Player Matchup

Izanami
Izanami
GENERA1 HOW3
Izanami
Level 137
God Stats
1W - 0L
1,849 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Atlas
Atlas
OcularRoom
Atlas
Level 160
God Stats
1W - 1L
1,595 SR
Queue Stats
1W - 3L
1,353 Elo+
Party 1
Kukulkan
Kukulkan
TriumphantTweetz
Kukulkan
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 1
Team Averages
Level 146
1,648 SR
1,451 Elo+

VS

Team Averages
Level 110
1,673 SR
1,560 Elo+
Hercules
Hercules
COD FATHER 453
Hercules
Level 121
God Stats
5W - 6L
1,888 SR
Queue Stats
252W - 246L
1,638 Elo+
Solo
Cupid
Cupid
PresidentErChivo
Cupid
Level 63
God Stats
15W - 11L
1,514 SR
Queue Stats
102W - 128L
1,485 Elo+
Solo
Sol
Sol
TheChinaStar90
Sol
Level 147
God Stats
16W - 21L
1,618 SR
Queue Stats
292W - 352L
1,558 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
GENERA1 HOW3
Izanami
10
1 / 1 / 3
6,187
773
4,586
5,556
1,962
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Atlas
10
1 / 1 / 3
5,981
748
2,861
5,640
4,274
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
2 / 2 / 2
6,281
785
4,195
4,642
1,793
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
10
0 / 1 / 3
5,688
711
4,533
7,957
6,298
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

6
3 / 1 / 0
5,642
705
1,107
2,279
787
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
1 / 2 / 3
5,924
741
6,660
4,866
1,771
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
10
4
Kills
4
4
Deaths
4
8
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Hercules
0
1
3
1.5
W
Izanami
GENERA1 HOW3
Izanami
1
1
3
2.5
W
Atlas
1
1
3
2.5
L
3
1
0
3
L
1
2
3
1.25
W
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,642
Damage
12,300
15,838
Taken
15,102
8,029
Mitigated
8,856
3,128
Healing
4,609
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
4,533
1,300
0
2,472
7,957
6,298
0
3,806
4,151
0
11,130
W
Izanami
GENERA1 HOW3
Izanami
4,586
2,833
0
1,367
5,556
1,962
678
2,798
2,612
0
20,449
W
Atlas
2,861
1,211
0
992
5,640
4,274
0
2,388
3,021
10,810
0
L
1,107
398
25
397
2,279
787
0
815
1,464
0
6,104
L
6,660
983
0
1,715
4,866
1,771
0
2,713
2,153
24,602
0
W
4,195
505
0
769
4,642
1,793
299
1,921
2,655
21,252
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,449
Gold Earned
17,254
102
Minions Killed
73
4
Camps Cleared
4
477,651
Distance Traveled
346,565
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
5,688
711
18
2
2
153,103
1
W
Izanami
6,187
773
46
6
4
155,203
3
W
Atlas
5,981
748
13
2
0
164,310
1
L
Cupid
5,642
705
8
1
0
69,910
1
L
Sol
5,924
741
47
6
2
123,552
3
W
Kukulkan
6,281
785
43
5
0
158,138
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role