Player Matchup

Ra
Ra
 
Ra
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Olorun
Olorun
 
Olorun
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
NapaKhan
Mulan
Level 104
God Stats
6W - 2L
1,651 SR
Queue Stats
44W - 41L
1,491 Elo+
Party 2
Ymir
Ymir
PrisionDarK
Ymir
Level 143
God Stats
6W - 9L
1,535 SR
Queue Stats
283W - 215L
1,637 Elo+
Party 2
Team Averages
Level 120
1,537 SR
1,526 Elo+

VS

Team Averages
Level 102
1,455 SR
1,498 Elo+
Atlas
Atlas
 
Atlas
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
FROZEN77777
Anubis
Level 90
God Stats
0W - 2L
1,465 SR
Queue Stats
42W - 29L
1,574 Elo+
Solo
Horus
Horus
Murilo7971
Horus
Level 114
God Stats
1W - 3L
1,500 SR
Queue Stats
202W - 200L
1,472 Elo+
Party 3
Izanami
Izanami
P4RS0NA15
Izanami
Level 89
God Stats
3W - 5L
1,309 SR
Queue Stats
156W - 161L
1,442 Elo+
Party 3
Nemesis
Nemesis
frZZ
Nemesis
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
10
1 / 0 / 4
5,514
551
3,848
2,960
889
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Olorun
 
Olorun
9
0 / 0 / 2
5,374
537
3,295
3,249
1,276
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Gilgamesh
 
Gilgamesh
8
0 / 3 / 0
4,981
498
2,556
8,518
6,416
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Mulan
NapaKhan
Mulan
9
2 / 1 / 2
5,581
558
2,936
6,682
2,900
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

11
4 / 0 / 1
6,111
611
4,107
5,124
2,484
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
7
0 / 2 / 1
4,839
484
2,223
8,587
4,731
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Anubis
9
0 / 2 / 0
5,114
511
1,329
3,559
1,783
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Horus
10
3 / 1 / 0
5,950
595
5,677
5,877
3,319
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Izanami
P4RS0NA15
Izanami
9
0 / 1 / 1
5,112
511
2,562
4,106
1,152
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nemesis
frZZ
Nemesis
6
1 / 1 / 0
4,277
428
1,211
5,391
1,648
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
6
7
Kills
4
4
Deaths
7
9
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
1
0
4
3
W
Olorun
 
Olorun
0
0
2
1
W
Gilgamesh
 
Gilgamesh
0
3
0
0
L
Atlas
 
Atlas
0
2
1
0.25
L
Anubis
0
2
0
0
L
Horus
3
1
0
3
W
Mulan
NapaKhan
Mulan
2
1
2
3
L
Izanami
P4RS0NA15
Izanami
0
1
1
0.5
W
4
0
1
4.5
L
Nemesis
frZZ
Nemesis
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,742
Damage
13,002
26,533
Taken
27,520
13,965
Mitigated
12,633
12,655
Healing
8,883
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
3,848
762
294
1,525
2,960
889
0
1,223
1,737
39,203
0
W
Olorun
 
Olorun
3,295
1,509
358
2,300
3,249
1,276
0
519
2,730
42,533
0
W
Gilgamesh
 
Gilgamesh
2,556
868
0
1,537
8,518
6,416
0
0
8,029
0
25,760
L
Atlas
 
Atlas
2,223
817
0
2,125
8,587
4,731
0
4,770
3,733
9,727
0
L
Anubis
1,329
79
0
750
3,559
1,783
430
1,937
1,540
39,436
0
L
Horus
5,677
2,777
73
3,399
5,877
3,319
0
1,001
4,876
0
34,843
W
Mulan
NapaKhan
Mulan
2,936
566
1,042
2,227
6,682
2,900
0
1,122
5,560
0
12,498
L
Izanami
P4RS0NA15
Izanami
2,562
1,540
0
2,036
4,106
1,152
0
1,339
2,763
0
41,057
W
4,107
1,562
0
3,372
5,124
2,484
0
688
4,436
42,639
0
L
Nemesis
frZZ
Nemesis
1,211
460
0
500
5,391
1,648
0
1,955
3,358
0
16,227

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,561
Gold Earned
25,292
310
Minions Killed
255
0
Camps Cleared
0
952,265
Distance Traveled
829,878
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
5,514
551
77
8
0
188,778
4
W
Olorun
5,374
537
75
8
0
173,447
1
W
Gilgamesh
4,981
498
48
5
0
180,441
0
L
Atlas
4,839
484
13
1
0
178,428
2
L
Anubis
5,114
511
74
7
0
141,789
2
L
Horus
5,950
595
60
6
0
194,873
2
W
Mulan
5,581
558
20
2
0
202,708
6
L
Izanami
5,112
511
76
8
0
171,426
2
W
Ymir
6,111
611
90
9
0
206,891
1
L
Nemesis
4,277
428
32
3
0
143,362
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role