Player Matchup

Cthulhu
Cthulhu
AngryPanda3534
Cthulhu
Level 87
God Stats
2W - 2L
1,500 SR
Queue Stats
206W - 223L
1,321 Elo+
Party 1
Nemesis
Nemesis
RaGeXSoulX
Nemesis
Level 159
God Stats
1W - 1L
1,500 SR
Queue Stats
131W - 138L
1,412 Elo+
Party 1
Sol
Sol
ValuelessCone72
Sol
Level 146
God Stats
3W - 3L
1,297 SR
Queue Stats
101W - 109L
1,335 Elo+
Party 1
Team Averages
Level 131
1,432 SR
1,356 Elo+

VS

Team Averages
Level 74
1,485 SR
1,392 Elo+
Amaterasu
Amaterasu
JakeVest69
Amaterasu
Level 85
God Stats
2W - 2L
1,487 SR
Queue Stats
60W - 56L
1,511 Elo+
Solo
Agni
Agni
LPC_WasaBros
Agni
Level 88
God Stats
5W - 5L
1,466 SR
Queue Stats
45W - 46L
1,501 Elo+
Solo
Da Ji
Da Ji
aaronthebarb
Da Ji
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,163 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 4 / 9
8,432
703
8,990
17,805
15,295
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Nemesis
RaGeXSoulX
Nemesis
12
5 / 4 / 3
8,523
710
10,461
14,754
5,846
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
4 / 4 / 5
8,595
716
10,903
9,648
3,474
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
JakeVest69
Amaterasu
12
2 / 3 / 6
8,503
709
7,759
15,754
10,429
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

16
7 / 0 / 4
10,417
868
13,884
10,720
4,492
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

12
3 / 6 / 5
8,530
711
12,824
12,572
6,541
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
27
9
Kills
12
12
Deaths
9
17
Assists
15
Player
Kills
Deaths
Assists
KDA
L
0
4
9
1.13
W
Amaterasu
JakeVest69
Amaterasu
2
3
6
1.67
W
7
0
4
9
L
Nemesis
RaGeXSoulX
Nemesis
5
4
3
1.63
L
4
4
5
1.63
W
3
6
5
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,354
Damage
34,467
42,207
Taken
39,046
24,615
Mitigated
21,462
8,201
Healing
7,360
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,990
545
794
2,485
17,805
15,295
0
6,378
11,176
25,753
0
W
Amaterasu
JakeVest69
Amaterasu
7,759
3,383
428
3,145
15,754
10,429
700
9,575
6,179
0
17,402
W
13,884
1,061
275
3,462
10,720
4,492
676
4,344
6,376
52,542
0
L
Nemesis
RaGeXSoulX
Nemesis
10,461
4,248
0
3,132
14,754
5,846
0
5,097
9,340
0
30,551
L
10,903
4,354
0
1,790
9,648
3,474
86
2,847
6,737
30,827
0
W
12,824
4,370
0
50
12,572
6,541
0
6,575
5,997
0
23,408

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,550
Gold Earned
27,450
131
Minions Killed
139
6
Camps Cleared
5
682,326
Distance Traveled
704,396
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,432
703
42
4
0
222,247
2
W
Amaterasu
8,503
709
22
2
1
245,300
0
W
Agni
10,417
868
90
8
2
244,455
2
L
Nemesis
8,523
710
32
3
5
256,326
4
L
Sol
8,595
716
57
5
1
203,753
2
W
Da Ji
8,530
711
27
2
2
214,641
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role