Player Matchup

Nu Wa
Nu Wa
GTJ Fire
Nu Wa
Level 148
God Stats
9W - 3L
1,806 SR
Queue Stats
426W - 215L
1,647 Elo+
Party 1
Cthulhu
Cthulhu
KingIzanagi
Cthulhu
Level 102
God Stats
4W - 3L
1,717 SR
Queue Stats
338W - 273L
1,603 Elo+
Party 1
Apollo
Apollo
TheLPPrincess
Apollo
Level 103
God Stats
9W - 6L
1,642 SR
Queue Stats
33W - 44L
1,470 Elo+
Solo
Team Averages
Level 118
1,722 SR
1,574 Elo+

VS

Team Averages
Level 92
1,551 SR
1,533 Elo+
Raijin
Raijin
AresWarhamer
Raijin
Level 96
God Stats
1W - 1L
1,652 SR
Queue Stats
8W - 13L
1,551 Elo+
Party 2
Osiris
Osiris
MaMaMalignant
Osiris
Level 159
God Stats
1W - 1L
1,500 SR
Queue Stats
160W - 113L
1,549 Elo+
Solo
Bakasura
Bakasura
NachoFriend69
Bakasura
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
GTJ Fire
Nu Wa
13
5 / 1 / 6
8,481
848
8,770
5,853
2,351
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
KingIzanagi
Cthulhu
12
3 / 1 / 9
7,895
790
7,975
9,959
7,394
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
4 / 1 / 7
8,156
816
8,101
7,550
3,810
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
10
0 / 4 / 3
6,559
656
9,172
8,000
3,165
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

10
3 / 5 / 0
6,958
696
9,047
11,835
6,602
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bakasura
NachoFriend69
Bakasura
9
0 / 3 / 3
6,362
636
2,434
9,647
4,503
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
9
12
Kills
3
3
Deaths
12
22
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Raijin
0
4
3
0.38
W
Nu Wa
GTJ Fire
Nu Wa
5
1
6
8
W
Cthulhu
KingIzanagi
Cthulhu
3
1
9
7.5
L
3
5
0
0.6
L
Bakasura
NachoFriend69
Bakasura
0
3
3
0.5
W
4
1
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,846
Damage
20,653
23,362
Taken
29,482
13,555
Mitigated
14,270
5,381
Healing
2,613
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
9,172
199
168
452
8,000
3,165
0
4,206
3,524
30,501
0
W
Nu Wa
GTJ Fire
Nu Wa
8,770
2,593
0
749
5,853
2,351
800
2,089
3,642
35,586
0
W
Cthulhu
KingIzanagi
Cthulhu
7,975
425
677
2,005
9,959
7,394
186
3,535
6,293
16,217
0
L
9,047
3,037
0
1,130
11,835
6,602
0
6,948
4,633
0
22,549
L
Bakasura
NachoFriend69
Bakasura
2,434
1,621
0
863
9,647
4,503
0
5,171
4,306
0
6,245
W
8,101
4,588
0
1,950
7,550
3,810
806
3,784
3,766
0
23,197

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,532
Gold Earned
19,879
127
Minions Killed
106
8
Camps Cleared
1
580,234
Distance Traveled
567,938
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
6,559
656
58
6
0
169,603
0
W
Nu Wa
8,481
848
61
6
2
183,772
2
W
Cthulhu
7,895
790
25
3
3
208,756
1
L
Osiris
6,958
696
30
3
1
176,970
2
L
Bakasura
6,362
636
18
2
0
221,365
2
W
Apollo
8,156
816
41
4
3
187,706
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role