Player Matchup

Ah Muzen Cab
Ah Muzen Cab
NUCK_LIFE
Ah Muzen Cab
Level 125
God Stats
8W - 3L
1,749 SR
Queue Stats
60W - 62L
1,531 Elo+
Party 2
Baron Samedi
Baron Samedi
SHO-OFF-13
Baron Samedi
Level 59
God Stats
4W - 11L
1,442 SR
Queue Stats
5W - 11L
1,352 Elo+
Party 2
Nu Wa
Nu Wa
WolfGangPimp
Nu Wa
Level 42
God Stats
24W - 18L
1,500 SR
Queue Stats
75W - 81L
1,480 Elo+
Party 2
Team Averages
Level 75
1,564 SR
1,454 Elo+

VS

Team Averages
Level 140
1,527 SR
1,449 Elo+
Hercules
Hercules
ChiguakaVRL
Hercules
Level 154
God Stats
4W - 3L
1,464 SR
Queue Stats
77W - 97L
1,448 Elo+
Solo
Hachiman
Hachiman
DRipp_62
Hachiman
Level 144
God Stats
1W - 1L
1,500 SR
Queue Stats
727W - 763L
1,447 Elo+
Party 1
Cthulhu
Cthulhu
boxxjetson
Cthulhu
Level 123
God Stats
22W - 13L
1,616 SR
Queue Stats
612W - 654L
1,451 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
NUCK_LIFE
Ah Muzen Cab
20
3 / 5 / 2
15,487
619
25,483
35,194
20,235
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Baron Samedi
SHO-OFF-13
Baron Samedi
17
0 / 6 / 5
13,655
546
2,866
14,404
7,041
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

20
3 / 5 / 3
15,784
631
39,314
19,805
9,260
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
ChiguakaVRL
Hercules
20
8 / 1 / 6
17,069
683
23,612
27,802
31,952
Tainted Amulet

Tainted Amulet

+20
Physical Power
+35
Magical Power
+25
Physical Protection
+75
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Hachiman
DRipp_62
Hachiman
20
2 / 4 / 7
15,950
638
14,178
23,561
12,247
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cthulhu
boxxjetson
Cthulhu
20
6 / 1 / 8
18,386
735
20,758
35,947
62,527
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
37
6
Kills
16
16
Deaths
6
10
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Hercules
ChiguakaVRL
Hercules
8
1
6
11
W
Hachiman
DRipp_62
Hachiman
2
4
7
1.38
L
Ah Muzen Cab
NUCK_LIFE
Ah Muzen Cab
3
5
2
0.8
L
Baron Samedi
SHO-OFF-13
Baron Samedi
0
6
5
0.42
L
3
5
3
0.9
W
Cthulhu
boxxjetson
Cthulhu
6
1
8
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,663
Damage
58,548
69,403
Taken
87,310
36,536
Mitigated
106,726
12,417
Healing
28,965
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
ChiguakaVRL
Hercules
23,612
6,654
0
10,977
27,802
31,952
1,777
15,839
11,963
5,165
60,169
W
Hachiman
DRipp_62
Hachiman
14,178
6,673
0
4,996
23,561
12,247
1,181
8,798
14,763
0
105,670
L
Ah Muzen Cab
NUCK_LIFE
Ah Muzen Cab
25,483
11,389
0
7,167
35,194
20,235
0
11,761
23,433
0
91,883
L
Baron Samedi
SHO-OFF-13
Baron Samedi
2,866
76
816
1,040
14,404
7,041
0
5,051
9,353
8,094
0
L
39,314
11,141
0
3,394
19,805
9,260
174
5,917
13,888
113,596
0
W
Cthulhu
boxxjetson
Cthulhu
20,758
1,513
2,301
10,691
35,947
62,527
932
18,605
17,342
89,460
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,926
Gold Earned
51,405
263
Minions Killed
352
12
Camps Cleared
8
1,232,715
Distance Traveled
1,290,735
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
17,069
683
111
4
1
414,930
4
W
Hachiman
15,950
638
147
6
7
408,612
4
L
Ah Muzen Cab
15,487
619
116
5
8
431,482
1
L
Baron Samedi
13,655
546
11
0
0
359,226
0
L
Nu Wa
15,784
631
136
5
4
442,007
4
W
Cthulhu
18,386
735
94
4
0
467,193
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role