Player Matchup

Sol
Sol
Bxnevolent
Sol
Level 146
God Stats
6W - 7L
1,563 SR
Queue Stats
141W - 128L
1,483 Elo+
Party 4
Rama
Rama
Chubby_Kratos911
Rama
Level 129
God Stats
4W - 3L
1,582 SR
Queue Stats
109W - 95L
1,473 Elo+
Party 2
Ymir
Ymir
Kaselnomty1
Ymir
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 21L
1,172 Elo+
Solo
Achilles
Achilles
NickFromWithin
Achilles
Level 156
God Stats
2W - 3L
1,731 SR
Queue Stats
197W - 173L
1,459 Elo+
Party 2
Amaterasu
Amaterasu
Santa x God
Amaterasu
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
292W - 317L
1,436 Elo+
Party 4
Team Averages
Level 132
1,575 SR
1,405 Elo+

VS

Team Averages
Level 109
1,501 SR
1,474 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
ITSLUIS23
Ravana
Level 121
God Stats
2W - 0L
1,726 SR
Queue Stats
121W - 129L
1,484 Elo+
Party 1
Neith
Neith
JakurinYoshikawa
Neith
Level 88
God Stats
17W - 15L
1,489 SR
Queue Stats
85W - 97L
1,458 Elo+
Party 1
Baron Samedi
Baron Samedi
JayTheSlayer008
Baron Samedi
Level 69
God Stats
5W - 8L
1,403 SR
Queue Stats
516W - 452L
1,483 Elo+
Party 3
Amaterasu
Amaterasu
Sojiro_Kurokami
Amaterasu
Level 107
God Stats
10W - 9L
1,387 SR
Queue Stats
830W - 730L
1,445 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 1
7,403
529
8,793
10,483
2,915
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

11
2 / 2 / 0
7,285
520
6,400
8,665
3,079
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
0 / 2 / 1
7,262
519
4,861
10,318
5,815
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Achilles
9
1 / 3 / 2
6,457
461
5,219
15,476
11,132
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Amaterasu
Santa x God
Amaterasu
11
0 / 3 / 1
6,661
476
3,131
12,869
6,261
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
12
3 / 1 / 5
6,815
487
10,015
7,690
3,362
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ravana
ITSLUIS23
Ravana
12
2 / 1 / 5
6,945
496
7,253
8,624
3,835
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
0 / 0 / 2
6,874
491
6,613
6,443
2,215
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Baron Samedi
JayTheSlayer008
Baron Samedi
11
1 / 2 / 7
6,943
496
6,311
9,358
6,207
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Amaterasu
Sojiro_Kurokami
Amaterasu
14
5 / 0 / 1
8,550
611
8,183
9,775
6,983
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
31
4
Kills
11
11
Deaths
4
5
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
3
1
5
5.5
L
1
1
1
1.5
L
2
2
0
1
W
Ravana
ITSLUIS23
Ravana
2
1
5
4.5
W
0
0
2
1
W
Baron Samedi
JayTheSlayer008
Baron Samedi
1
2
7
2.25
L
0
2
1
0.25
L
Achilles
1
3
2
0.67
L
Amaterasu
Santa x God
Amaterasu
0
3
1
0.17
W
Amaterasu
Sojiro_Kurokami
Amaterasu
5
0
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,404
Damage
38,375
57,811
Taken
41,890
29,202
Mitigated
22,602
18,735
Healing
23,889
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
10,015
4,165
0
3,606
7,690
3,362
174
4,855
2,835
44,113
0
L
8,793
2,969
0
5,103
10,483
2,915
1,340
5,052
5,431
66,875
0
L
6,400
5,676
0
3,555
8,665
3,079
675
1,654
7,011
0
43,183
W
Ravana
ITSLUIS23
Ravana
7,253
2,591
0
4,191
8,624
3,835
0
1,728
6,896
0
44,947
W
6,613
3,342
247
4,776
6,443
2,215
1,596
0
6,443
0
46,288
W
Baron Samedi
JayTheSlayer008
Baron Samedi
6,311
1,342
984
3,761
9,358
6,207
0
1,776
7,582
34,372
0
L
4,861
1,444
0
2,600
10,318
5,815
0
1,314
9,004
49,699
0
L
Achilles
5,219
1,666
386
5,216
15,476
11,132
14
5,368
10,108
0
17,434
L
Amaterasu
Santa x God
Amaterasu
3,131
1,916
0
1,875
12,869
6,261
110
2,938
9,931
0
52,230
W
Amaterasu
Sojiro_Kurokami
Amaterasu
8,183
3,863
0
6,324
9,775
6,983
0
5,295
4,480
0
63,276

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,068
Gold Earned
36,127
405
Minions Killed
403
0
Camps Cleared
0
1,328,448
Distance Traveled
1,394,618
16
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
6,815
487
74
5
0
260,614
1
L
Sol
7,403
529
107
8
0
260,068
3
L
Rama
7,285
520
88
6
0
234,512
3
W
Ravana
6,945
496
68
5
0
316,317
3
W
Neith
6,874
491
81
6
0
258,588
8
W
Baron Samedi
6,943
496
44
3
0
240,777
3
L
Ymir
7,262
519
101
7
0
246,304
4
L
Achilles
6,457
461
11
1
0
263,228
5
L
Amaterasu
6,661
476
98
7
0
324,336
1
W
Amaterasu
8,550
611
136
10
0
318,322
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role