Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 21
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kukulkan
Kukulkan
Deeiks
Kukulkan
Level 25
God Stats
1W - 2L
1,448 SR
Queue Stats
43W - 35L
1,588 Elo+
Party 2
Loki
Loki
Frenzy25
Loki
Level 85
God Stats
3W - 2L
1,323 SR
Queue Stats
301W - 268L
1,430 Elo+
Party 2
Ymir
Ymir
Peders
Ymir
Level 135
God Stats
6W - 5L
1,809 SR
Queue Stats
254W - 201L
1,617 Elo+
Party 2
Neith
Neith
theguy735
Neith
Level 5
God Stats
1W - 2L
1,500 SR
Queue Stats
21W - 23L
1,500 Elo+
Party 2
Team Averages
Level 54
1,516 SR
1,527 Elo+

VS

Team Averages
Level 64
1,502 SR
1,497 Elo+
Medusa
Medusa
AdmiralB
Medusa
Level 49
God Stats
6W - 4L
1,251 SR
Queue Stats
61W - 43L
1,500 Elo+
Party 3
Kali
Kali
MLGRen
Kali
Level 37
God Stats
24W - 15L
1,668 SR
Queue Stats
252W - 254L
1,449 Elo+
Party 1
Artio
Artio
OblivionArchon
Artio
Level 75
God Stats
1W - 1L
1,500 SR
Queue Stats
58W - 48L
1,500 Elo+
Party 3
Chernobog
Chernobog
SutikkyiFingazu
Chernobog
Level 91
God Stats
9W - 4L
1,569 SR
Queue Stats
489W - 495L
1,505 Elo+
Party 1
Tiamat
Tiamat
Z0rr0ark
Tiamat
Level 68
God Stats
4W - 1L
1,522 SR
Queue Stats
109W - 80L
1,529 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
17
1 / 1 / 1
10,437
549
12,495
12,359
8,754
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Kukulkan
Deeiks
Kukulkan
13
2 / 7 / 3
8,820
464
7,742
12,878
5,386
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Loki
14
2 / 5 / 5
9,111
480
10,230
14,130
5,750
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ymir
Peders
Ymir
14
3 / 3 / 3
9,567
504
11,873
17,218
15,453
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Neith
theguy735
Neith
13
0 / 7 / 1
8,015
422
6,297
11,595
4,887
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
AdmiralB
Medusa
16
5 / 2 / 4
9,955
524
9,652
14,144
5,915
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Kali
MLGRen
Kali
18
4 / 1 / 8
10,475
551
7,595
19,206
9,128
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

14
3 / 1 / 10
9,542
502
10,199
19,353
21,260
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Chernobog
SutikkyiFingazu
Chernobog
18
4 / 1 / 1
11,275
593
7,982
13,252
6,502
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tiamat
Z0rr0ark
Tiamat
17
7 / 3 / 5
10,596
558
16,259
13,842
12,348
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
51
8
Kills
23
23
Deaths
8
13
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
1
1
1
1.5
W
Medusa
AdmiralB
Medusa
5
2
4
3.5
L
Kukulkan
Deeiks
Kukulkan
2
7
3
0.5
L
Loki
2
5
5
0.9
W
Kali
MLGRen
Kali
4
1
8
8
W
3
1
10
8
L
Ymir
Peders
Ymir
3
3
3
1.5
W
Chernobog
SutikkyiFingazu
Chernobog
4
1
1
4.5
W
Tiamat
Z0rr0ark
Tiamat
7
3
5
3.17
L
Neith
theguy735
Neith
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,637
Damage
51,687
68,180
Taken
79,797
40,230
Mitigated
55,153
9,942
Healing
32,858
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
12,495
579
58
3,404
12,359
8,754
899
1,841
10,476
83,417
0
W
Medusa
AdmiralB
Medusa
9,652
3,961
0
6,816
14,144
5,915
591
4,666
9,442
0
76,373
L
Kukulkan
Deeiks
Kukulkan
7,742
1,002
0
642
12,878
5,386
0
9,838
2,629
55,218
0
L
Loki
10,230
2,240
0
2,456
14,130
5,750
0
3,841
10,164
0
58,542
W
Kali
MLGRen
Kali
7,595
5,166
0
7,853
19,206
9,128
0
6,539
12,469
0
92,922
W
10,199
1,403
1,804
6,328
19,353
21,260
0
8,774
10,469
33,964
0
L
Ymir
Peders
Ymir
11,873
1,949
0
2,086
17,218
15,453
144
7,887
9,106
56,974
0
W
Chernobog
SutikkyiFingazu
Chernobog
7,982
5,831
0
6,247
13,252
6,502
4,296
6,318
6,463
0
96,726
W
Tiamat
Z0rr0ark
Tiamat
16,259
2,332
0
3,810
13,842
12,348
19
4,948
8,844
77,619
0
L
Neith
theguy735
Neith
6,297
3,190
0
1,296
11,595
4,887
87
2,234
9,347
0
50,290

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,950
Gold Earned
51,843
538
Minions Killed
606
0
Camps Cleared
0
1,730,025
Distance Traveled
1,939,138
17
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
10,437
549
165
9
0
361,012
5
W
Medusa
9,955
524
117
6
0
345,039
2
L
Kukulkan
8,820
464
109
6
0
329,264
6
L
Loki
9,111
480
98
5
0
383,042
1
W
Kali
10,475
551
140
7
0
471,347
0
W
Artio
9,542
502
20
1
0
374,412
8
L
Ymir
9,567
504
83
4
0
334,881
5
W
Chernobog
11,275
593
189
10
0
380,328
5
W
Tiamat
10,596
558
140
7
0
368,012
3
L
Neith
8,015
422
83
4
0
321,826
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role