Player Matchup

Baron Samedi
Baron Samedi
Platinum II
GoDGouM
Baron Samedi
Platinum II
Level 153
God Stats
1W - 0L
1,257 SR
Queue Stats
86W - 52L
1,945 MMR
Party 2
Xbalanque
Xbalanque
Platinum II
Poderetour11
Xbalanque
Platinum II
Level 68
God Stats
1W - 1L
1,564 SR
Queue Stats
103W - 61L
1,873 MMR
Party 2
Geb
Geb
Diamond IV
math88
Geb
Diamond IV
Level 132
God Stats
6W - 0L
1,668 SR
Queue Stats
96W - 53L
2,107 MMR
Party 2
Team Averages
Platinum I
Platinum I
Average Tier
Level 118
1,496 SR
1,975 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 123
1,496 SR
1,580 MMR
Apollo
Apollo
Bronze III
ImCinema
Apollo
Bronze III
Level 88
God Stats
0W - 1L
1,530 SR
Queue Stats
0W - 1L
1,500 MMR
Party 1
Mulan
Mulan
Bronze III
MrFluffyCatz
Mulan
Bronze III
Level 122
God Stats
0W - 1L
1,525 SR
Queue Stats
0W - 1L
1,500 MMR
Party 1
Scylla
Scylla
Platinum III
Robthegoon
Scylla
Platinum III
Level 159
God Stats
3W - 6L
1,433 SR
Queue Stats
108W - 125L
1,741 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
GoDGouM
Baron Samedi
18
7 / 1 / 3
12,227
719
20,085
12,992
7,401
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Xbalanque
Poderetour11
Xbalanque
16
4 / 3 / 7
11,591
682
25,851
20,344
9,793
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Geb
math88
Geb
16
1 / 0 / 9
11,207
659
9,330
23,437
31,781
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bans
AresPersephoneThothAtlasBastet

VS

Bans
Ah Muzen CabCabrakanMedusaSobekArtemis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
ImCinema
Apollo
14
0 / 5 / 3
9,930
584
11,646
22,085
10,855
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
2 / 7 / 2
10,145
597
13,512
23,980
33,321
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Scylla
Robthegoon
Scylla
17
2 / 0 / 2
11,346
667
19,431
14,294
6,729
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
11
12
Kills
4
4
Deaths
12
19
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
GoDGouM
Baron Samedi
7
1
3
8.5
L
Apollo
ImCinema
Apollo
0
5
3
0.3
L
2
7
2
0.43
W
Xbalanque
Poderetour11
Xbalanque
4
3
7
2.5
L
Scylla
Robthegoon
Scylla
2
0
2
3
W
Geb
math88
Geb
1
0
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,266
Damage
44,589
56,773
Taken
60,359
48,975
Mitigated
50,905
22,258
Healing
7,065
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
GoDGouM
Baron Samedi
20,085
1,138
4,609
5,152
12,992
7,401
535
2,955
10,037
66,775
0
L
Apollo
ImCinema
Apollo
11,646
6,762
0
4,143
22,085
10,855
432
12,076
10,009
0
43,191
L
13,512
1,473
0
892
23,980
33,321
66
10,733
13,247
0
21,849
W
Xbalanque
Poderetour11
Xbalanque
25,851
10,093
0
6,827
20,344
9,793
2,774
8,023
12,321
0
65,685
L
Scylla
Robthegoon
Scylla
19,431
695
0
2,030
14,294
6,729
92
6,960
7,334
68,374
0
W
Geb
math88
Geb
9,330
1,172
1,767
3,903
23,437
31,781
126
8,943
14,494
23,187
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,025
Gold Earned
31,421
201
Minions Killed
180
9
Camps Cleared
5
976,966
Distance Traveled
926,793
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
12,227
719
105
6
4
335,385
2
L
Apollo
9,930
584
78
5
0
296,032
0
L
Mulan
10,145
597
15
1
1
297,116
5
W
Xbalanque
11,591
682
78
5
2
304,788
2
L
Scylla
11,346
667
87
5
4
333,645
4
W
Geb
11,207
659
18
1
3
336,793
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role