Player Matchup

Zhong Kui
Zhong Kui
Gold III
 
Zhong Kui
Gold III
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Jing Wei
Jing Wei
Silver I
 
Jing Wei
Silver I
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Silver I
 
Bacchus
Silver I
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Gold V
ZeroDk1
Izanami
Gold V
Level 148
God Stats
2W - 4L
1,432 SR
Queue Stats
41W - 45L
1,222 MMR
Party 2
Bakasura
Bakasura
Silver I
zDrayKing
Bakasura
Silver I
Level 128
God Stats
14W - 14L
1,759 SR
Queue Stats
175W - 172L
1,136 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 132
1,538 SR
1,372 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 141
1,548 SR
1,405 MMR
Scylla
Scylla
Bronze V
 
Scylla
Bronze V
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Kumbhakarna
Kumbhakarna
Silver V
 
Kumbhakarna
Silver V
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Bronze V
LOLITOnub
Sol
Bronze V
Level 119
God Stats
1W - 1L
1,528 SR
Queue Stats
93W - 85L
1,342 MMR
Party 1
Mercury
Mercury
Silver I
LordDamian99
Mercury
Silver I
Level 141
God Stats
13W - 4L
1,546 SR
Queue Stats
84W - 88L
1,345 MMR
Party 3
Apollo
Apollo
Gold IV
Phoenix239
Apollo
Gold IV
Level 149
God Stats
13W - 7L
1,664 SR
Queue Stats
107W - 107L
1,340 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
12
0 / 3 / 1
6,881
529
5,091
8,097
6,773
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Jing Wei
 
Jing Wei
11
0 / 4 / 0
6,363
489
4,401
9,734
3,971
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bacchus
 
Bacchus
10
1 / 1 / 0
5,644
434
4,504
8,953
9,450
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
ZeroDk1
Izanami
12
0 / 3 / 2
7,324
563
6,618
10,026
3,795
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bakasura
zDrayKing
Bakasura
11
2 / 4 / 0
6,616
509
4,981
14,331
5,391
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bans
CerberusNemesisTiamatCliodhna

VS

Bans
AtlasAthenaArtioGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
13
6 / 0 / 2
7,709
593
8,812
6,998
2,548
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Kumbhakarna
 
Kumbhakarna
9
1 / 1 / 5
6,334
487
2,654
7,347
4,321
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

14
3 / 1 / 3
8,686
668
10,653
8,464
3,605
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Mercury
LordDamian99
Mercury
15
4 / 0 / 6
8,521
655
7,905
10,201
4,481
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Apollo
Phoenix239
Apollo
12
1 / 1 / 3
7,106
547
5,637
10,368
3,540
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
34
3
Kills
15
15
Deaths
3
3
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
0
3
1
0.17
L
Jing Wei
 
Jing Wei
0
4
0
0
L
Bacchus
 
Bacchus
1
1
0
1
W
Scylla
 
Scylla
6
0
2
7
W
Kumbhakarna
 
Kumbhakarna
1
1
5
3.5
W
3
1
3
4.5
W
Mercury
LordDamian99
Mercury
4
0
6
7
W
Apollo
Phoenix239
Apollo
1
1
3
2.5
L
Izanami
ZeroDk1
Izanami
0
3
2
0.33
L
Bakasura
zDrayKing
Bakasura
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,595
Damage
35,661
51,141
Taken
43,378
29,380
Mitigated
18,495
10,552
Healing
11,693
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
5,091
247
0
3,176
8,097
6,773
459
5,680
2,417
49,147
0
L
Jing Wei
 
Jing Wei
4,401
3,299
0
2,054
9,734
3,971
0
5,123
4,611
0
49,114
L
Bacchus
 
Bacchus
4,504
996
180
770
8,953
9,450
0
4,047
4,906
15,341
0
W
Scylla
 
Scylla
8,812
1,628
0
1,317
6,998
2,548
72
2,618
4,081
54,962
0
W
Kumbhakarna
 
Kumbhakarna
2,654
381
0
1,366
7,347
4,321
0
1,331
5,851
10,965
0
W
10,653
4,751
0
5,446
8,464
3,605
1,578
3,704
4,170
56,868
8,630
W
Mercury
LordDamian99
Mercury
7,905
4,163
0
535
10,201
4,481
0
1,060
9,141
0
74,099
W
Apollo
Phoenix239
Apollo
5,637
2,953
0
3,029
10,368
3,540
0
1,627
8,603
0
55,236
L
Izanami
ZeroDk1
Izanami
6,618
4,770
0
3,005
10,026
3,795
819
575
9,451
0
74,620
L
Bakasura
zDrayKing
Bakasura
4,981
3,149
0
1,367
14,331
5,391
13
5,429
8,902
0
39,161

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,828
Gold Earned
38,356
418
Minions Killed
414
0
Camps Cleared
0
1,308,193
Distance Traveled
1,363,070
14
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
6,881
529
99
8
0
251,693
4
L
Jing Wei
6,363
489
98
8
0
271,314
2
L
Bacchus
5,644
434
18
1
0
268,090
4
W
Scylla
7,709
593
85
7
0
247,984
5
W
Kumbhakarna
6,334
487
22
2
0
268,306
3
W
Sol
8,686
668
115
9
0
246,222
3
W
Mercury
8,521
655
108
8
0
335,942
2
W
Apollo
7,106
547
84
6
0
264,616
4
L
Izanami
7,324
563
132
10
0
231,378
3
L
Bakasura
6,616
509
71
5
0
285,718
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role