Player Matchup

Olorun
Olorun
 
Olorun
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Arachne
Arachne
Maniac848
Arachne
Level 100
God Stats
39W - 27L
1,588 SR
Queue Stats
467W - 489L
1,470 Elo+
Party 2
Nox
Nox
Spades95
Nox
Level 56
God Stats
2W - 2L
1,172 SR
Queue Stats
161W - 171L
1,584 Elo+
Party 2
Horus
Horus
TheElusiveGin
Horus
Level 4
God Stats
1W - 2L
1,500 SR
Queue Stats
3W - 2L
1,768 Elo+
Party 2
Bellona
Bellona
ßuŇŇy
Bellona
Level 64
God Stats
4W - 3L
1,499 SR
Queue Stats
46W - 66L
1,481 Elo+
Party 2
Team Averages
Level 77
1,452 SR
1,561 Elo+

VS

Team Averages
Level 69
1,459 SR
1,519 Elo+
Chaac
Chaac
 
Chaac
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
Avedis
Neith
Level 149
God Stats
12W - 12L
1,459 SR
Queue Stats
344W - 346L
1,557 Elo+
Solo
Medusa
Medusa
DemonSlayer1776
Medusa
Level 45
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 5L
1,530 Elo+
Party 1
Yemoja
Yemoja
DunkeyOrc
Yemoja
Level 59
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 9L
1,530 Elo+
Party 1
Baron Samedi
Baron Samedi
EnemyatheGates
Baron Samedi
Level 44
God Stats
0W - 1L
1,334 SR
Queue Stats
7W - 14L
1,479 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
11
3 / 1 / 3
6,646
604
11,159
11,162
4,194
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Arachne
Maniac848
Arachne
11
3 / 0 / 1
6,337
576
3,495
9,252
4,100
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

9
0 / 2 / 2
5,708
519
3,176
5,424
2,273
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

9
3 / 1 / 2
6,424
584
3,319
4,844
1,753
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Bellona
ßuŇŇy
Bellona
10
2 / 1 / 1
6,521
593
3,840
9,133
7,602
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
10
2 / 2 / 0
5,857
532
5,948
9,701
5,651
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Neith
Avedis
Neith
1
0 / 0 / 0
2,076
189
0
0
0
8
2 / 3 / 0
4,859
442
4,564
8,472
3,070
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Yemoja
DunkeyOrc
Yemoja
8
0 / 3 / 2
5,295
481
2,404
11,330
5,538
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Baron Samedi
EnemyatheGates
Baron Samedi
9
0 / 3 / 1
5,361
487
4,260
6,019
2,993
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
7
11
Kills
4
5
Deaths
11
9
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
3
1
3
4.5
L
Chaac
 
Chaac
2
2
0
1
L
Neith
Avedis
Neith
0
0
0
0
L
2
3
0
0.67
L
Yemoja
DunkeyOrc
Yemoja
0
3
2
0.33
L
Baron Samedi
EnemyatheGates
Baron Samedi
0
3
1
0.17
W
Arachne
Maniac848
Arachne
3
0
1
3.5
W
0
2
2
0.5
W
3
1
2
4
W
Bellona
ßuŇŇy
Bellona
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,989
Damage
17,176
39,815
Taken
35,522
19,922
Mitigated
17,252
20,570
Healing
7,630
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
11,159
5,929
306
7,172
11,162
4,194
894
1,980
9,182
54,413
0
L
Chaac
 
Chaac
5,948
1,209
0
2,634
9,701
5,651
0
2,944
6,757
0
37,367
L
Neith
Avedis
Neith
0
0
0
0
0
0
0
0
0
0
0
L
4,564
2,213
0
947
8,472
3,070
0
5,278
3,194
0
23,311
L
Yemoja
DunkeyOrc
Yemoja
2,404
624
1,144
1,687
11,330
5,538
23
6,113
5,217
17,982
0
L
Baron Samedi
EnemyatheGates
Baron Samedi
4,260
703
0
1,218
6,019
2,993
0
0
6,019
25,910
0
W
Arachne
Maniac848
Arachne
3,495
1,943
0
4,937
9,252
4,100
46
625
8,627
0
46,606
W
3,176
411
0
530
5,424
2,273
0
106
5,318
28,218
0
W
3,319
1,794
2,054
1,959
4,844
1,753
0
318
4,526
0
11,594
W
Bellona
ßuŇŇy
Bellona
3,840
655
0
3,612
9,133
7,602
0
3,635
5,498
0
37,315

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,636
Gold Earned
23,448
340
Minions Killed
162
0
Camps Cleared
0
1,089,506
Distance Traveled
760,376
12
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
6,646
604
86
8
0
194,592
1
L
Chaac
5,857
532
63
6
0
215,443
3
L
Neith
2,076
189
0
0
0
0
0
L
Medusa
4,859
442
37
3
0
180,515
0
L
Yemoja
5,295
481
21
2
0
178,890
0
L
Baron Samedi
5,361
487
41
4
0
185,528
0
W
Arachne
6,337
576
83
8
0
273,555
0
W
Nox
5,708
519
66
6
0
198,485
2
W
Horus
6,424
584
16
1
0
216,805
7
W
Bellona
6,521
593
89
8
0
206,069
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role