0
L
Tiamat
9,866
987
44
4
1
217,774
1
L
Ne Zha
9,616
962
16
2
0
163,454
0
W
Xing Tian
11,674
1,167
25
3
0
198,272
0
W
Chaac
11,008
1,101
35
4
1
185,857
0
W
Tiamat
12,240
1,224
65
7
2
234,287
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role