Player Matchup

Neith
Neith
 
Neith
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Achilles
Achilles
CaptainCuchulain
Achilles
Level 99
God Stats
31W - 19L
1,648 SR
Queue Stats
1,183W - 828L
1,608 Elo+
Party 1
Ares
Ares
Succinctly_
Ares
Level 28
God Stats
25W - 0L
2,102 SR
Queue Stats
111W - 16L
1,927 Elo+
Party 1
Eset
Eset
Th1gh80ob4Gamer
Eset
Level 25
God Stats
3W - 2L
1,695 SR
Queue Stats
71W - 28L
1,795 Elo+
Party 1
Hun Batz
Hun Batz
lacchy96
Hun Batz
Level 160
God Stats
22W - 5L
1,877 SR
Queue Stats
1,627W - 813L
1,782 Elo+
Party 1
Team Averages
Level 84
1,764 SR
1,722 Elo+

VS

Team Averages
Level 80
1,702 SR
1,629 Elo+
Loki
Loki
DxpeXjuli
Loki
Level 36
God Stats
2W - 4L
1,354 SR
Queue Stats
130W - 170L
1,280 Elo+
Solo
Terra
Terra
El_Panduh
Terra
Level 92
God Stats
23W - 11L
1,844 SR
Queue Stats
184W - 89L
1,727 Elo+
Party 2
Merlin
Merlin
FFuzy
Merlin
Level 104
God Stats
13W - 4L
1,709 SR
Queue Stats
90W - 42L
1,688 Elo+
Party 2
Neith
Neith
FoenX_NS
Neith
Level 48
God Stats
22W - 10L
1,707 SR
Queue Stats
204W - 103L
1,743 Elo+
Party 2
Vamana
Vamana
Slayer93-_-
Vamana
Level 122
God Stats
9W - 1L
1,898 SR
Queue Stats
196W - 103L
1,707 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
10
6 / 0 / 0
6,289
629
7,074
4,460
1,875
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
3 / 0 / 4
6,421
642
5,164
7,413
3,598
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8
1 / 0 / 2
5,416
542
4,159
6,624
3,789
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

11
1 / 0 / 2
6,003
600
4,237
4,094
1,476
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hun Batz
lacchy96
Hun Batz
11
0 / 0 / 1
6,144
614
6,013
10,274
4,135
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
8
0 / 3 / 0
4,826
483
1,158
6,537
1,955
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Terra
El_Panduh
Terra
7
0 / 3 / 0
4,896
490
2,766
10,777
6,043
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Merlin
FFuzy
Merlin
8
0 / 2 / 0
4,737
474
4,181
4,542
1,562
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Neith
FoenX_NS
Neith
8
0 / 2 / 0
4,688
469
2,996
5,439
2,151
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Vamana
12
0 / 1 / 0
6,375
638
5,532
9,630
4,668
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
0
11
Kills
0
0
Deaths
11
9
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
6
0
0
6
W
3
0
4
5
L
Loki
0
3
0
0
L
Terra
El_Panduh
Terra
0
3
0
0
L
Merlin
FFuzy
Merlin
0
2
0
0
L
Neith
FoenX_NS
Neith
0
2
0
0
L
Vamana
0
1
0
0
W
1
0
2
2
W
1
0
2
2
W
Hun Batz
lacchy96
Hun Batz
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,647
Damage
16,633
32,865
Taken
36,925
14,873
Mitigated
16,379
12,328
Healing
12,674
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
7,074
3,105
0
1,466
4,460
1,875
376
3,110
1,350
0
43,441
W
5,164
1,893
0
958
7,413
3,598
0
910
6,503
0
42,167
L
Loki
1,158
178
0
2,514
6,537
1,955
474
174
6,363
0
26,269
L
Terra
El_Panduh
Terra
2,766
395
705
3,428
10,777
6,043
0
5,097
5,680
15,170
0
L
Merlin
FFuzy
Merlin
4,181
254
0
250
4,542
1,562
593
385
4,157
28,130
0
L
Neith
FoenX_NS
Neith
2,996
1,106
0
1,441
5,439
2,151
0
2,740
2,699
0
26,321
L
Vamana
5,532
2,527
0
4,336
9,630
4,668
0
0
9,630
0
55,894
W
4,159
240
0
2,108
6,624
3,789
71
2,306
4,318
18,602
0
W
4,237
1,147
0
1,966
4,094
1,476
300
621
3,473
47,278
0
W
Hun Batz
lacchy96
Hun Batz
6,013
1,322
0
5,830
10,274
4,135
0
0
10,274
0
47,401

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,273
Gold Earned
25,522
353
Minions Killed
272
0
Camps Cleared
0
1,080,156
Distance Traveled
1,085,924
17
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
6,289
629
81
8
0
199,521
3
W
Achilles
6,421
642
66
7
0
242,381
3
L
Loki
4,826
483
57
6
0
233,272
1
L
Terra
4,896
490
18
2
0
232,168
3
L
Merlin
4,737
474
50
5
0
210,976
4
L
Neith
4,688
469
45
5
0
187,100
3
L
Vamana
6,375
638
102
10
0
222,408
4
W
Ares
5,416
542
24
2
0
208,410
0
W
Eset
6,003
600
88
9
0
199,585
6
W
Hun Batz
6,144
614
94
9
0
230,259
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role