Player Matchup

Sun Wukong
Sun Wukong
Hoplitis
Sun Wukong
Level 125
God Stats
8W - 11L
1,435 SR
Queue Stats
285W - 296L
1,583 Elo+
Party 1
Kukulkan
Kukulkan
Sztajer
Kukulkan
Level 68
God Stats
1W - 0L
1,440 SR
Queue Stats
70W - 91L
1,442 Elo+
Solo
Bacchus
Bacchus
Tribaldruid
Bacchus
Level 145
God Stats
9W - 5L
1,911 SR
Queue Stats
276W - 282L
1,573 Elo+
Party 1
Neith
Neith
Urilla
Neith
Level 94
God Stats
5W - 13L
1,253 SR
Queue Stats
12W - 22L
1,372 Elo+
Solo
Tsukuyomi
Tsukuyomi
nightEAGLE01
Tsukuyomi
Level 68
God Stats
10W - 8L
1,620 SR
Queue Stats
17W - 11L
1,620 Elo+
Solo
Team Averages
Level 100
1,532 SR
1,518 Elo+

VS

Team Averages
Level 95
1,499 SR
1,456 Elo+
Neith
Neith
 
Neith
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Combayn
Merlin
Level 57
God Stats
80W - 97L
1,447 SR
Queue Stats
227W - 271L
1,419 Elo+
Solo
Kukulkan
Kukulkan
Miyoѕhi
Kukulkan
Level 160
God Stats
0W - 2L
1,331 SR
Queue Stats
0W - 3L
1,277 Elo+
Solo
Mercury
Mercury
PanSera
Mercury
Level 86
God Stats
14W - 8L
1,691 SR
Queue Stats
102W - 85L
1,617 Elo+
Solo
Tyr
Tyr
vladimiras121
Tyr
Level 57
God Stats
8W - 7L
1,526 SR
Queue Stats
134W - 141L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Hoplitis
Sun Wukong
16
3 / 1 / 7
10,934
1,093
11,968
15,188
21,058
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Kukulkan
Sztajer
Kukulkan
16
1 / 4 / 7
10,243
1,024
10,400
10,014
5,952
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bacchus
Tribaldruid
Bacchus
16
4 / 1 / 9
11,743
1,174
10,422
14,552
28,786
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Neith
Urilla
Neith
16
2 / 0 / 7
10,445
1,045
9,750
6,951
4,013
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Tsukuyomi
nightEAGLE01
Tsukuyomi
17
6 / 1 / 8
12,085
1,209
14,276
7,672
4,655
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Team 1 Tickets

268

VS

Team 2 Tickets

172

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
15
1 / 1 / 2
9,702
970
9,201
9,964
4,651
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Merlin
Combayn
Merlin
14
0 / 3 / 1
8,932
893
6,903
8,261
3,851
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kukulkan
Miyoѕhi
Kukulkan
15
0 / 1 / 4
9,540
954
8,757
7,771
4,146
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
PanSera
Mercury
15
5 / 9 / 2
10,863
1,086
16,797
16,697
7,744
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
1 / 2 / 2
9,880
988
7,676
17,732
18,225
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
18
16
Kills
7
7
Deaths
16
38
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
1
1
2
2
L
Merlin
Combayn
Merlin
0
3
1
0.17
W
Sun Wukong
Hoplitis
Sun Wukong
3
1
7
6.5
L
Kukulkan
Miyoѕhi
Kukulkan
0
1
4
2
L
Mercury
PanSera
Mercury
5
9
2
0.67
W
Kukulkan
Sztajer
Kukulkan
1
4
7
1.13
W
Bacchus
Tribaldruid
Bacchus
4
1
9
8.5
W
Neith
Urilla
Neith
2
0
7
5.5
W
Tsukuyomi
nightEAGLE01
Tsukuyomi
6
1
8
10
L
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,816
Damage
49,334
54,377
Taken
60,425
64,464
Mitigated
38,617
7,091
Healing
2,809
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
9,201
4,144
0
1,533
9,964
4,651
0
3,054
6,910
0
28,095
L
Merlin
Combayn
Merlin
6,903
490
0
0
8,261
3,851
0
3,837
4,424
23,619
0
W
Sun Wukong
Hoplitis
Sun Wukong
11,968
3,599
1,109
1,292
15,188
21,058
0
4,302
10,592
0
25,793
L
Kukulkan
Miyoѕhi
Kukulkan
8,757
194
0
77
7,771
4,146
0
3,298
4,473
23,789
0
L
Mercury
PanSera
Mercury
16,797
8,141
0
0
16,697
7,744
0
4,378
12,257
0
26,625
W
Kukulkan
Sztajer
Kukulkan
10,400
1,320
0
1,880
10,014
5,952
0
3,466
6,473
36,630
0
W
Bacchus
Tribaldruid
Bacchus
10,422
1,756
0
1,026
14,552
28,786
0
4,011
10,182
14,824
0
W
Neith
Urilla
Neith
9,750
3,677
0
1,177
6,951
4,013
0
2,923
4,028
0
25,089
W
Tsukuyomi
nightEAGLE01
Tsukuyomi
14,276
5,426
0
607
7,672
4,655
0
2,426
5,147
0
42,454
L
7,676
889
0
1,199
17,732
18,225
0
6,054
11,539
4,517
16,428

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,450
Gold Earned
48,917
203
Minions Killed
177
15
Camps Cleared
3
1,091,374
Distance Traveled
916,428
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
9,702
970
38
4
1
156,706
0
L
Merlin
8,932
893
34
3
1
140,530
1
W
Sun Wukong
10,934
1,093
20
2
0
236,109
3
L
Kukulkan
9,540
954
43
4
1
196,423
0
L
Mercury
10,863
1,086
30
3
0
202,925
3
W
Kukulkan
10,243
1,024
76
8
4
173,278
3
W
Bacchus
11,743
1,174
7
1
2
225,827
3
W
Neith
10,445
1,045
35
4
2
216,146
1
W
Tsukuyomi
12,085
1,209
65
7
7
240,014
0
L
Tyr
9,880
988
32
3
0
219,844
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role