Player Matchup

Cthulhu
Cthulhu
Erick_Reus_10
Cthulhu
Level 101
God Stats
0W - 1L
1,302 SR
Queue Stats
49W - 70L
1,391 Elo+
Party 1
Thor
Thor
ThePunisher4
Thor
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 56L
1,265 Elo+
Party 1
Baron Samedi
Baron Samedi
bxasty11
Baron Samedi
Level 14
God Stats
1W - 1L
1,500 SR
Queue Stats
32W - 43L
1,298 Elo+
Party 1
Team Averages
Level 57
1,434 SR
1,318 Elo+

VS

Team Averages
Level 106
1,619 SR
1,399 Elo+
Horus
Horus
VesselofHorror
Horus
Level 87
God Stats
17W - 16L
1,551 SR
Queue Stats
270W - 276L
1,423 Elo+
Solo
Bastet
Bastet
kingHexDaKing
Bastet
Level 87
God Stats
8W - 1L
1,807 SR
Queue Stats
107W - 99L
1,493 Elo+
Solo
Yu Huang
Yu Huang
richardkaio765
Yu Huang
Level 143
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 2L
1,282 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
12
1 / 6 / 2
8,959
689
9,584
19,644
21,959
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

12
1 / 9 / 2
8,465
651
6,440
16,360
5,857
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Baron Samedi
bxasty11
Baron Samedi
13
1 / 10 / 1
8,304
639
6,212
17,103
6,351
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 0 / 20
10,668
821
9,899
16,045
17,186
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cudgel

Cudgel

+10
Physical Power
+50
Health

17
19 / 3 / 4
12,052
927
25,428
15,732
7,598
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Yu Huang
16
4 / 0 / 17
10,365
797
10,836
6,710
3,515
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
66
3
Kills
25
25
Deaths
3
5
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
1
6
2
0.33
L
1
9
2
0.22
W
2
0
20
12
L
Baron Samedi
bxasty11
Baron Samedi
1
10
1
0.15
W
19
3
4
7
W
Yu Huang
4
0
17
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,236
Damage
46,163
53,107
Taken
38,487
34,167
Mitigated
28,299
4,669
Healing
15,409
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
9,584
1,136
132
1,773
19,644
21,959
0
3,946
15,250
25,097
0
L
6,440
1,130
0
450
16,360
5,857
0
3,453
12,655
0
19,027
W
9,899
3,997
1,560
7,498
16,045
17,186
354
6,001
9,064
0
20,631
L
Baron Samedi
bxasty11
Baron Samedi
6,212
508
887
1,427
17,103
6,351
0
2,624
14,279
17,342
0
W
25,428
7,110
0
5,074
15,732
7,598
78
6,900
8,691
0
56,849
W
Yu Huang
10,836
931
0
1,277
6,710
3,515
1,400
3,516
3,194
43,125
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,728
Gold Earned
33,085
85
Minions Killed
147
2
Camps Cleared
9
609,562
Distance Traveled
770,585
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,959
689
34
3
2
215,254
1
L
Thor
8,465
651
21
2
0
207,144
4
W
Horus
10,668
821
14
1
1
247,031
2
L
Baron Samedi
8,304
639
30
2
0
187,164
1
W
Bastet
12,052
927
62
5
5
272,510
2
W
Yu Huang
10,365
797
71
5
3
251,044
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role