Player Matchup

Hercules
Hercules
Bronze IV
AbusiveAK
Hercules
Bronze IV
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 11L
1,240 MMR
Party 1
Yu Huang
Yu Huang
Bronze III
PwndByDom
Yu Huang
Bronze III
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,381 MMR
Party 1
Heimdallr
Heimdallr
Bronze V
kjv512
Heimdallr
Bronze V
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 13L
1,086 MMR
Party 1
Team Averages
Bronze IV
Bronze IV
Average Tier
Level 98
1,500 SR
1,236 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 121
1,499 SR
1,190 MMR
Tyr
Tyr
Bronze V
 
Tyr
Bronze V
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Silver III
MykShow
Ah Muzen Cab
Silver III
Level 156
God Stats
19W - 23L
1,535 SR
Queue Stats
185W - 294L
1,007 MMR
Solo
Baron Samedi
Baron Samedi
Silver III
fullmerca
Baron Samedi
Silver III
Level 143
God Stats
31W - 42L
1,462 SR
Queue Stats
703W - 1,128L
1,063 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
AbusiveAK
Hercules
15
4 / 3 / 1
10,026
716
7,415
21,567
13,923
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Yu Huang
PwndByDom
Yu Huang
13
1 / 7 / 2
9,004
643
8,050
12,225
3,902
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Heimdallr
kjv512
Heimdallr
12
1 / 10 / 1
8,628
616
3,785
16,462
5,518
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bans
ThothZeusAresJanus

VS

Bans
AthenaCupidHou YiMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
15
5 / 2 / 14
10,807
772
4,506
13,832
17,673
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ah Muzen Cab
MykShow
Ah Muzen Cab
16
11 / 3 / 7
11,598
828
24,791
14,440
7,882
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Baron Samedi
fullmerca
Baron Samedi
15
4 / 1 / 11
10,159
726
11,696
9,889
5,027
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
52
6
Kills
20
20
Deaths
6
4
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
5
2
14
6
L
Hercules
AbusiveAK
Hercules
4
3
1
1.5
W
Ah Muzen Cab
MykShow
Ah Muzen Cab
11
3
7
4.83
L
Yu Huang
PwndByDom
Yu Huang
1
7
2
0.29
W
Baron Samedi
fullmerca
Baron Samedi
4
1
11
9.5
L
Heimdallr
kjv512
Heimdallr
1
10
1
0.15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,250
Damage
40,993
50,254
Taken
38,161
23,343
Mitigated
30,582
4,173
Healing
10,663
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
4,506
629
0
1,976
13,832
17,673
147
3,396
10,436
0
18,677
L
Hercules
AbusiveAK
Hercules
7,415
1,109
0
3,310
21,567
13,923
0
5,380
15,912
654
28,039
W
Ah Muzen Cab
MykShow
Ah Muzen Cab
24,791
8,385
0
3,198
14,440
7,882
971
2,703
11,737
0
62,939
L
Yu Huang
PwndByDom
Yu Huang
8,050
845
0
312
12,225
3,902
0
2,426
9,671
30,928
0
W
Baron Samedi
fullmerca
Baron Samedi
11,696
585
1,587
3,902
9,889
5,027
1,142
2,600
7,289
40,113
0
L
Heimdallr
kjv512
Heimdallr
3,785
1,750
173
378
16,462
5,518
0
3,827
12,407
0
15,225

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,658
Gold Earned
32,564
121
Minions Killed
156
2
Camps Cleared
9
632,758
Distance Traveled
897,380
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
10,807
772
27
2
2
346,138
1
L
Hercules
10,026
716
42
3
1
243,035
4
W
Ah Muzen Cab
11,598
828
73
5
2
265,561
1
L
Yu Huang
9,004
643
45
3
0
199,838
2
W
Baron Samedi
10,159
726
56
4
5
285,681
1
L
Heimdallr
8,628
616
34
2
1
189,885
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role