Player Matchup

Medusa
Medusa
Chronostar007
Medusa
Level 63
God Stats
13W - 2L
1,642 SR
Queue Stats
102W - 70L
1,569 Elo+
Party 1
Nu Wa
Nu Wa
EcliKazeX
Nu Wa
Level 128
God Stats
4W - 1L
1,760 SR
Queue Stats
301W - 243L
1,539 Elo+
Party 1
Atlas
Atlas
Enochyy
Atlas
Level 103
God Stats
15W - 2L
1,798 SR
Queue Stats
113W - 75L
1,628 Elo+
Party 1
Ao Kuang
Ao Kuang
Heroquetarro10
Ao Kuang
Level 17
God Stats
2W - 0L
1,535 SR
Queue Stats
5W - 4L
1,526 Elo+
Party 1
Bakasura
Bakasura
mannyfrezz
Bakasura
Level 66
God Stats
2W - 0L
1,827 SR
Queue Stats
207W - 153L
1,578 Elo+
Party 1
Team Averages
Level 75
1,712 SR
1,568 Elo+

VS

Team Averages
Level 73
1,597 SR
1,514 Elo+
Cupid
Cupid
 
Cupid
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tyr
Tyr
 
Tyr
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
ZenEclipse
Cthulhu
Level 95
God Stats
40W - 22L
1,602 SR
Queue Stats
241W - 215L
1,462 Elo+
Party 3
Kukulkan
Kukulkan
aBzaban
Kukulkan
Level 3
God Stats
0W - 1L
1,884 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Thor
Thor
sueyoshii
Thor
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
327W - 227L
1,609 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 0
5,596
509
2,992
7,806
2,575
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nu Wa
EcliKazeX
Nu Wa
11
4 / 0 / 6
7,200
655
9,626
4,941
1,768
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Atlas
Enochyy
Atlas
9
3 / 1 / 5
5,666
515
5,349
8,580
5,880
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ao Kuang
10
3 / 1 / 3
6,193
563
5,642
10,746
3,624
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
mannyfrezz
Bakasura
13
3 / 0 / 2
7,452
677
6,538
6,690
4,025
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
11
2 / 0 / 0
6,404
582
5,977
8,397
2,769
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tyr
 
Tyr
11
2 / 2 / 0
6,202
564
4,282
8,318
4,549
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cthulhu
ZenEclipse
Cthulhu
7
0 / 3 / 1
5,087
462
4,240
8,391
4,972
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Kukulkan
aBzaban
Kukulkan
9
0 / 5 / 0
5,356
487
1,693
5,905
2,038
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thor
9
0 / 3 / 1
5,446
495
5,023
11,005
4,056
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
6
13
Kills
4
4
Deaths
13
16
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Cupid
 
Cupid
2
0
0
2
L
Tyr
 
Tyr
2
2
0
1
W
0
2
0
0
W
Nu Wa
EcliKazeX
Nu Wa
4
0
6
7
W
Atlas
Enochyy
Atlas
3
1
5
5.5
W
Ao Kuang
3
1
3
4.5
L
Cthulhu
ZenEclipse
Cthulhu
0
3
1
0.17
L
Kukulkan
aBzaban
Kukulkan
0
5
0
0
W
Bakasura
mannyfrezz
Bakasura
3
0
2
4
L
Thor
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,147
Damage
21,215
38,763
Taken
42,016
17,872
Mitigated
18,384
12,072
Healing
11,187
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
 
Cupid
5,977
3,456
39
5,461
8,397
2,769
0
2,144
6,163
0
50,551
L
Tyr
 
Tyr
4,282
860
0
1,713
8,318
4,549
0
2,835
5,141
0
33,073
W
2,992
1,900
0
2,523
7,806
2,575
0
738
7,068
0
34,001
W
Nu Wa
EcliKazeX
Nu Wa
9,626
1,673
0
1,234
4,941
1,768
553
1,547
3,394
47,918
0
W
Atlas
Enochyy
Atlas
5,349
1,940
0
656
8,580
5,880
0
2,375
6,174
17,895
0
W
Ao Kuang
5,642
1,944
0
3,299
10,746
3,624
0
373
10,277
42,723
0
L
Cthulhu
ZenEclipse
Cthulhu
4,240
404
49
1,617
8,391
4,972
0
4,327
3,176
14,157
0
L
Kukulkan
aBzaban
Kukulkan
1,693
232
0
0
5,905
2,038
150
4,580
1,063
32,392
0
W
Bakasura
mannyfrezz
Bakasura
6,538
4,303
0
4,360
6,690
4,025
0
900
5,582
0
47,721
L
Thor
5,023
1,375
0
2,308
11,005
4,056
0
5,823
4,880
0
30,303

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,107
Gold Earned
28,495
337
Minions Killed
303
0
Camps Cleared
0
1,128,829
Distance Traveled
1,069,808
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
6,404
582
90
8
0
208,684
4
L
Tyr
6,202
564
68
6
0
218,602
2
W
Medusa
5,596
509
57
5
0
216,591
0
W
Nu Wa
7,200
655
86
8
0
208,738
5
W
Atlas
5,666
515
17
2
0
239,124
0
W
Ao Kuang
6,193
563
71
6
0
228,963
1
L
Cthulhu
5,087
462
23
2
0
229,271
4
L
Kukulkan
5,356
487
65
6
0
194,589
4
W
Bakasura
7,452
677
106
10
0
235,413
2
L
Thor
5,446
495
57
5
0
218,662
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role