Player Matchup

Hachiman
Hachiman
Credobig
Hachiman
Level 35
God Stats
3W - 8L
1,500 SR
Queue Stats
116W - 154L
1,241 Elo+
Solo
Sobek
Sobek
Gamenoob7914
Sobek
Level 85
God Stats
2W - 4L
1,478 SR
Queue Stats
142W - 156L
1,397 Elo+
Party 2
Heimdallr
Heimdallr
LeCodeurCasper
Heimdallr
Level 44
God Stats
2W - 6L
1,131 SR
Queue Stats
52W - 60L
1,420 Elo+
Party 2
Zhong Kui
Zhong Kui
Pain850
Zhong Kui
Level 47
God Stats
1W - 3L
1,310 SR
Queue Stats
68W - 93L
1,376 Elo+
Solo
Mercury
Mercury
Wrace666
Mercury
Level 48
God Stats
10W - 10L
1,535 SR
Queue Stats
41W - 40L
1,450 Elo+
Solo
Team Averages
Level 52
1,391 SR
1,377 Elo+

VS

Team Averages
Level 52
1,458 SR
1,405 Elo+
Izanami
Izanami
 
Izanami
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nemesis
Nemesis
Aymerick750
Nemesis
Level 43
God Stats
5W - 7L
1,500 SR
Queue Stats
317W - 295L
1,358 Elo+
Solo
Discordia
Discordia
Esmarel
Discordia
Level 18
God Stats
2W - 3L
1,310 SR
Queue Stats
18W - 17L
1,394 Elo+
Party 3
Vulcan
Vulcan
GaryTheBadGamer
Vulcan
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 28L
1,405 Elo+
Party 3
Athena
Athena
YourLocalSimp
Athena
Level 28
God Stats
10W - 10L
1,479 SR
Queue Stats
69W - 108L
1,369 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Credobig
Hachiman
10
0 / 4 / 2
6,111
437
2,736
7,606
2,483
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
2 / 1 / 4
6,677
477
3,972
11,844
10,913
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Heimdallr
LeCodeurCasper
Heimdallr
10
4 / 5 / 1
6,803
486
5,675
10,816
3,918
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Zhong Kui
Pain850
Zhong Kui
7
0 / 4 / 2
5,049
361
3,600
7,075
3,476
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Mercury
Wrace666
Mercury
14
5 / 2 / 0
7,720
551
5,519
12,545
4,916
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
12
6 / 1 / 4
7,594
542
8,386
8,008
3,116
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
Aymerick750
Nemesis
12
2 / 1 / 4
7,517
537
5,758
11,642
4,678
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Discordia
Esmarel
Discordia
10
0 / 3 / 3
6,042
432
4,945
5,936
2,130
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

12
3 / 3 / 0
7,778
556
5,353
6,633
2,883
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

12
3 / 3 / 5
7,368
526
4,767
11,884
9,239
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
30
11
Kills
14
16
Deaths
11
9
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
6
1
4
8
W
Nemesis
Aymerick750
Nemesis
2
1
4
4
L
Hachiman
Credobig
Hachiman
0
4
2
0.25
W
Discordia
Esmarel
Discordia
0
3
3
0.5
L
2
1
4
4
W
3
3
0
1
L
Heimdallr
LeCodeurCasper
Heimdallr
4
5
1
0.9
L
Zhong Kui
Pain850
Zhong Kui
0
4
2
0.25
L
Mercury
Wrace666
Mercury
5
2
0
2.5
W
3
3
5
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,502
Damage
29,209
49,886
Taken
44,103
25,706
Mitigated
22,046
8,619
Healing
6,642
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
8,386
5,118
0
2,855
8,008
3,116
708
1,303
6,705
0
53,995
W
Nemesis
Aymerick750
Nemesis
5,758
2,707
0
1,586
11,642
4,678
0
2,109
9,533
0
48,259
L
Hachiman
Credobig
Hachiman
2,736
2,185
0
1,589
7,606
2,483
1,306
3,665
3,941
0
30,924
W
Discordia
Esmarel
Discordia
4,945
550
0
250
5,936
2,130
1,237
2,992
2,941
33,478
0
L
3,972
506
0
2,900
11,844
10,913
0
3,552
8,292
16,880
0
W
5,353
2,586
0
329
6,633
2,883
1,810
416
6,217
53,575
0
L
Heimdallr
LeCodeurCasper
Heimdallr
5,675
2,290
0
1,514
10,816
3,918
220
2,616
8,200
0
34,733
L
Zhong Kui
Pain850
Zhong Kui
3,600
265
0
1,036
7,075
3,476
189
1,804
5,271
18,716
0
L
Mercury
Wrace666
Mercury
5,519
2,776
0
1,580
12,545
4,916
0
3,428
9,117
0
57,488
W
4,767
1,513
0
1,622
11,884
9,239
169
752
11,132
25,893
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,360
Gold Earned
36,299
253
Minions Killed
352
0
Camps Cleared
0
1,228,929
Distance Traveled
1,317,451
3
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,594
542
80
6
0
278,224
5
W
Nemesis
7,517
537
78
6
0
287,025
2
L
Hachiman
6,111
437
52
4
0
214,469
0
W
Discordia
6,042
432
43
3
0
276,431
1
L
Sobek
6,677
477
22
2
0
276,257
2
W
Vulcan
7,778
556
108
8
0
204,702
5
L
Heimdallr
6,803
486
58
4
0
259,457
0
L
Zhong Kui
5,049
361
18
1
0
169,436
1
L
Mercury
7,720
551
103
7
0
309,310
0
W
Athena
7,368
526
43
3
0
271,069
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role