Player Matchup

Gilgamesh
Gilgamesh
Fguwopp
Gilgamesh
Level 119
God Stats
31W - 14L
1,652 SR
Queue Stats
211W - 206L
1,455 Elo+
Party 2
Chang'e
Chang'e
JAlxonsoo
Chang'e
Level 128
God Stats
16W - 22L
1,390 SR
Queue Stats
347W - 376L
1,388 Elo+
Party 2
Chiron
Chiron
tysxcix
Chiron
Level 89
God Stats
8W - 8L
1,431 SR
Queue Stats
43W - 60L
1,321 Elo+
Party 2
Team Averages
Level 112
1,491 SR
1,388 Elo+

VS

Team Averages
Level 122
1,525 SR
1,552 Elo+
Sun Wukong
Sun Wukong
Cr0 Xlll
Sun Wukong
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 4L
1,524 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
MaceTheFierce
Morgan Le Fay
Level 120
God Stats
0W - 1L
1,307 SR
Queue Stats
29W - 26L
1,620 Elo+
Party 1
Bacchus
Bacchus
TKKinsanekiller
Bacchus
Level 120
God Stats
12W - 5L
1,769 SR
Queue Stats
56W - 49L
1,511 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Fguwopp
Gilgamesh
17
3 / 6 / 7
12,981
683
12,045
29,050
27,864
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+75
Health

Chang'e
JAlxonsoo
Chang'e
18
5 / 2 / 3
13,123
691
22,645
23,002
10,761
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Chiron
tysxcix
Chiron
17
2 / 3 / 6
12,256
645
11,537
15,995
7,345
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Cr0 Xlll
Sun Wukong
16
5 / 3 / 4
12,077
636
18,284
23,128
21,606
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

Morgan Le Fay
MaceTheFierce
Morgan Le Fay
19
3 / 4 / 8
12,756
671
21,995
17,244
8,226
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

17
3 / 3 / 8
13,163
693
10,328
20,538
31,562
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
31
10
Kills
11
11
Deaths
10
16
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Cr0 Xlll
Sun Wukong
5
3
4
2.33
W
Gilgamesh
Fguwopp
Gilgamesh
3
6
7
1.08
W
Chang'e
JAlxonsoo
Chang'e
5
2
3
3.25
L
Morgan Le Fay
MaceTheFierce
Morgan Le Fay
3
4
8
1.75
L
3
3
8
2.33
W
Chiron
tysxcix
Chiron
2
3
6
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,227
Damage
50,607
68,047
Taken
60,910
45,970
Mitigated
61,394
22,534
Healing
15,847
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Cr0 Xlll
Sun Wukong
18,284
4,866
1,106
6,080
23,128
21,606
1,050
8,793
13,718
0
51,660
W
Gilgamesh
Fguwopp
Gilgamesh
12,045
2,037
0
1,860
29,050
27,864
836
11,852
16,458
0
37,657
W
Chang'e
JAlxonsoo
Chang'e
22,645
1,048
4,958
10,425
23,002
10,761
900
12,872
9,685
63,749
0
L
Morgan Le Fay
MaceTheFierce
Morgan Le Fay
21,995
1,914
203
4,608
17,244
8,226
539
6,389
10,449
67,844
0
L
10,328
552
0
3,850
20,538
31,562
400
6,049
13,815
22,614
0
W
Chiron
tysxcix
Chiron
11,537
4,549
1,550
3,741
15,995
7,345
1,373
8,257
7,469
0
42,663

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,360
Gold Earned
37,996
181
Minions Killed
190
5
Camps Cleared
8
1,028,143
Distance Traveled
1,070,633
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
12,077
636
79
4
2
350,653
2
W
Gilgamesh
12,981
683
50
3
3
338,829
2
W
Chang'e
13,123
691
83
4
2
376,808
3
L
Morgan Le Fay
12,756
671
91
5
5
370,944
2
L
Bacchus
13,163
693
20
1
1
349,036
7
W
Chiron
12,256
645
48
3
0
312,506
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role