Player Matchup

Neith
Neith
Gold I
ItsSkeet
Neith
Gold I
Level 100
God Stats
1W - 0L
1,765 SR
Queue Stats
22W - 4L
1,781 MMR
Party 1
Cthulhu
Cthulhu
Gold I
Schmeatalicious
Cthulhu
Gold I
Level 65
God Stats
18W - 2L
1,841 SR
Queue Stats
24W - 4L
1,851 MMR
Party 1
Ra
Ra
Gold I
xNMRx
Ra
Gold I
Level 132
God Stats
3W - 1L
1,276 SR
Queue Stats
44W - 6L
1,824 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 99
1,627 SR
1,819 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 139
1,597 SR
1,627 MMR
Sobek
Sobek
Platinum III
 
Sobek
Platinum III
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Baron Samedi
Baron Samedi
Platinum IV
SrNothing
Baron Samedi
Platinum IV
Level 160
God Stats
3W - 2L
1,825 SR
Queue Stats
26W - 28L
1,740 MMR
Party 2
Hou Yi
Hou Yi
Platinum V
looneychemist
Hou Yi
Platinum V
Level 121
God Stats
1W - 7L
1,466 SR
Queue Stats
153W - 197L
1,640 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
ItsSkeet
Neith
12
0 / 0 / 3
6,952
695
4,295
4,066
1,759
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

11
1 / 1 / 2
7,500
750
4,257
6,096
5,573
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ra
13
2 / 0 / 1
7,392
739
5,050
4,130
1,716
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bans
BacchusThothAphroditeShivaKhepri

VS

Bans
Ah Muzen CabOdinUllrAtlasCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
7
0 / 0 / 1
5,947
595
839
4,503
2,559
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Baron Samedi
SrNothing
Baron Samedi
11
1 / 1 / 0
6,559
656
3,475
7,121
3,078
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
0 / 2 / 1
6,294
629
2,477
5,691
2,500
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
3
3
Kills
1
1
Deaths
3
6
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
0
0
1
0.5
W
Neith
ItsSkeet
Neith
0
0
3
1.5
W
1
1
2
2
L
Baron Samedi
SrNothing
Baron Samedi
1
1
0
1
L
0
2
1
0.25
W
Ra
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,602
Damage
6,791
14,292
Taken
17,315
9,048
Mitigated
8,137
6,576
Healing
5,269
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
839
0
0
2,382
4,503
2,559
0
1,519
2,844
4,565
0
W
Neith
ItsSkeet
Neith
4,295
419
0
1,085
4,066
1,759
772
1,598
2,468
0
22,855
W
4,257
136
213
1,962
6,096
5,573
0
1,437
4,659
14,368
0
L
Baron Samedi
SrNothing
Baron Samedi
3,475
359
362
2,525
7,121
3,078
0
4,053
2,940
22,884
0
L
2,477
199
0
0
5,691
2,500
0
3,682
1,843
0
18,261
W
Ra
5,050
151
1,167
2,149
4,130
1,716
40
1,448
2,682
32,978
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,844
Gold Earned
18,800
153
Minions Killed
94
8
Camps Cleared
2
581,436
Distance Traveled
401,865
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
5,947
595
8
1
1
95,681
0
W
Neith
6,952
695
59
6
3
189,924
1
W
Cthulhu
7,500
750
24
2
3
181,704
3
L
Baron Samedi
6,559
656
47
5
0
185,731
3
L
Hou Yi
6,294
629
39
4
1
120,453
2
W
Ra
7,392
739
70
7
2
209,808
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role