Player Matchup

Apollo
Apollo
 
Apollo
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
 
Nu Wa
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Geb
Geb
EmpYreGG
Geb
Level 123
God Stats
3W - 2L
1,297 SR
Queue Stats
94W - 82L
1,591 Elo+
Party 1
Skadi
Skadi
VanGoghsLeftNut
Skadi
Level 128
God Stats
8W - 7L
1,621 SR
Queue Stats
132W - 117L
1,577 Elo+
Party 1
King Arthur
King Arthur
janraptor47
King Arthur
Level 149
God Stats
4W - 7L
1,410 SR
Queue Stats
367W - 384L
1,488 Elo+
Solo
Team Averages
Level 140
1,466 SR
1,531 Elo+

VS

Team Averages
Level 128
1,567 SR
1,499 Elo+
Jormungandr
Jormungandr
AealelWelkin
Jormungandr
Level 142
God Stats
10W - 5L
1,616 SR
Queue Stats
106W - 104L
1,468 Elo+
Solo
Kumbhakarna
Kumbhakarna
HV Curse
Kumbhakarna
Level 142
God Stats
3W - 9L
1,291 SR
Queue Stats
205W - 186L
1,531 Elo+
Solo
Izanami
Izanami
Kabooodle
Izanami
Level 68
God Stats
1W - 1L
1,742 SR
Queue Stats
49W - 36L
1,566 Elo+
Solo
Thanatos
Thanatos
RB4L RIFF
Thanatos
Level 127
God Stats
0W - 1L
1,609 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Baron Samedi
Baron Samedi
Tha faded 1
Baron Samedi
Level 159
God Stats
52W - 60L
1,577 SR
Queue Stats
516W - 580L
1,431 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
16
4 / 2 / 4
10,475
499
13,094
15,840
6,582
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nu Wa
 
Nu Wa
16
2 / 2 / 3
10,448
498
10,344
5,964
2,299
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
2 / 1 / 7
10,192
485
6,117
15,573
18,378
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
8 / 3 / 2
11,965
570
14,606
14,131
5,847
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
janraptor47
King Arthur
18
1 / 1 / 1
11,313
539
13,330
17,182
12,799
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
AealelWelkin
Jormungandr
17
0 / 1 / 4
10,325
492
9,464
17,159
19,388
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Kumbhakarna
HV Curse
Kumbhakarna
14
1 / 2 / 3
9,178
437
4,053
17,266
16,558
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Izanami
Kabooodle
Izanami
18
5 / 4 / 0
11,735
559
11,163
14,752
5,108
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Thanatos
RB4L RIFF
Thanatos
14
3 / 7 / 2
9,186
437
8,249
20,924
8,917
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Baron Samedi
Tha faded 1
Baron Samedi
17
0 / 3 / 3
10,291
490
2,460
14,053
7,418
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
21
17
Kills
9
9
Deaths
17
17
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
4
2
4
3
W
Nu Wa
 
Nu Wa
2
2
3
1.75
L
Jormungandr
AealelWelkin
Jormungandr
0
1
4
2
W
2
1
7
5.5
L
Kumbhakarna
HV Curse
Kumbhakarna
1
2
3
1.25
L
Izanami
Kabooodle
Izanami
5
4
0
1.25
L
Thanatos
RB4L RIFF
Thanatos
3
7
2
0.57
L
Baron Samedi
Tha faded 1
Baron Samedi
0
3
3
0.5
W
8
3
2
3
W
King Arthur
janraptor47
King Arthur
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,491
Damage
35,389
68,690
Taken
84,154
45,905
Mitigated
57,389
10,809
Healing
31,108
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
13,094
6,084
0
3,986
15,840
6,582
5,147
3,339
12,501
0
77,124
W
Nu Wa
 
Nu Wa
10,344
2,468
0
0
5,964
2,299
435
1,767
4,197
73,979
0
L
Jormungandr
AealelWelkin
Jormungandr
9,464
2,113
0
2,413
17,159
19,388
0
2,543
14,616
93,817
0
W
6,117
1,023
0
2,584
15,573
18,378
570
3,686
11,887
33,552
0
L
Kumbhakarna
HV Curse
Kumbhakarna
4,053
508
3,520
3,384
17,266
16,558
0
5,337
11,929
27,051
0
L
Izanami
Kabooodle
Izanami
11,163
6,686
0
4,325
14,752
5,108
1,410
2,503
12,249
0
94,789
L
Thanatos
RB4L RIFF
Thanatos
8,249
712
0
15,173
20,924
8,917
0
2,915
18,009
0
66,761
L
Baron Samedi
Tha faded 1
Baron Samedi
2,460
81
284
2,009
14,053
7,418
0
3,163
10,890
102,998
0
W
14,606
6,020
0
750
14,131
5,847
682
2,375
11,756
0
118,165
W
King Arthur
janraptor47
King Arthur
13,330
1,574
0
3,489
17,182
12,799
0
6,811
10,371
0
100,146

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,393
Gold Earned
50,715
640
Minions Killed
652
0
Camps Cleared
0
1,974,016
Distance Traveled
1,959,197
18
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
10,475
499
107
5
0
385,129
5
W
Nu Wa
10,448
498
133
6
0
383,089
5
L
Jormungandr
10,325
492
182
9
0
389,731
5
W
Geb
10,192
485
48
2
0
407,596
3
L
Kumbhakarna
9,178
437
21
1
0
450,269
2
L
Izanami
11,735
559
171
8
0
400,699
5
L
Thanatos
9,186
437
102
5
0
393,485
4
L
Baron Samedi
10,291
490
176
8
0
325,013
10
W
Skadi
11,965
570
166
8
0
366,702
2
W
King Arthur
11,313
539
186
9
0
431,500
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role