Player Matchup

Cerberus
Cerberus
ByVito
Cerberus
Level 23
God Stats
4W - 5L
1,414 SR
Queue Stats
50W - 67L
1,258 Elo+
Party 1
Bastet
Bastet
Colombiahitman8
Bastet
Level 86
God Stats
12W - 14L
1,421 SR
Queue Stats
176W - 297L
1,261 Elo+
Solo
Freya
Freya
Jotcii_Flow
Freya
Level 135
God Stats
0W - 1L
1,500 SR
Queue Stats
116W - 158L
1,302 Elo+
Party 1
Team Averages
Level 81
1,445 SR
1,273 Elo+

VS

Team Averages
Level 86
1,323 SR
1,300 Elo+
Charybdis
Charybdis
KayEllBxNYC
Charybdis
Level 160
God Stats
3W - 1L
1,479 SR
Queue Stats
382W - 622L
1,295 Elo+
Solo
Merlin
Merlin
Llamahunter44
Merlin
Level 62
God Stats
16W - 21L
1,462 SR
Queue Stats
159W - 190L
1,319 Elo+
Solo
Sol
Sol
YoshiXR3
Sol
Level 35
God Stats
1W - 3L
1,027 SR
Queue Stats
24W - 39L
1,286 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
ByVito
Cerberus
11
0 / 2 / 4
7,670
590
7,075
15,309
10,096
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
2 / 3 / 1
8,067
621
6,836
14,776
5,450
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

13
4 / 2 / 2
8,421
648
8,528
14,195
6,064
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
KayEllBxNYC
Charybdis
12
2 / 3 / 4
8,478
652
11,024
9,462
3,433
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
4 / 1 / 2
9,270
713
11,371
6,596
2,350
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
1 / 2 / 5
8,755
673
12,915
11,090
3,765
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
18
6
Kills
7
7
Deaths
6
7
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Cerberus
ByVito
Cerberus
0
2
4
1
L
2
3
1
0.83
L
4
2
2
2.5
W
Charybdis
KayEllBxNYC
Charybdis
2
3
4
1.33
W
4
1
2
5
W
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,439
Damage
35,310
44,280
Taken
27,148
21,610
Mitigated
9,548
12,444
Healing
5,090
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
ByVito
Cerberus
7,075
510
0
2,552
15,309
10,096
0
7,811
7,498
19,415
0
L
6,836
1,511
0
4,363
14,776
5,450
0
7,126
7,650
0
23,688
L
8,528
3,638
22
5,507
14,195
6,064
0
9,349
4,846
18,550
0
W
Charybdis
KayEllBxNYC
Charybdis
11,024
6,706
0
934
9,462
3,433
488
4,876
4,586
0
23,975
W
11,371
458
66
651
6,596
2,350
0
3,885
2,711
42,683
0
W
12,915
5,206
0
3,439
11,090
3,765
0
7,838
3,252
35,726
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,158
Gold Earned
26,503
99
Minions Killed
174
0
Camps Cleared
10
725,125
Distance Traveled
670,910
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
7,670
590
43
3
0
230,770
3
L
Bastet
8,067
621
35
3
0
259,486
0
L
Freya
8,421
648
21
2
0
234,869
2
W
Charybdis
8,478
652
36
3
2
218,774
5
W
Merlin
9,270
713
79
6
3
226,973
0
W
Sol
8,755
673
59
5
5
225,163
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role