Player Matchup

Mercury
Mercury
 
Mercury
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
CptMcCQuillan
Artemis
Level 44
God Stats
2W - 2L
1,692 SR
Queue Stats
72W - 92L
1,408 Elo+
Solo
Terra
Terra
Morthistt
Terra
Level 108
God Stats
1W - 3L
1,500 SR
Queue Stats
511W - 531L
1,430 Elo+
Solo
Vamana
Vamana
cuberoo_
Vamana
Level 24
God Stats
13W - 20L
1,457 SR
Queue Stats
71W - 70L
1,395 Elo+
Party 1
Zeus
Zeus
ferru_capi_20
Zeus
Level 61
God Stats
12W - 10L
1,602 SR
Queue Stats
217W - 214L
1,491 Elo+
Party 1
Team Averages
Level 67
1,550 SR
1,445 Elo+

VS

Team Averages
Level 83
1,492 SR
1,483 Elo+
Bacchus
Bacchus
DRK_RuLaX
Bacchus
Level 79
God Stats
1W - 1L
1,500 SR
Queue Stats
34W - 37L
1,468 Elo+
Party 2
Ao Kuang
Ao Kuang
Powermaxx390
Ao Kuang
Level 103
God Stats
3W - 3L
1,447 SR
Queue Stats
105W - 117L
1,512 Elo+
Party 2
Bellona
Bellona
izanoriginal2005
Bellona
Level 23
God Stats
2W - 1L
1,453 SR
Queue Stats
3W - 1L
1,526 Elo+
Party 2
Sol
Sol
skysofragues
Sol
Level 105
God Stats
16W - 15L
1,500 SR
Queue Stats
341W - 368L
1,405 Elo+
Solo
Apollo
Apollo
the_fran_2017
Apollo
Level 106
God Stats
5W - 5L
1,560 SR
Queue Stats
96W - 105L
1,503 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
10
1 / 4 / 2
5,883
588
4,308
9,278
3,475
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Artemis
6
0 / 4 / 1
4,357
436
2,766
7,534
2,159
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Terra
Morthistt
Terra
8
1 / 3 / 0
5,227
523
2,425
8,501
4,250
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Vamana
cuberoo_
Vamana
12
0 / 0 / 0
6,504
650
2,373
4,598
2,923
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

10
2 / 3 / 1
5,779
578
4,644
5,479
1,970
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DRK_RuLaX
Bacchus
9
3 / 0 / 8
5,970
597
4,485
6,197
4,030
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ao Kuang
Powermaxx390
Ao Kuang
11
5 / 1 / 0
6,346
635
4,093
7,290
3,447
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

8
0 / 0 / 0
4,717
472
759
3,720
2,427
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

10
2 / 3 / 2
5,968
597
4,239
5,703
2,039
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
4 / 0 / 7
5,983
598
7,643
5,852
2,096
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
31
4
Kills
14
14
Deaths
4
4
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
1
4
2
0.5
L
Artemis
0
4
1
0.13
W
Bacchus
DRK_RuLaX
Bacchus
3
0
8
7
L
Terra
Morthistt
Terra
1
3
0
0.33
W
Ao Kuang
Powermaxx390
Ao Kuang
5
1
0
5
L
Vamana
cuberoo_
Vamana
0
0
0
0
L
2
3
1
0.83
W
0
0
0
0
W
2
3
2
1
W
4
0
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,516
Damage
21,219
35,390
Taken
28,762
14,777
Mitigated
14,039
5,938
Healing
8,438
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
4,308
1,873
0
700
9,278
3,475
0
2,884
6,394
0
47,433
L
Artemis
2,766
856
0
1,034
7,534
2,159
0
2,856
4,678
0
17,101
W
Bacchus
DRK_RuLaX
Bacchus
4,485
796
674
1,356
6,197
4,030
356
1,782
3,297
12,962
0
L
Terra
Morthistt
Terra
2,425
532
878
2,365
8,501
4,250
0
2,815
5,686
13,778
0
W
Ao Kuang
Powermaxx390
Ao Kuang
4,093
1,031
0
2,825
7,290
3,447
0
967
6,323
28,868
9,436
L
Vamana
cuberoo_
Vamana
2,373
407
0
511
4,598
2,923
292
812
3,786
0
43,178
L
4,644
1,035
0
450
5,479
1,970
200
3,219
2,260
35,424
0
W
759
153
0
932
3,720
2,427
0
0
3,720
0
19,743
W
4,239
1,734
0
1,651
5,703
2,039
1,662
2,640
3,063
30,155
0
W
7,643
4,789
0
1,000
5,852
2,096
876
1,926
3,926
0
35,062

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,750
Gold Earned
28,984
287
Minions Killed
238
0
Camps Cleared
0
979,750
Distance Traveled
956,645
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
5,883
588
91
9
0
246,445
1
L
Artemis
4,357
436
27
3
0
151,192
1
W
Bacchus
5,970
597
18
2
0
215,163
0
L
Terra
5,227
523
19
2
0
198,744
3
W
Ao Kuang
6,346
635
68
7
0
200,372
2
L
Vamana
6,504
650
92
9
0
188,591
0
L
Zeus
5,779
578
58
6
0
194,778
0
W
Bellona
4,717
472
41
4
0
159,208
0
W
Sol
5,968
597
53
5
0
187,191
0
W
Apollo
5,983
598
58
6
0
194,711
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role