Player Matchup

Zhong Kui
Zhong Kui
Aktiviz
Zhong Kui
Level 127
God Stats
2W - 1L
1,547 SR
Queue Stats
30W - 21L
1,803 Elo+
Party 1
Sobek
Sobek
I Be Bowlin
Sobek
Level 49
God Stats
1W - 4L
1,292 SR
Queue Stats
3W - 10L
1,304 Elo+
Party 1
Hercules
Hercules
I layThaWood
Hercules
Level 149
God Stats
0W - 6L
1,791 SR
Queue Stats
54W - 57L
1,442 Elo+
Party 1
Rama
Rama
LLC-vHopPR
Rama
Level 33
God Stats
31W - 31L
1,259 SR
Queue Stats
140W - 147L
1,284 Elo+
Solo
Chang'e
Chang'e
Vx Dread
Chang'e
Level 107
God Stats
18W - 22L
1,616 SR
Queue Stats
77W - 87L
1,439 Elo+
Party 1
Team Averages
Level 93
1,501 SR
1,454 Elo+

VS

Team Averages
Level 82
1,521 SR
1,550 Elo+
Nemesis
Nemesis
DJ_Tuberculosis
Nemesis
Level 92
God Stats
1W - 5L
1,425 SR
Queue Stats
44W - 43L
1,552 Elo+
Party 2
Ymir
Ymir
Iovemeplz
Ymir
Level 69
God Stats
59W - 68L
1,533 SR
Queue Stats
539W - 531L
1,515 Elo+
Solo
Baron Samedi
Baron Samedi
M8ustafa
Baron Samedi
Level 84
God Stats
1W - 2L
1,341 SR
Queue Stats
82W - 76L
1,542 Elo+
Solo
Chaac
Chaac
WiskiOnDaRoks
Chaac
Level 18
God Stats
2W - 2L
1,488 SR
Queue Stats
18W - 16L
1,588 Elo+
Party 2
Danzaburou
Danzaburou
jcdemon
Danzaburou
Level 149
God Stats
9W - 6L
1,817 SR
Queue Stats
280W - 269L
1,552 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Aktiviz
Zhong Kui
9
0 / 1 / 0
5,256
526
2,568
6,110
4,370
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 0 / 0
4,924
492
1,729
7,889
5,159
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hercules
I layThaWood
Hercules
8
0 / 1 / 2
5,002
500
2,063
6,221
2,758
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

6
0 / 4 / 0
4,246
425
521
5,970
1,521
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Chang'e
Vx Dread
Chang'e
9
2 / 2 / 0
5,841
584
7,926
8,916
3,114
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 1 / 1
5,949
595
4,432
7,169
2,587
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ymir
9
2 / 0 / 0
5,014
501
3,141
6,149
4,322
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Baron Samedi
M8ustafa
Baron Samedi
10
2 / 0 / 2
5,634
563
6,357
2,622
1,296
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 1 / 2
5,535
554
4,278
11,218
8,718
Breastplate

Breastplate

+20
Physical Protection

Danzaburou
jcdemon
Danzaburou
10
1 / 0 / 4
6,232
623
5,242
5,037
1,981
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
17
2
Kills
8
8
Deaths
2
2
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
Aktiviz
Zhong Kui
0
1
0
0
W
3
1
1
3.5
L
0
0
0
0
L
Hercules
I layThaWood
Hercules
0
1
2
1
W
Ymir
2
0
0
2
L
0
4
0
0
W
Baron Samedi
M8ustafa
Baron Samedi
2
0
2
3
L
Chang'e
Vx Dread
Chang'e
2
2
0
1
W
0
1
2
1
W
Danzaburou
jcdemon
Danzaburou
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,807
Damage
23,450
35,106
Taken
32,195
16,922
Mitigated
18,904
13,752
Healing
12,743
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
Aktiviz
Zhong Kui
2,568
455
0
2,111
6,110
4,370
0
3,147
2,963
36,988
0
W
4,432
1,524
0
760
7,169
2,587
577
1,118
6,051
0
39,841
L
1,729
278
155
3,033
7,889
5,159
54
3,950
3,939
14,023
0
L
Hercules
I layThaWood
Hercules
2,063
719
0
3,100
6,221
2,758
0
1,422
4,799
0
18,556
W
Ymir
3,141
1,319
60
1,128
6,149
4,322
0
2,761
3,388
16,750
0
L
521
456
0
585
5,970
1,521
0
979
4,991
0
18,568
W
Baron Samedi
M8ustafa
Baron Samedi
6,357
448
606
1,195
2,622
1,296
0
733
1,889
38,711
0
L
Chang'e
Vx Dread
Chang'e
7,926
876
124
4,644
8,916
3,114
0
0
8,916
41,927
0
W
4,278
976
0
5,586
11,218
8,718
0
6,997
4,221
0
39,850
W
Danzaburou
jcdemon
Danzaburou
5,242
2,281
0
3,408
5,037
1,981
0
614
4,423
0
49,611

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,269
Gold Earned
28,364
204
Minions Killed
311
0
Camps Cleared
0
915,433
Distance Traveled
1,025,300
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
5,256
526
67
7
0
167,673
4
W
Nemesis
5,949
595
72
7
0
226,417
2
L
Sobek
4,924
492
7
1
0
190,975
0
L
Hercules
5,002
500
42
4
0
209,786
1
W
Ymir
5,014
501
30
3
0
197,135
3
L
Rama
4,246
425
31
3
0
157,832
0
W
Baron Samedi
5,634
563
72
7
0
189,662
2
L
Chang'e
5,841
584
57
6
0
189,167
0
W
Chaac
5,535
554
58
6
0
210,492
1
W
Danzaburou
6,232
623
79
8
0
201,594
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role