Player Matchup

Skadi
Skadi
JKrauss117
Skadi
Level 155
God Stats
14W - 8L
1,774 SR
Queue Stats
220W - 210L
1,538 Elo+
Party 2
Ra
Ra
TmOn3yShOt
Ra
Level 84
God Stats
8W - 8L
1,492 SR
Queue Stats
271W - 280L
1,494 Elo+
Party 2
Cabrakan
Cabrakan
ii__deadite__ii
Cabrakan
Level 155
God Stats
2W - 4L
1,500 SR
Queue Stats
86W - 178L
1,329 Elo+
Solo
Team Averages
Level 131
1,589 SR
1,454 Elo+

VS

Team Averages
Level 116
1,718 SR
1,608 Elo+
Heimdallr
Heimdallr
Chinoo_Cochino
Heimdallr
Level 124
God Stats
0W - 2L
1,747 SR
Queue Stats
13W - 14L
1,658 Elo+
Party 1
Chaac
Chaac
ScrapXkilla89
Chaac
Level 138
God Stats
3W - 9L
1,561 SR
Queue Stats
377W - 522L
1,506 Elo+
Solo
Baron Samedi
Baron Samedi
glitchrazor
Baron Samedi
Level 86
God Stats
7W - 4L
1,847 SR
Queue Stats
12W - 7L
1,658 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
19
9 / 1 / 5
14,263
792
22,096
14,034
7,849
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

17
4 / 4 / 8
12,522
696
10,595
12,372
7,431
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cabrakan
17
1 / 3 / 13
12,716
706
9,989
22,220
30,992
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Chinoo_Cochino
Heimdallr
17
6 / 6 / 1
11,946
664
13,533
17,118
7,130
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

16
2 / 4 / 6
11,782
655
17,382
20,078
20,627
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Baron Samedi
glitchrazor
Baron Samedi
15
0 / 4 / 4
11,107
617
8,098
13,828
5,420
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
19
14
Kills
8
8
Deaths
14
26
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
Chinoo_Cochino
Heimdallr
6
6
1
1.08
W
Skadi
9
1
5
11.5
L
2
4
6
1.25
W
4
4
8
2
L
Baron Samedi
glitchrazor
Baron Samedi
0
4
4
0.5
W
Cabrakan
1
3
13
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,680
Damage
39,013
48,626
Taken
51,024
46,272
Mitigated
33,177
12,448
Healing
9,034
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
Chinoo_Cochino
Heimdallr
13,533
1,618
0
1,331
17,118
7,130
836
6,261
10,857
0
45,922
W
Skadi
22,096
8,819
0
3,975
14,034
7,849
2,320
3,911
9,737
0
56,362
L
17,382
3,793
554
4,446
20,078
20,627
174
10,139
9,939
4,138
43,422
W
10,595
1,684
2,189
2,411
12,372
7,431
1,044
2,706
9,513
50,235
0
L
Baron Samedi
glitchrazor
Baron Samedi
8,098
482
307
2,396
13,828
5,420
343
4,721
9,107
44,198
0
W
Cabrakan
9,989
1,199
474
3,399
22,220
30,992
483
4,099
17,357
26,095
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,501
Gold Earned
34,835
194
Minions Killed
197
4
Camps Cleared
10
1,068,163
Distance Traveled
931,599
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
11,946
664
75
4
4
311,715
3
W
Skadi
14,263
792
64
4
1
366,449
3
L
Chaac
11,782
655
54
3
4
351,524
0
W
Ra
12,522
696
91
5
3
388,324
3
L
Baron Samedi
11,107
617
68
4
2
268,360
2
W
Cabrakan
12,716
706
39
2
0
313,390
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role