Player Matchup

Heimdallr
Heimdallr
 
Heimdallr
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ra
Ra
 
Ra
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Freya
Freya
LSx lBOSSl
Freya
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 10L
1,566 Elo+
Party 3
Hercules
Hercules
VieilleBuche
Hercules
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Camazotz
Camazotz
Vilbar
Camazotz
Level 118
God Stats
0W - 2L
1,500 SR
Queue Stats
134W - 123L
1,500 Elo+
Party 2
Team Averages
Level 109
1,500 SR
1,513 Elo+

VS

Team Averages
Level 110
1,474 SR
1,493 Elo+
Arachne
Arachne
GutsyBurrito17
Arachne
Level 41
God Stats
1W - 4L
1,177 SR
Queue Stats
219W - 254L
1,462 Elo+
Party 4
Chiron
Chiron
RedKnightAMW
Chiron
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
120W - 121L
1,535 Elo+
Party 1
Anhur
Anhur
SSPENTA
Anhur
Level 128
God Stats
2W - 0L
1,512 SR
Queue Stats
40W - 45L
1,578 Elo+
Party 4
Ra
Ra
TheKiller408
Ra
Level 129
God Stats
1W - 2L
1,500 SR
Queue Stats
170W - 159L
1,398 Elo+
Party 1
Heimdallr
Heimdallr
sspenta325
Heimdallr
Level 122
God Stats
19W - 9L
1,679 SR
Queue Stats
514W - 519L
1,490 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
19
8 / 9 / 4
12,518
782
20,237
24,096
12,318
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ra
 
Ra
18
3 / 6 / 10
11,582
724
16,764
17,641
8,660
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Freya
19
3 / 5 / 13
11,712
732
14,997
18,502
9,180
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
VieilleBuche
Hercules
18
4 / 7 / 6
11,718
732
7,899
27,102
30,262
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Camazotz
Vilbar
Camazotz
18
3 / 8 / 9
11,405
713
10,396
22,416
11,756
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 4 / 17
10,759
672
9,863
20,508
13,895
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Chiron
18
5 / 5 / 19
11,527
720
19,058
16,537
10,067
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Anhur
SSPENTA
Anhur
20
18 / 4 / 15
14,468
904
26,834
20,386
10,314
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
1 / 5 / 13
10,333
646
12,640
15,790
7,237
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Heimdallr
sspenta325
Heimdallr
20
10 / 3 / 23
13,439
840
25,501
12,521
7,086
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
122
21
Kills
35
35
Deaths
21
42
Assists
87
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
 
Heimdallr
8
9
4
1.11
L
Ra
 
Ra
3
6
10
1.33
W
1
4
17
2.38
L
Freya
3
5
13
1.9
W
Chiron
5
5
19
2.9
W
Anhur
SSPENTA
Anhur
18
4
15
6.38
W
1
5
13
1.5
L
Hercules
VieilleBuche
Hercules
4
7
6
1
L
Camazotz
Vilbar
Camazotz
3
8
9
0.94
W
Heimdallr
sspenta325
Heimdallr
10
3
23
7.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,293
Damage
93,896
109,757
Taken
85,742
72,176
Mitigated
48,599
27,522
Healing
37,778
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
 
Heimdallr
20,237
8,828
1,013
3,403
24,096
12,318
2,706
1,616
22,480
0
43,069
L
Ra
 
Ra
16,764
599
6,145
3,613
17,641
8,660
1,848
3,388
14,252
49,912
0
W
9,863
7,074
1,864
3,600
20,508
13,895
1,507
10,137
9,846
0
13,567
L
Freya
14,997
5,459
1,316
4,344
18,502
9,180
1,419
2,720
15,782
30,603
0
W
Chiron
19,058
3,928
4,125
3,742
16,537
10,067
1,431
4,187
12,145
0
39,727
W
Anhur
SSPENTA
Anhur
26,834
20,244
1,588
6,711
20,386
10,314
3,435
5,912
13,968
0
49,767
W
12,640
619
8,296
5,024
15,790
7,237
1,149
6,981
8,520
25,786
0
L
Hercules
VieilleBuche
Hercules
7,899
1,039
339
3,816
27,102
30,262
357
3,005
24,097
0
14,451
L
Camazotz
Vilbar
Camazotz
10,396
1,356
0
3,533
22,416
11,756
2,017
1,911
20,505
0
17,772
W
Heimdallr
sspenta325
Heimdallr
25,501
13,075
1,207
1,621
12,521
7,086
1,102
4,544
7,806
0
54,310

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,935
Gold Earned
60,526
177
Minions Killed
161
0
Camps Cleared
0
1,391,984
Distance Traveled
1,517,889
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
12,518
782
52
3
0
255,113
0
L
Ra
11,582
724
63
4
0
295,982
0
W
Arachne
10,759
672
11
1
0
343,865
0
L
Freya
11,712
732
34
2
0
250,163
0
W
Chiron
11,527
720
37
2
0
268,744
1
W
Anhur
14,468
904
30
2
0
268,119
0
W
Ra
10,333
646
33
2
0
346,030
0
L
Hercules
11,718
732
13
1
0
305,570
0
L
Camazotz
11,405
713
15
1
0
285,156
0
W
Heimdallr
13,439
840
50
3
0
291,131
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role