Player Matchup

Shiva
Shiva
CrumbyPepper851
Shiva
Level 146
God Stats
19W - 11L
1,658 SR
Queue Stats
69W - 41L
1,669 Elo+
Party 1
Geb
Geb
ItsSorv
Geb
Level 151
God Stats
1W - 0L
1,500 SR
Queue Stats
323W - 322L
1,598 Elo+
Solo
Janus
Janus
KfcFriedd
Janus
Level 119
God Stats
18W - 20L
1,641 SR
Queue Stats
80W - 60L
1,531 Elo+
Solo
Nemesis
Nemesis
RivalHotshot
Nemesis
Level 158
God Stats
9W - 8L
1,551 SR
Queue Stats
541W - 302L
1,704 Elo+
Solo
Sol
Sol
Shootta Tinh
Sol
Level 155
God Stats
22W - 12L
1,816 SR
Queue Stats
179W - 128L
1,649 Elo+
Party 1
Team Averages
Level 146
1,633 SR
1,630 Elo+

VS

Team Averages
Level 133
1,649 SR
1,614 Elo+
Da Ji
Da Ji
CloneFreeman
Da Ji
Level 160
God Stats
5W - 5L
1,662 SR
Queue Stats
361W - 267L
1,692 Elo+
Solo
Nox
Nox
DexterousDre
Nox
Level 73
God Stats
0W - 1L
1,705 SR
Queue Stats
37W - 47L
1,574 Elo+
Solo
Bacchus
Bacchus
ObarrettO
Bacchus
Level 124
God Stats
9W - 5L
1,766 SR
Queue Stats
228W - 205L
1,656 Elo+
Solo
Bastet
Bastet
blakjack101024
Bastet
Level 160
God Stats
2W - 3L
1,480 SR
Queue Stats
384W - 390L
1,582 Elo+
Solo
Rama
Rama
平安是福
Rama
Level 146
God Stats
10W - 10L
1,633 SR
Queue Stats
245W - 274L
1,565 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 1 / 4
10,202
567
8,993
12,983
6,760
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Geb
14
1 / 2 / 7
8,774
487
6,137
14,565
13,875
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Janus
KfcFriedd
Janus
15
1 / 1 / 7
9,359
520
9,256
9,244
4,307
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nemesis
RivalHotshot
Nemesis
18
16 / 2 / 3
12,291
683
26,312
17,040
9,734
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
1 / 1 / 0
9,954
553
5,549
10,230
4,876
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 7 / 1
7,596
422
7,927
16,564
7,025
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
1 / 3 / 4
7,837
435
6,754
10,398
5,038
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
ObarrettO
Bacchus
12
1 / 3 / 3
7,806
434
9,265
16,633
17,897
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
1 / 8 / 0
8,240
458
5,561
20,743
9,517
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

16
2 / 1 / 1
10,293
572
6,903
11,976
4,837
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
16
22
Kills
7
7
Deaths
22
21
Assists
9
Player
Kills
Deaths
Assists
KDA
L
2
7
1
0.36
W
3
1
4
5
L
1
3
4
1
W
Geb
1
2
7
2.25
W
Janus
KfcFriedd
Janus
1
1
7
4.5
L
Bacchus
ObarrettO
Bacchus
1
3
3
0.83
W
Nemesis
RivalHotshot
Nemesis
16
2
3
8.75
W
1
1
0
1
L
1
8
0
0.13
L
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,247
Damage
36,410
64,062
Taken
76,314
39,552
Mitigated
44,314
24,567
Healing
22,508
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,927
2,404
0
3,640
16,564
7,025
0
4,171
12,393
0
49,791
W
8,993
2,560
0
7,948
12,983
6,760
0
1,738
11,245
0
92,365
L
6,754
882
0
1,149
10,398
5,038
0
5,599
4,799
56,241
0
W
Geb
6,137
878
0
3,025
14,565
13,875
0
5,489
9,076
28,817
0
W
Janus
KfcFriedd
Janus
9,256
1,415
74
4,160
9,244
4,307
41
4,469
4,775
86,027
0
L
Bacchus
ObarrettO
Bacchus
9,265
1,974
2,549
3,118
16,633
17,897
0
6,099
10,534
16,130
0
W
Nemesis
RivalHotshot
Nemesis
26,312
16,005
0
5,606
17,040
9,734
0
2,294
14,746
0
109,171
W
5,549
1,659
0
3,754
10,230
4,876
2,013
2,029
8,201
81,206
10,940
L
5,561
1,562
0
6,975
20,743
9,517
0
416
20,327
0
47,398
L
6,903
5,445
0
5,077
11,976
4,837
0
4,126
7,850
0
89,021

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,580
Gold Earned
41,772
661
Minions Killed
446
0
Camps Cleared
0
1,896,738
Distance Traveled
1,658,749
24
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
7,596
422
82
5
0
351,848
0
W
Shiva
10,202
567
145
8
0
403,691
9
L
Nox
7,837
435
103
6
0
318,913
10
W
Geb
8,774
487
28
2
0
365,516
1
W
Janus
9,359
520
147
8
0
393,972
6
L
Bacchus
7,806
434
10
1
0
342,789
4
W
Nemesis
12,291
683
178
10
0
405,654
6
W
Sol
9,954
553
163
9
0
327,905
2
L
Bastet
8,240
458
84
5
0
327,214
1
L
Rama
10,293
572
167
9
0
317,985
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role