Player Matchup

Izanami
Izanami
Dr N1ghtmar3 93
Izanami
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 36L
1,312 Elo+
Solo
Tyr
Tyr
NvD_WiZaRd
Tyr
Level 89
God Stats
3W - 6L
1,460 SR
Queue Stats
106W - 112L
1,339 Elo+
Solo
Hun Batz
Hun Batz
RxdScythe
Hun Batz
Level 93
God Stats
7W - 4L
1,464 SR
Queue Stats
51W - 62L
1,476 Elo+
Party 1
Cerberus
Cerberus
david_risitas
Cerberus
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
102W - 91L
1,335 Elo+
Solo
Hera
Hera
xFuchSseinVateRx
Hera
Level 43
God Stats
2W - 4L
1,539 SR
Queue Stats
36W - 50L
1,419 Elo+
Party 1
Team Averages
Level 66
1,492 SR
1,376 Elo+

VS

Team Averages
Level 83
1,441 SR
1,457 Elo+
Jing Wei
Jing Wei
JezKane
Jing Wei
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 31L
1,333 Elo+
Solo
Bacchus
Bacchus
KEN97KANEKI
Bacchus
Level 86
God Stats
6W - 2L
1,365 SR
Queue Stats
51W - 50L
1,691 Elo+
Party 2
Anubis
Anubis
ZOCKERDISCORD
Anubis
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 27L
1,500 Elo+
Party 2
Ra
Ra
domi542005
Ra
Level 65
God Stats
2W - 4L
1,226 SR
Queue Stats
66W - 58L
1,385 Elo+
Solo
Thor
Thor
vanitas_white
Thor
Level 86
God Stats
8W - 5L
1,613 SR
Queue Stats
80W - 78L
1,375 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 4 / 0
4,998
384
1,300
5,919
1,205
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

9
0 / 6 / 0
5,682
437
5,621
12,809
5,132
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Hun Batz
RxdScythe
Hun Batz
11
4 / 1 / 1
6,861
528
7,400
10,020
3,429
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cerberus
david_risitas
Cerberus
7
0 / 2 / 0
4,955
381
980
4,606
3,487
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

12
2 / 2 / 1
6,807
524
4,269
4,943
1,811
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
JezKane
Jing Wei
14
7 / 1 / 2
8,463
651
8,693
7,792
2,794
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bacchus
KEN97KANEKI
Bacchus
9
0 / 3 / 2
5,735
441
2,263
8,439
4,131
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

12
5 / 1 / 0
7,882
606
6,129
6,551
2,661
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 2 / 0
7,053
543
2,092
5,963
2,389
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
2 / 1 / 5
6,679
514
2,646
10,696
3,870
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
24
6
Kills
15
15
Deaths
8
2
Assists
9
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
W
Jing Wei
JezKane
Jing Wei
7
1
2
8
W
Bacchus
KEN97KANEKI
Bacchus
0
3
2
0.33
L
0
6
0
0
L
Hun Batz
RxdScythe
Hun Batz
4
1
1
4.5
W
5
1
0
5
L
Cerberus
david_risitas
Cerberus
0
2
0
0
W
1
2
0
0.5
W
2
1
5
4.5
L
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,570
Damage
21,823
38,297
Taken
39,441
15,064
Mitigated
15,845
9,733
Healing
11,546
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,300
789
0
944
5,919
1,205
123
0
5,919
0
16,834
W
Jing Wei
JezKane
Jing Wei
8,693
6,796
0
1,461
7,792
2,794
3,583
989
6,803
0
50,459
W
Bacchus
KEN97KANEKI
Bacchus
2,263
134
0
25
8,439
4,131
654
438
8,001
21,369
0
L
5,621
505
0
2,974
12,809
5,132
0
6,541
6,268
0
35,083
L
Hun Batz
RxdScythe
Hun Batz
7,400
1,177
0
3,728
10,020
3,429
0
2,246
7,774
0
45,540
W
6,129
537
0
3,650
6,551
2,661
2,700
0
6,551
53,244
0
L
Cerberus
david_risitas
Cerberus
980
0
160
1,380
4,606
3,487
41
35
4,571
15,084
0
W
2,092
199
129
1,501
5,963
2,389
550
3,026
2,937
50,669
0
W
2,646
911
0
4,780
10,696
3,870
1
796
9,900
0
37,129
L
4,269
1,036
37
510
4,943
1,811
120
1,662
3,281
50,322
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,303
Gold Earned
35,812
288
Minions Killed
361
0
Camps Cleared
0
1,052,265
Distance Traveled
1,199,292
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
4,998
384
37
3
0
155,841
1
W
Jing Wei
8,463
651
81
6
0
253,573
3
W
Bacchus
5,735
441
38
3
0
269,933
0
L
Tyr
5,682
437
59
5
0
217,948
2
L
Hun Batz
6,861
528
71
5
0
285,662
0
W
Anubis
7,882
606
98
8
0
204,627
0
L
Cerberus
4,955
381
47
4
0
159,655
1
W
Ra
7,053
543
90
7
0
229,516
0
W
Thor
6,679
514
54
4
0
241,643
1
L
Hera
6,807
524
74
6
0
233,159
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role