Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Shiva
Shiva
GodSlayerQc8939
Shiva
Level 160
God Stats
15W - 18L
1,472 SR
Queue Stats
834W - 1,036L
1,425 Elo+
Party 2
Ra
Ra
Kellyburbery
Ra
Level 128
God Stats
13W - 7L
1,493 SR
Queue Stats
154W - 129L
1,592 Elo+
Party 2
Team Averages
Level 149
1,488 SR
1,506 Elo+

VS

Team Averages
Level 73
1,446 SR
1,528 Elo+
Ra
Ra
Grim_Reaper69529
Ra
Level 93
God Stats
2W - 2L
1,330 SR
Queue Stats
262W - 185L
1,601 Elo+
Party 1
Sun Wukong
Sun Wukong
Noahbear55
Sun Wukong
Level 85
God Stats
11W - 3L
1,735 SR
Queue Stats
294W - 147L
1,619 Elo+
Party 1
Chiron
Chiron
Raimundo8977
Chiron
Level 41
God Stats
8W - 20L
1,274 SR
Queue Stats
45W - 67L
1,365 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
3 / 0 / 3
7,486
749
8,207
10,598
7,588
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

11
1 / 0 / 5
7,662
766
6,822
11,527
8,548
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

13
2 / 1 / 4
7,526
753
9,646
6,242
2,793
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 1
6,347
635
4,655
7,031
2,360
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
Noahbear55
Sun Wukong
11
1 / 1 / 0
6,622
662
7,611
13,423
9,342
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chiron
10
0 / 2 / 0
6,312
631
8,035
7,938
3,176
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
2
6
Kills
1
1
Deaths
6
12
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
3
0
3
4.5
W
1
0
5
3.5
L
0
3
1
0.17
W
2
1
4
4
L
Sun Wukong
Noahbear55
Sun Wukong
1
1
0
1
L
Chiron
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,675
Damage
20,301
28,367
Taken
28,392
18,929
Mitigated
14,878
10,669
Healing
9,837
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
8,207
2,412
0
1,784
10,598
7,588
697
1,374
8,903
0
20,226
W
6,822
616
635
3,310
11,527
8,548
84
2,469
8,695
0
18,423
L
4,655
651
860
1,243
7,031
2,360
0
2,155
4,810
21,775
0
W
9,646
251
2,568
2,372
6,242
2,793
597
1,095
5,059
40,238
0
L
Sun Wukong
Noahbear55
Sun Wukong
7,611
1,675
239
3,067
13,423
9,342
0
4,370
8,649
0
22,684
L
Chiron
8,035
2,770
961
3,467
7,938
3,176
0
3,272
4,540
0
17,777

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,674
Gold Earned
19,281
134
Minions Killed
99
5
Camps Cleared
5
690,116
Distance Traveled
563,093
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,486
749
26
3
2
230,908
3
W
Shiva
7,662
766
33
3
0
231,238
1
L
Ra
6,347
635
35
4
1
187,731
0
W
Ra
7,526
753
75
8
3
227,970
2
L
Sun Wukong
6,622
662
29
3
3
208,363
1
L
Chiron
6,312
631
35
4
1
166,999
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role