Player Matchup

Chaac
Chaac
JuliusIII
Chaac
Level 159
God Stats
9W - 16L
1,484 SR
Queue Stats
37W - 68L
1,413 Elo+
Solo
Hun Batz
Hun Batz
TheVileGrimKing
Hun Batz
Level 131
God Stats
0W - 2L
1,273 SR
Queue Stats
91W - 118L
1,418 Elo+
Party 1
Janus
Janus
oZtxy
Janus
Level 87
God Stats
0W - 2L
1,247 SR
Queue Stats
180W - 204L
1,406 Elo+
Party 1
Team Averages
Level 126
1,334 SR
1,412 Elo+

VS

Team Averages
Level 83
1,503 SR
1,613 Elo+
Rama
Rama
Arvp
Rama
Level 123
God Stats
6W - 12L
1,368 SR
Queue Stats
298W - 348L
1,429 Elo+
Solo
Athena
Athena
Ascendingvenus
Athena
Level 21
God Stats
26W - 14L
1,593 SR
Queue Stats
125W - 95L
1,701 Elo+
Party 2
Raijin
Raijin
lForepIay
Raijin
Level 106
God Stats
7W - 6L
1,548 SR
Queue Stats
93W - 44L
1,709 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
JuliusIII
Chaac
20
5 / 7 / 3
15,264
694
26,997
32,101
31,442
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hun Batz
17
4 / 9 / 4
13,921
633
20,185
28,732
12,915
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Janus
oZtxy
Janus
18
2 / 11 / 6
13,893
632
23,471
21,871
9,842
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
Arvp
Rama
17
4 / 6 / 12
13,966
635
18,068
24,078
9,844
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

20
3 / 1 / 23
14,891
677
10,434
28,293
39,300
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Raijin
lForepIay
Raijin
20
20 / 4 / 4
17,283
786
39,381
34,154
18,497
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
66
11
Kills
27
27
Deaths
11
13
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Rama
Arvp
Rama
4
6
12
1.67
W
3
1
23
14.5
L
Chaac
JuliusIII
Chaac
5
7
3
0.93
L
Hun Batz
4
9
4
0.67
W
Raijin
lForepIay
Raijin
20
4
4
5.5
L
Janus
oZtxy
Janus
2
11
6
0.45

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,653
Damage
67,883
82,704
Taken
86,525
54,199
Mitigated
67,641
18,871
Healing
15,402
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
Arvp
Rama
18,068
12,453
0
763
24,078
9,844
2,283
6,091
17,669
0
52,078
W
10,434
2,024
1,315
3,375
28,293
39,300
0
7,923
19,904
26,793
0
L
Chaac
JuliusIII
Chaac
26,997
4,642
0
11,327
32,101
31,442
163
17,733
14,368
0
75,870
L
Hun Batz
20,185
6,269
385
3,017
28,732
12,915
476
15,661
13,071
0
62,696
W
Raijin
lForepIay
Raijin
39,381
3,848
695
9,254
34,154
18,497
775
8,455
25,327
89,615
0
L
Janus
oZtxy
Janus
23,471
2,412
1,148
2,994
21,871
9,842
507
17,094
4,777
53,234
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,078
Gold Earned
46,140
210
Minions Killed
181
10
Camps Cleared
7
1,089,635
Distance Traveled
1,108,725
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
13,966
635
51
2
4
324,208
2
W
Athena
14,891
677
33
2
1
421,269
1
L
Chaac
15,264
694
84
4
4
397,963
2
L
Hun Batz
13,921
633
70
3
4
362,894
2
W
Raijin
17,283
786
97
4
2
363,248
3
L
Janus
13,893
632
56
3
2
328,778
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role