Player Matchup

Sol
Sol
Blxrrd
Sol
Level 127
God Stats
2W - 3L
1,838 SR
Queue Stats
210W - 219L
1,465 Elo+
Solo
Bacchus
Bacchus
KittyLovesRa-Men
Bacchus
Level 130
God Stats
4W - 7L
1,454 SR
Queue Stats
267W - 275L
1,405 Elo+
Solo
Neith
Neith
Marcelopereira77
Neith
Level 148
God Stats
97W - 89L
1,508 SR
Queue Stats
316W - 318L
1,493 Elo+
Solo
Cu Chulainn
Cu Chulainn
Ryuhnnn
Cu Chulainn
Level 69
God Stats
1W - 2L
1,740 SR
Queue Stats
377W - 425L
1,448 Elo+
Solo
Kali
Kali
dualfusion5
Kali
Level 127
God Stats
10W - 7L
1,528 SR
Queue Stats
243W - 235L
1,535 Elo+
Solo
Team Averages
Level 120
1,613 SR
1,469 Elo+

VS

Team Averages
Level 102
1,436 SR
1,434 Elo+
Terra
Terra
GegeBr2019
Terra
Level 92
God Stats
13W - 28L
1,383 SR
Queue Stats
319W - 357L
1,442 Elo+
Party 1
Nu Wa
Nu Wa
PassTheBacon
Nu Wa
Level 129
God Stats
0W - 2L
1,590 SR
Queue Stats
198W - 204L
1,454 Elo+
Solo
Kali
Kali
Project Gladius
Kali
Level 83
God Stats
2W - 2L
1,540 SR
Queue Stats
37W - 52L
1,428 Elo+
Solo
Skadi
Skadi
RoseDragonX
Skadi
Level 125
God Stats
0W - 4L
1,093 SR
Queue Stats
159W - 194L
1,435 Elo+
Solo
Bellona
Bellona
SCP-001-Guardiao
Bellona
Level 81
God Stats
12W - 9L
1,575 SR
Queue Stats
314W - 368L
1,413 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Blxrrd
Sol
17
6 / 0 / 9
10,778
567
23,928
18,960
7,611
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
4 / 1 / 15
9,272
488
11,273
17,173
16,379
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
5 / 1 / 5
9,944
523
4,650
7,762
3,368
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Cu Chulainn
Ryuhnnn
Cu Chulainn
17
1 / 4 / 7
10,583
557
8,563
16,059
10,728
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

18
16 / 2 / 4
12,106
637
17,712
22,174
12,163
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
11
1 / 5 / 0
7,843
413
7,386
20,114
19,011
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

13
1 / 9 / 1
8,243
434
6,530
17,054
6,760
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
6 / 7 / 1
9,308
490
11,979
21,214
10,544
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

13
0 / 6 / 1
8,216
432
4,250
11,746
3,872
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
0 / 5 / 5
8,530
449
11,269
20,930
21,539
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
16
32
Kills
8
8
Deaths
32
40
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Sol
Blxrrd
Sol
6
0
9
10.5
L
Terra
1
5
0
0.2
W
4
1
15
11.5
W
5
1
5
7.5
L
1
9
1
0.17
L
6
7
1
0.93
L
0
6
1
0.08
W
Cu Chulainn
Ryuhnnn
Cu Chulainn
1
4
7
1.13
L
0
5
5
0.5
W
16
2
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,126
Damage
41,414
82,128
Taken
91,058
50,249
Mitigated
61,726
31,902
Healing
14,636
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
Blxrrd
Sol
23,928
9,149
0
12,845
18,960
7,611
1,708
6,734
12,226
107,199
0
L
Terra
7,386
1,348
560
2,253
20,114
19,011
0
12,961
7,153
34,322
0
W
11,273
1,327
186
3,885
17,173
16,379
0
4,377
12,796
37,353
0
W
4,650
907
0
4,080
7,762
3,368
2,517
1,484
6,278
0
63,258
L
6,530
2,499
16
2,505
17,054
6,760
1,374
8,311
8,743
51,080
0
L
11,979
5,717
0
3,881
21,214
10,544
0
5,562
15,652
0
69,239
L
4,250
864
0
618
11,746
3,872
0
2,776
8,970
0
52,064
W
Cu Chulainn
Ryuhnnn
Cu Chulainn
8,563
3,016
0
2,421
16,059
10,728
953
1,363
14,696
0
95,414
L
11,269
3,091
0
4,803
20,930
21,539
558
6,017
14,913
0
63,701
W
17,712
8,553
0
8,485
22,174
12,163
0
2,367
19,807
0
89,130

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,683
Gold Earned
42,140
612
Minions Killed
400
0
Camps Cleared
0
1,735,703
Distance Traveled
1,693,883
19
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,778
567
148
8
0
330,029
2
L
Terra
7,843
413
44
2
0
375,799
1
W
Bacchus
9,272
488
45
2
0
382,455
6
W
Neith
9,944
523
101
5
0
303,255
3
L
Nu Wa
8,243
434
57
3
0
268,122
0
L
Kali
9,308
490
102
5
0
352,814
0
L
Skadi
8,216
432
89
5
0
322,047
11
W
Cu Chulainn
10,583
557
179
9
0
351,456
7
L
Bellona
8,530
449
108
6
0
375,101
0
W
Kali
12,106
637
139
7
0
368,508
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role