Player Matchup

Neith
Neith
Alejandri_to12
Neith
Level 129
God Stats
33W - 29L
1,677 SR
Queue Stats
377W - 384L
1,459 Elo+
Solo
Zhong Kui
Zhong Kui
DrMcDooLittle
Zhong Kui
Level 109
God Stats
18W - 21L
1,504 SR
Queue Stats
297W - 312L
1,495 Elo+
Solo
Skadi
Skadi
Wansu
Skadi
Level 154
God Stats
0W - 2L
1,500 SR
Queue Stats
108W - 112L
1,409 Elo+
Solo
Hera
Hera
juanmrtroll
Hera
Level 102
God Stats
0W - 2L
1,321 SR
Queue Stats
99W - 98L
1,475 Elo+
Solo
Set
Set
quick_scopes_kid
Set
Level 107
God Stats
7W - 3L
1,759 SR
Queue Stats
116W - 104L
1,485 Elo+
Solo
Team Averages
Level 120
1,552 SR
1,465 Elo+

VS

Team Averages
Level 106
1,596 SR
1,483 Elo+
Mercury
Mercury
Deadsoldier1014
Mercury
Level 119
God Stats
39W - 30L
1,498 SR
Queue Stats
226W - 221L
1,528 Elo+
Solo
Bellona
Bellona
Foot_Oceanic
Bellona
Level 115
God Stats
40W - 30L
1,510 SR
Queue Stats
278W - 259L
1,493 Elo+
Solo
Sylvanus
Sylvanus
Havok_brat-
Sylvanus
Level 63
God Stats
3W - 4L
1,461 SR
Queue Stats
22W - 24L
1,390 Elo+
Party 1
Apollo
Apollo
SmeejPanda
Apollo
Level 128
God Stats
2W - 0L
1,751 SR
Queue Stats
101W - 96L
1,540 Elo+
Solo
Tiamat
Tiamat
theorangeslayer
Tiamat
Level 104
God Stats
2W - 0L
1,759 SR
Queue Stats
70W - 71L
1,463 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 6 / 2
10,400
416
12,064
18,769
8,014
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+25
Physical Power
+7%
Attack Speed

Zhong Kui
DrMcDooLittle
Zhong Kui
17
1 / 5 / 4
10,504
420
16,203
22,847
17,168
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Skadi
Wansu
Skadi
17
2 / 6 / 2
11,230
449
16,813
18,722
7,150
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

15
0 / 11 / 3
9,916
397
8,638
18,394
8,047
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

15
4 / 3 / 2
10,792
432
17,153
22,049
17,827
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
14 / 1 / 7
15,736
629
16,568
20,739
10,256
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bellona
Foot_Oceanic
Bellona
18
3 / 3 / 8
11,929
477
15,389
27,396
29,103
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sylvanus
Havok_brat-
Sylvanus
17
7 / 2 / 7
11,462
458
8,293
22,040
21,790
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Apollo
SmeejPanda
Apollo
20
3 / 0 / 7
12,957
518
10,144
23,701
10,721
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Bow

Short Bow

+15%
Attack Speed

18
4 / 5 / 15
11,894
476
22,926
19,793
16,339
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
75
10
Kills
31
31
Deaths
11
13
Assists
44
Player
Kills
Deaths
Assists
KDA
L
3
6
2
0.67
W
14
1
7
17.5
L
Zhong Kui
DrMcDooLittle
Zhong Kui
1
5
4
0.6
W
Bellona
Foot_Oceanic
Bellona
3
3
8
2.33
W
Sylvanus
Havok_brat-
Sylvanus
7
2
7
5.25
W
Apollo
SmeejPanda
Apollo
3
0
7
6.5
L
Skadi
Wansu
Skadi
2
6
2
0.5
L
0
11
3
0.14
L
4
3
2
1.67
W
4
5
15
2.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,871
Damage
73,320
100,781
Taken
113,669
58,206
Mitigated
88,209
27,225
Healing
36,212
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,064
4,643
0
3,484
18,769
8,014
1,210
5,853
12,699
0
62,565
W
16,568
8,304
0
4,451
20,739
10,256
1,930
4,027
16,712
0
197,327
L
Zhong Kui
DrMcDooLittle
Zhong Kui
16,203
3,258
0
10,082
22,847
17,168
0
7,652
14,812
82,147
20,008
W
Bellona
Foot_Oceanic
Bellona
15,389
6,370
0
6,378
27,396
29,103
917
4,947
22,449
0
87,840
W
Sylvanus
Havok_brat-
Sylvanus
8,293
2,610
3,142
7,016
22,040
21,790
246
4,649
17,391
25,247
0
W
Apollo
SmeejPanda
Apollo
10,144
5,299
0
10,582
23,701
10,721
5,821
3,283
20,418
0
129,375
L
Skadi
Wansu
Skadi
16,813
7,177
0
3,407
18,722
7,150
697
4,892
13,645
0
98,611
L
8,638
2,344
0
1,610
18,394
8,047
54
7,033
11,006
79,888
0
L
17,153
6,611
0
8,642
22,049
17,827
988
4,686
17,237
0
80,440
W
22,926
1,053
618
4,025
19,793
16,339
504
6,831
12,962
78,146
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,842
Gold Earned
63,978
684
Minions Killed
741
0
Camps Cleared
0
2,053,105
Distance Traveled
2,559,737
22
Wards Purchased
36
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
10,400
416
116
5
0
383,086
3
W
Mercury
15,736
629
245
10
0
629,097
6
L
Zhong Kui
10,504
420
146
6
0
463,230
5
W
Bellona
11,929
477
149
6
0
508,489
7
W
Sylvanus
11,462
458
31
1
0
469,752
7
W
Apollo
12,957
518
200
8
0
463,434
6
L
Skadi
11,230
449
156
6
0
429,181
4
L
Hera
9,916
397
130
5
0
405,541
6
L
Set
10,792
432
136
5
0
372,067
4
W
Tiamat
11,894
476
116
5
0
488,965
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role