Player Matchup

Sobek
Sobek
Afreca
Sobek
Level 159
God Stats
1W - 2L
1,551 SR
Queue Stats
354W - 332L
1,658 Elo+
Solo
King Arthur
King Arthur
Backfire256
King Arthur
Level 152
God Stats
4W - 2L
1,739 SR
Queue Stats
232W - 215L
1,590 Elo+
Solo
Medusa
Medusa
Onika2322
Medusa
Level 82
God Stats
10W - 11L
1,514 SR
Queue Stats
237W - 264L
1,454 Elo+
Party 1
Chang'e
Chang'e
Ttv Artemis7995
Chang'e
Level 99
God Stats
36W - 33L
1,483 SR
Queue Stats
222W - 224L
1,403 Elo+
Party 1
Da Ji
Da Ji
XXW1LD_CARDXX
Da Ji
Level 126
God Stats
12W - 6L
1,513 SR
Queue Stats
129W - 123L
1,668 Elo+
Solo
Team Averages
Level 124
1,560 SR
1,554 Elo+

VS

Team Averages
Level 130
1,668 SR
1,548 Elo+
Sol
Sol
DimeStoreProphet
Sol
Level 148
God Stats
3W - 1L
1,778 SR
Queue Stats
70W - 74L
1,452 Elo+
Solo
Apollo
Apollo
DmgKumbhaOP
Apollo
Level 150
God Stats
4W - 3L
1,610 SR
Queue Stats
95W - 68L
1,588 Elo+
Party 2
Athena
Athena
Henryjoggin1
Athena
Level 55
God Stats
19W - 5L
1,692 SR
Queue Stats
141W - 109L
1,619 Elo+
Party 2
Mercury
Mercury
SamuraiLord121
Mercury
Level 138
God Stats
7W - 7L
1,639 SR
Queue Stats
294W - 318L
1,590 Elo+
Solo
Sun Wukong
Sun Wukong
Shuckle lvl 92
Sun Wukong
Level 159
God Stats
61W - 50L
1,621 SR
Queue Stats
394W - 363L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Afreca
Sobek
15
2 / 2 / 9
10,187
536
11,675
25,301
33,529
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

King Arthur
Backfire256
King Arthur
17
0 / 1 / 2
10,518
554
11,062
19,423
19,512
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Medusa
Onika2322
Medusa
16
2 / 1 / 3
9,900
521
5,870
10,562
4,724
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
4 / 5 / 2
9,753
513
10,772
15,022
6,413
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

19
8 / 2 / 5
11,539
607
17,110
17,693
10,430
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 3 / 0
8,779
462
8,500
12,560
4,741
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Apollo
15
4 / 4 / 0
9,674
509
13,157
20,742
9,253
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Athena
13
0 / 3 / 4
8,351
440
4,538
14,464
15,640
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

13
2 / 5 / 3
8,730
459
7,159
12,458
4,924
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sun Wukong
Shuckle lvl 92
Sun Wukong
16
4 / 1 / 3
9,643
508
17,688
16,709
9,014
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
21
16
Kills
11
11
Deaths
16
21
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Sobek
Afreca
Sobek
2
2
9
3.25
W
King Arthur
Backfire256
King Arthur
0
1
2
1
L
1
3
0
0.33
L
Apollo
4
4
0
1
L
Athena
0
3
4
0.67
W
Medusa
Onika2322
Medusa
2
1
3
3.5
L
2
5
3
0.7
L
Sun Wukong
Shuckle lvl 92
Sun Wukong
4
1
3
5.5
W
4
5
2
1
W
8
2
5
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,489
Damage
51,042
88,001
Taken
76,933
74,608
Mitigated
43,572
31,373
Healing
23,200
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
Afreca
Sobek
11,675
2,405
2,843
7,279
25,301
33,529
224
4,536
20,765
38,321
0
W
King Arthur
Backfire256
King Arthur
11,062
422
0
8,209
19,423
19,512
350
915
18,508
196
97,861
L
8,500
2,748
0
5,126
12,560
4,741
0
1,726
10,834
78,498
0
L
Apollo
13,157
7,892
0
8,569
20,742
9,253
0
4,878
15,864
0
71,227
L
Athena
4,538
1,149
0
1,513
14,464
15,640
0
5,063
9,401
27,689
0
W
Medusa
Onika2322
Medusa
5,870
2,444
0
4,962
10,562
4,724
2,350
5,098
5,464
0
76,045
L
7,159
3,720
0
542
12,458
4,924
0
3,349
9,109
0
66,607
L
Sun Wukong
Shuckle lvl 92
Sun Wukong
17,688
6,360
0
7,450
16,709
9,014
470
7,591
9,118
0
86,570
W
10,772
852
1,278
4,462
15,022
6,413
2,269
1,268
13,754
65,801
0
W
17,110
6,311
0
2,340
17,693
10,430
2,318
1,221
16,472
0
111,211

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,897
Gold Earned
45,177
598
Minions Killed
532
0
Camps Cleared
0
1,839,924
Distance Traveled
1,804,315
15
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
10,187
536
47
2
0
361,133
5
W
King Arthur
10,518
554
184
10
0
367,452
1
L
Sol
8,779
462
122
6
0
300,531
3
L
Apollo
9,674
509
121
6
0
348,335
4
L
Athena
8,351
440
61
3
0
414,900
7
W
Medusa
9,900
521
124
7
0
362,250
7
L
Mercury
8,730
459
113
6
0
323,721
3
L
Sun Wukong
9,643
508
115
6
0
416,828
8
W
Chang'e
9,753
513
99
5
0
344,653
2
W
Da Ji
11,539
607
144
8
0
404,436
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role