Player Matchup

Nox
Nox
BlueRanger012
Nox
Level 123
God Stats
2W - 3L
1,566 SR
Queue Stats
89W - 81L
1,581 Elo+
Party 2
Anhur
Anhur
Doruk7488
Anhur
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 1
Hun Batz
Hun Batz
EEEVOLETTT
Hun Batz
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 10L
1,376 Elo+
Party 1
Kuzenbo
Kuzenbo
MightyCROnos
Kuzenbo
Level 105
God Stats
2W - 4L
1,387 SR
Queue Stats
180W - 186L
1,541 Elo+
Solo
Horus
Horus
MrGardevoir2808
Horus
Level 122
God Stats
0W - 4L
1,500 SR
Queue Stats
148W - 138L
1,579 Elo+
Party 2
Team Averages
Level 77
1,490 SR
1,515 Elo+

VS

Team Averages
Level 103
1,415 SR
1,495 Elo+
Thor
Thor
Brimsten
Thor
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
Semi4
Fafnir
Level 92
God Stats
3W - 2L
1,465 SR
Queue Stats
300W - 324L
1,449 Elo+
Party 4
Chang'e
Chang'e
alpachino93
Chang'e
Level 142
God Stats
2W - 1L
1,346 SR
Queue Stats
127W - 117L
1,556 Elo+
Party 3
Neith
Neith
neroDMC44
Neith
Level 33
God Stats
1W - 0L
1,436 SR
Queue Stats
18W - 18L
1,414 Elo+
Party 4
Hera
Hera
razvratnik
Hera
Level 129
God Stats
2W - 1L
1,326 SR
Queue Stats
203W - 206L
1,556 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 7 / 11
12,523
659
20,572
21,557
12,886
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Anhur
Doruk7488
Anhur
18
2 / 9 / 16
11,337
597
16,015
28,566
15,380
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hun Batz
EEEVOLETTT
Hun Batz
18
4 / 10 / 9
11,702
616
18,061
26,334
20,300
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Kuzenbo
MightyCROnos
Kuzenbo
20
8 / 4 / 14
14,137
744
17,034
28,367
55,080
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

19
3 / 5 / 15
11,983
631
14,038
31,160
39,345
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Spartan Flag

Spartan Flag

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When you damage an enemy god you call down a Spartan Flag at your location, providing 10% increased Power and 15% Attack Speed to allies standing in the radius. Lasts for 10s, can only occur once every 10s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
20
9 / 8 / 13
13,710
722
28,081
25,861
14,019
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Fafnir
Semi4
Fafnir
20
3 / 6 / 23
13,145
692
10,096
31,236
43,501
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chang'e
alpachino93
Chang'e
20
10 / 4 / 16
14,497
763
36,034
24,182
12,082
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Neith
neroDMC44
Neith
20
6 / 5 / 16
12,961
682
22,734
20,804
9,752
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

20
7 / 2 / 16
14,244
750
27,925
12,025
5,741
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
119
25
Kills
35
35
Deaths
25
65
Assists
84
Player
Kills
Deaths
Assists
KDA
L
8
7
11
1.93
W
Thor
9
8
13
1.94
L
Anhur
Doruk7488
Anhur
2
9
16
1.11
L
Hun Batz
EEEVOLETTT
Hun Batz
4
10
9
0.85
L
Kuzenbo
MightyCROnos
Kuzenbo
8
4
14
3.75
L
3
5
15
2.1
W
Fafnir
Semi4
Fafnir
3
6
23
2.42
W
Chang'e
alpachino93
Chang'e
10
4
16
4.5
W
Neith
neroDMC44
Neith
6
5
16
2.8
W
7
2
16
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,720
Damage
124,870
135,984
Taken
114,108
142,991
Mitigated
85,095
40,078
Healing
39,655
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
20,572
2,255
0
1,351
21,557
12,886
539
13,351
8,206
47,328
0
W
Thor
28,081
9,174
121
2,019
25,861
14,019
1,175
7,167
18,694
0
46,146
L
Anhur
Doruk7488
Anhur
16,015
8,414
0
3,884
28,566
15,380
810
15,791
12,775
0
32,277
L
Hun Batz
EEEVOLETTT
Hun Batz
18,061
5,982
2,779
2,766
26,334
20,300
163
13,068
13,266
0
32,530
L
Kuzenbo
MightyCROnos
Kuzenbo
17,034
4,936
1,741
2,980
28,367
55,080
143
15,442
12,925
33,577
0
L
14,038
5,748
13,140
11,437
31,160
39,345
220
16,403
14,757
0
24,932
W
Fafnir
Semi4
Fafnir
10,096
3,090
1,738
3,996
31,236
43,501
1,289
9,196
20,778
20,228
0
W
Chang'e
alpachino93
Chang'e
36,034
1,542
11,413
9,193
24,182
12,082
2,315
7,475
16,707
69,703
0
W
Neith
neroDMC44
Neith
22,734
12,143
130
6,367
20,804
9,752
3,119
9,198
11,606
0
40,383
W
27,925
8,905
2,950
1,728
12,025
5,741
1,882
4,570
7,455
59,344
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,682
Gold Earned
68,557
158
Minions Killed
216
0
Camps Cleared
0
1,509,325
Distance Traveled
1,647,513
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
12,523
659
59
3
0
270,252
0
W
Thor
13,710
722
36
2
0
289,864
6
L
Anhur
11,337
597
33
2
0
258,165
0
L
Hun Batz
11,702
616
36
2
0
291,049
0
L
Kuzenbo
14,137
744
25
1
0
348,853
0
L
Horus
11,983
631
5
0
0
341,006
0
W
Fafnir
13,145
692
10
1
0
333,022
0
W
Chang'e
14,497
763
65
3
0
371,821
0
W
Neith
12,961
682
48
3
0
267,648
0
W
Hera
14,244
750
57
3
0
385,158
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role