Player Matchup

Raijin
Raijin
JackTheFatLion
Raijin
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
116W - 78L
1,589 Elo+
Party 1
Shiva
Shiva
MarqueeDays
Shiva
Level 125
God Stats
5W - 6L
1,605 SR
Queue Stats
71W - 42L
1,665 Elo+
Party 1
Jing Wei
Jing Wei
YupImJustice
Jing Wei
Level 84
God Stats
1W - 2L
1,488 SR
Queue Stats
117W - 80L
1,594 Elo+
Party 1
Team Averages
Level 97
1,531 SR
1,616 Elo+

VS

Team Averages
Level 75
1,508 SR
1,373 Elo+
Ymir
Ymir
ObiJuanDeanobi
Ymir
Level 27
God Stats
2W - 1L
1,500 SR
Queue Stats
4W - 12L
1,150 Elo+
Party 2
Skadi
Skadi
SundaySchool
Skadi
Level 50
God Stats
1W - 2L
1,500 SR
Queue Stats
5W - 14L
1,297 Elo+
Party 2
Eset
Eset
thrmexicanwaldo
Eset
Level 149
God Stats
2W - 1L
1,523 SR
Queue Stats
128W - 110L
1,672 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 4
10,382
577
6,908
8,939
3,933
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
3 / 6 / 3
10,696
594
18,695
24,674
19,270
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jing Wei
YupImJustice
Jing Wei
16
2 / 2 / 3
11,307
628
12,115
11,167
5,544
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 1 / 10
11,571
643
2,842
16,841
23,322
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

18
6 / 4 / 5
12,800
711
16,342
14,733
8,986
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

18
5 / 1 / 6
12,081
671
16,882
11,974
7,001
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
32
6
Kills
11
11
Deaths
6
10
Assists
21
Player
Kills
Deaths
Assists
KDA
L
1
3
4
1
L
3
6
3
0.75
W
0
1
10
5
W
6
4
5
2.13
L
Jing Wei
YupImJustice
Jing Wei
2
2
3
1.75
W
5
1
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,718
Damage
36,066
44,780
Taken
43,548
28,747
Mitigated
39,309
7,592
Healing
7,744
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,908
382
0
513
8,939
3,933
81
5,505
3,265
23,856
0
L
18,695
2,129
630
3,697
24,674
19,270
0
10,006
14,519
2,103
41,603
W
2,842
547
0
1,345
16,841
23,322
496
3,443
13,398
17,637
0
W
16,342
9,100
0
1,758
14,733
8,986
2,196
1,838
12,895
0
60,109
L
Jing Wei
YupImJustice
Jing Wei
12,115
6,536
0
2,752
11,167
5,544
1,011
4,808
6,187
0
51,372
W
16,882
657
1,209
3,432
11,974
7,001
404
2,683
9,291
54,095
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,385
Gold Earned
36,452
181
Minions Killed
197
9
Camps Cleared
7
926,205
Distance Traveled
958,468
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
10,382
577
50
3
0
290,327
2
L
Shiva
10,696
594
46
3
1
314,603
4
W
Ymir
11,571
643
28
2
2
314,987
1
W
Skadi
12,800
711
82
5
3
299,690
8
L
Jing Wei
11,307
628
85
5
8
321,275
1
W
Eset
12,081
671
87
5
2
343,791
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role