Player Matchup

Sol
Sol
AtomSocietyJr
Sol
Level 83
God Stats
14W - 14L
1,454 SR
Queue Stats
54W - 68L
1,382 Elo+
Party 2
Kumbhakarna
Kumbhakarna
FearAllReason
Kumbhakarna
Level 87
God Stats
2W - 2L
1,264 SR
Queue Stats
110W - 91L
1,518 Elo+
Party 2
Ymir
Ymir
KOJIRO_GNZLZ_
Ymir
Level 59
God Stats
41W - 26L
1,554 SR
Queue Stats
101W - 95L
1,398 Elo+
Solo
Hou Yi
Hou Yi
ShadowSpyA25
Hou Yi
Level 109
God Stats
3W - 4L
1,446 SR
Queue Stats
141W - 133L
1,528 Elo+
Party 2
Arachne
Arachne
adwag123
Arachne
Level 18
God Stats
4W - 2L
1,849 SR
Queue Stats
29W - 18L
1,724 Elo+
Party 2
Team Averages
Level 71
1,513 SR
1,510 Elo+

VS

Team Averages
Level 55
1,422 SR
1,427 Elo+
Terra
Terra
Esmeralda123
Terra
Level 46
God Stats
0W - 2L
1,272 SR
Queue Stats
7W - 11L
1,382 Elo+
Party 3
Bellona
Bellona
FFearTaPanda
Bellona
Level 69
God Stats
0W - 3L
1,272 SR
Queue Stats
21W - 25L
1,436 Elo+
Party 3
Guan Yu
Guan Yu
IvegaK
Guan Yu
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,441 Elo+
Party 1
Scylla
Scylla
Sweettea_owo
Scylla
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,426 Elo+
Party 1
Heimdallr
Heimdallr
squanchy024
Heimdallr
Level 98
God Stats
7W - 8L
1,565 SR
Queue Stats
284W - 278L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 0 / 1
5,412
541
3,118
3,933
1,111
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kumbhakarna
FearAllReason
Kumbhakarna
8
2 / 0 / 5
5,581
558
1,956
5,085
3,675
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

9
1 / 2 / 2
5,627
563
2,593
5,749
3,151
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Hou Yi
10
7 / 0 / 0
6,491
649
7,141
4,071
1,355
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Arachne
adwag123
Arachne
10
1 / 0 / 3
5,870
587
1,991
6,656
2,540
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 2 / 0
4,124
412
193
4,129
1,716
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Bellona
FFearTaPanda
Bellona
9
2 / 2 / 0
5,624
562
3,867
6,364
5,448
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Guan Yu
IvegaK
Guan Yu
5
0 / 4 / 1
4,366
437
1,232
6,748
2,557
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Scylla
7
0 / 3 / 0
4,299
430
1,031
5,940
2,091
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Heimdallr
squanchy024
Heimdallr
7
0 / 4 / 0
4,551
455
1,649
8,404
2,593
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
3
14
Kills
2
2
Deaths
15
11
Assists
1
Player
Kills
Deaths
Assists
KDA
W
3
0
1
3.5
L
0
2
0
0
L
Bellona
FFearTaPanda
Bellona
2
2
0
1
W
Kumbhakarna
FearAllReason
Kumbhakarna
2
0
5
4.5
L
Guan Yu
IvegaK
Guan Yu
0
4
1
0.13
W
1
2
2
1
W
Hou Yi
7
0
0
7
L
Scylla
0
3
0
0
W
Arachne
adwag123
Arachne
1
0
3
2.5
L
Heimdallr
squanchy024
Heimdallr
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,799
Damage
7,972
25,494
Taken
31,585
11,832
Mitigated
14,405
7,091
Healing
7,537
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,118
355
0
1,495
3,933
1,111
864
699
3,234
30,752
0
L
193
100
209
867
4,129
1,716
0
396
3,733
2,575
0
L
Bellona
FFearTaPanda
Bellona
3,867
1,407
0
1,092
6,364
5,448
67
2,593
3,771
0
32,559
W
Kumbhakarna
FearAllReason
Kumbhakarna
1,956
718
0
1,000
5,085
3,675
180
351
4,734
12,340
0
L
Guan Yu
IvegaK
Guan Yu
1,232
204
76
1,969
6,748
2,557
0
1,548
5,200
0
16,638
W
2,593
781
0
441
5,749
3,151
160
0
5,749
24,639
0
W
Hou Yi
7,141
4,041
0
2,445
4,071
1,355
53
91
3,980
0
38,719
L
Scylla
1,031
193
0
858
5,940
2,091
0
2,813
3,127
18,005
0
W
Arachne
adwag123
Arachne
1,991
1,454
0
1,710
6,656
2,540
0
83
6,573
0
40,405
L
Heimdallr
squanchy024
Heimdallr
1,649
598
0
2,466
8,404
2,593
0
317
8,087
0
28,300

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,981
Gold Earned
22,964
232
Minions Killed
181
0
Camps Cleared
0
979,935
Distance Traveled
799,453
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
5,412
541
43
4
0
190,342
4
L
Terra
4,124
412
5
1
0
134,146
0
L
Bellona
5,624
562
67
7
0
193,041
1
W
Kumbhakarna
5,581
558
15
2
0
183,441
1
L
Guan Yu
4,366
437
35
4
0
144,475
0
W
Ymir
5,627
563
33
3
0
169,683
0
W
Hou Yi
6,491
649
73
7
0
195,503
0
L
Scylla
4,299
430
26
3
0
159,877
0
W
Arachne
5,870
587
68
7
0
240,966
4
L
Heimdallr
4,551
455
48
5
0
167,914
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role