Player Matchup

Amaterasu
Amaterasu
 
Amaterasu
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
 
Neith
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
ItxBuck
Hel
Level 72
God Stats
3W - 5L
1,512 SR
Queue Stats
130W - 158L
1,429 Elo+
Solo
Cthulhu
Cthulhu
Mathias1017
Cthulhu
Level 88
God Stats
1W - 4L
1,715 SR
Queue Stats
1W - 5L
1,271 Elo+
Solo
Pele
Pele
SorAres
Pele
Level 97
God Stats
0W - 1L
1,722 SR
Queue Stats
5W - 5L
1,403 Elo+
Party 1
Team Averages
Level 100
1,590 SR
1,421 Elo+

VS

Team Averages
Level 102
1,620 SR
1,533 Elo+
Horus
Horus
 
Horus
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
MasterAndorinha
Erlang Shen
Level 115
God Stats
25W - 10L
1,676 SR
Queue Stats
263W - 184L
1,557 Elo+
Party 2
Fenrir
Fenrir
TheArthurX9
Fenrir
Level 85
God Stats
7W - 3L
1,705 SR
Queue Stats
150W - 98L
1,566 Elo+
Party 2
Danzaburou
Danzaburou
jeanfelipe22
Danzaburou
Level 107
God Stats
4W - 1L
1,500 SR
Queue Stats
235W - 235L
1,508 Elo+
Solo
Nox
Nox
rlraul
Nox
Level 118
God Stats
18W - 7L
1,720 SR
Queue Stats
162W - 113L
1,535 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
9
0 / 1 / 0
4,790
599
5,223
9,008
4,354
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Neith
 
Neith
2
0 / 1 / 0
3,164
396
522
1,420
158
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Hel
8
0 / 1 / 1
4,486
561
3,175
3,655
1,207
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cthulhu
Mathias1017
Cthulhu
7
1 / 1 / 0
4,232
529
2,144
4,109
2,207
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Pele
SorAres
Pele
8
0 / 1 / 1
4,340
543
1,246
5,985
2,051
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
7
0 / 1 / 2
4,494
562
1,624
5,035
3,168
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Erlang Shen
MasterAndorinha
Erlang Shen
9
1 / 0 / 0
5,611
701
6,444
7,799
3,065
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
8
3 / 1 / 0
4,740
593
2,997
5,848
2,138
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Danzaburou
jeanfelipe22
Danzaburou
8
1 / 0 / 2
4,823
603
1,209
1,528
574
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Nox
rlraul
Nox
8
0 / 0 / 2
4,350
544
1,923
2,116
908
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
11
1
Kills
5
5
Deaths
2
2
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
 
Amaterasu
0
1
0
0
L
Neith
 
Neith
0
1
0
0
W
Horus
 
Horus
0
1
2
1
L
Hel
0
1
1
0.5
W
Erlang Shen
MasterAndorinha
Erlang Shen
1
0
0
1
L
Cthulhu
Mathias1017
Cthulhu
1
1
0
1
L
Pele
SorAres
Pele
0
1
1
0.5
W
Fenrir
3
1
0
3
W
Danzaburou
jeanfelipe22
Danzaburou
1
0
2
2
W
Nox
rlraul
Nox
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,310
Damage
14,197
24,177
Taken
22,326
9,977
Mitigated
9,853
10,170
Healing
9,715
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
 
Amaterasu
5,223
3,172
0
4,533
9,008
4,354
0
0
9,008
0
32,360
L
Neith
 
Neith
522
401
0
394
1,420
158
0
0
1,420
0
3,988
W
Horus
 
Horus
1,624
803
84
2,091
5,035
3,168
0
2,343
2,692
0
6,369
L
Hel
3,175
219
622
1,653
3,655
1,207
0
253
3,402
25,415
0
W
Erlang Shen
MasterAndorinha
Erlang Shen
6,444
4,488
0
4,686
7,799
3,065
0
0
7,799
0
37,202
L
Cthulhu
Mathias1017
Cthulhu
2,144
315
141
610
4,109
2,207
0
503
3,606
11,364
0
L
Pele
SorAres
Pele
1,246
325
0
2,217
5,985
2,051
0
1,167
4,818
0
24,612
W
Fenrir
2,997
667
0
1,745
5,848
2,138
0
1,591
4,257
0
22,389
W
Danzaburou
jeanfelipe22
Danzaburou
1,209
426
0
609
1,528
574
0
114
1,414
0
29,671
W
Nox
rlraul
Nox
1,923
265
0
500
2,116
908
0
1,271
845
24,608
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,012
Gold Earned
24,018
207
Minions Killed
232
0
Camps Cleared
0
666,501
Distance Traveled
815,855
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
4,790
599
69
9
0
156,752
1
L
Neith
3,164
396
10
1
0
28,002
0
W
Horus
4,494
562
10
1
0
157,307
3
L
Hel
4,486
561
56
7
0
153,327
0
W
Erlang Shen
5,611
701
82
10
0
170,298
2
L
Cthulhu
4,232
529
18
2
0
156,476
2
L
Pele
4,340
543
54
7
0
171,944
0
W
Fenrir
4,740
593
41
5
0
170,378
0
W
Danzaburou
4,823
603
60
8
0
154,353
1
W
Nox
4,350
544
39
5
0
163,519
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role