Player Matchup

Anubis
Anubis
Airaji
Anubis
Level 159
God Stats
11W - 12L
1,537 SR
Queue Stats
558W - 481L
1,550 Elo+
Party 1
Da Ji
Da Ji
Azilan
Da Ji
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 50L
1,481 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Betah
Ah Muzen Cab
Level 115
God Stats
5W - 2L
1,812 SR
Queue Stats
335W - 276L
1,561 Elo+
Party 1
Bacchus
Bacchus
DDuck
Bacchus
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 17L
1,466 Elo+
Party 2
Scylla
Scylla
Yumma
Scylla
Level 160
God Stats
4W - 8L
1,370 SR
Queue Stats
509W - 467L
1,565 Elo+
Party 1
Team Averages
Level 102
1,544 SR
1,525 Elo+

VS

Team Averages
Level 114
1,531 SR
1,519 Elo+
Hachiman
Hachiman
 
Hachiman
Level 36
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
KWeiKETTY
Khepri
Level 68
God Stats
80W - 68L
1,410 SR
Queue Stats
976W - 987L
1,479 Elo+
Solo
Bellona
Bellona
Pierrotiste
Bellona
Level 160
God Stats
5W - 5L
1,563 SR
Queue Stats
647W - 634L
1,579 Elo+
Solo
Chang'e
Chang'e
livemax
Chang'e
Level 148
God Stats
17W - 21L
1,492 SR
Queue Stats
908W - 990L
1,471 Elo+
Solo
Susano
Susano
可爱不过小天天
Susano
Level 156
God Stats
284W - 187L
1,691 SR
Queue Stats
1,127W - 1,131L
1,563 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Airaji
Anubis
16
1 / 4 / 4
10,151
1,015
11,587
10,264
5,150
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Da Ji
Azilan
Da Ji
15
0 / 9 / 5
9,604
960
9,786
18,399
7,688
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ah Muzen Cab
Betah
Ah Muzen Cab
15
0 / 7 / 4
9,506
951
13,372
14,584
5,685
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bacchus
DDuck
Bacchus
16
2 / 3 / 4
11,072
1,107
11,372
15,894
17,117
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Scylla
Yumma
Scylla
16
3 / 1 / 3
10,795
1,080
15,405
5,886
2,194
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

170

VS

Team 2 Tickets

264

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
17
7 / 1 / 7
10,840
1,084
13,502
15,807
5,757
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Khepri
KWeiKETTY
Khepri
17
0 / 1 / 21
11,373
1,137
6,831
9,667
12,503
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bellona
Pierrotiste
Bellona
17
3 / 0 / 16
11,274
1,127
13,932
18,332
24,137
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Chang'e
livemax
Chang'e
17
6 / 1 / 12
10,887
1,089
7,841
8,181
3,707
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

17
8 / 3 / 11
11,822
1,182
18,180
13,209
6,420
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
91
6
Kills
24
24
Deaths
6
20
Assists
67
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
7
1
7
10.5
L
Anubis
Airaji
Anubis
1
4
4
0.75
L
Da Ji
Azilan
Da Ji
0
9
5
0.28
L
Ah Muzen Cab
Betah
Ah Muzen Cab
0
7
4
0.29
L
Bacchus
DDuck
Bacchus
2
3
4
1.33
W
Khepri
KWeiKETTY
Khepri
0
1
21
10.5
W
Bellona
Pierrotiste
Bellona
3
0
16
11
L
Scylla
Yumma
Scylla
3
1
3
4.5
W
Chang'e
livemax
Chang'e
6
1
12
12
W
8
3
11
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,522
Damage
60,286
65,027
Taken
65,196
37,834
Mitigated
52,524
7,111
Healing
11,721
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
13,502
8,093
0
1,962
15,807
5,757
0
10,004
5,803
0
31,823
L
Anubis
Airaji
Anubis
11,587
847
0
2,490
10,264
5,150
0
1,561
8,703
37,266
0
L
Da Ji
Azilan
Da Ji
9,786
3,095
0
1,082
18,399
7,688
0
6,267
12,132
0
20,873
L
Ah Muzen Cab
Betah
Ah Muzen Cab
13,372
5,183
0
1,181
14,584
5,685
0
1,712
12,872
0
37,081
L
Bacchus
DDuck
Bacchus
11,372
1,473
0
1,060
15,894
17,117
0
5,316
10,578
16,470
0
W
Khepri
KWeiKETTY
Khepri
6,831
136
136
1,295
9,667
12,503
0
5,499
4,168
21,503
0
W
Bellona
Pierrotiste
Bellona
13,932
2,044
558
1,017
18,332
24,137
0
10,426
7,906
4,993
21,628
L
Scylla
Yumma
Scylla
15,405
1,619
0
1,298
5,886
2,194
0
1,510
4,376
38,763
0
W
Chang'e
livemax
Chang'e
7,841
185
3,845
2,908
8,181
3,707
0
3,723
4,458
24,420
0
W
18,180
2,410
0
0
13,209
6,420
0
8,712
4,497
0
33,575

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,128
Gold Earned
56,196
189
Minions Killed
208
6
Camps Cleared
7
943,733
Distance Traveled
1,000,284
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
10,840
1,084
61
6
1
198,636
1
L
Anubis
10,151
1,015
48
5
3
173,556
4
L
Da Ji
9,604
960
15
2
2
176,079
0
L
Ah Muzen Cab
9,506
951
53
5
0
179,787
2
L
Bacchus
11,072
1,107
13
1
0
206,600
0
W
Khepri
11,373
1,137
22
2
0
203,898
1
W
Bellona
11,274
1,127
30
3
1
193,971
0
L
Scylla
10,795
1,080
60
6
1
207,711
3
W
Chang'e
10,887
1,089
53
5
2
214,796
0
W
Susano
11,822
1,182
42
4
3
188,983
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role