Player Matchup

Da Ji
Da Ji
ELBlasian
Da Ji
Level 129
God Stats
1W - 2L
1,750 SR
Queue Stats
25W - 31L
1,510 Elo+
Party 1
Sun Wukong
Sun Wukong
GoodGuyChad
Sun Wukong
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 18L
1,494 Elo+
Party 1
Ra
Ra
Sharkleberry
Ra
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 20L
1,470 Elo+
Party 1
Team Averages
Level 119
1,583 SR
1,491 Elo+

VS

Team Averages
Level 127
1,398 SR
1,517 Elo+
Chang'e
Chang'e
 
Chang'e
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
Julus
Kumbhakarna
Level 62
God Stats
1W - 1L
1,500 SR
Queue Stats
64W - 69L
1,493 Elo+
Party 2
Medusa
Medusa
Mouth2Mouth
Medusa
Level 158
God Stats
2W - 9L
1,193 SR
Queue Stats
313W - 303L
1,557 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
ELBlasian
Da Ji
11
3 / 5 / 0
7,396
672
6,512
11,276
5,880
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
GoodGuyChad
Sun Wukong
10
0 / 4 / 1
6,576
598
6,688
13,324
10,430
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cudgel

Cudgel

+10
Physical Power
+50
Health

11
0 / 4 / 3
7,188
653
7,717
8,823
3,383
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
12
2 / 3 / 7
7,858
714
6,073
10,402
4,011
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate

Breastplate

+20
Physical Protection

Kumbhakarna
Julus
Kumbhakarna
13
4 / 0 / 9
9,246
841
4,419
11,166
10,025
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Medusa
14
7 / 0 / 6
9,340
849
16,995
8,581
4,506
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
35
3
Kills
13
13
Deaths
3
4
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
2
3
7
1.83
L
Da Ji
ELBlasian
Da Ji
3
5
0
0.6
L
Sun Wukong
GoodGuyChad
Sun Wukong
0
4
1
0.13
W
Kumbhakarna
Julus
Kumbhakarna
4
0
9
8.5
W
Medusa
7
0
6
10
L
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,917
Damage
27,487
33,423
Taken
30,149
19,693
Mitigated
18,542
5,155
Healing
11,212
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
6,073
371
2,733
4,188
10,402
4,011
865
2,175
8,089
18,094
0
L
Da Ji
ELBlasian
Da Ji
6,512
1,680
0
756
11,276
5,880
0
4,551
6,725
0
11,765
L
Sun Wukong
GoodGuyChad
Sun Wukong
6,688
1,200
0
1,050
13,324
10,430
0
3,198
10,126
0
19,225
W
Kumbhakarna
Julus
Kumbhakarna
4,419
966
0
2,963
11,166
10,025
149
3,760
7,101
11,833
0
W
Medusa
16,995
8,332
0
1,328
8,581
4,506
2,170
2,127
6,334
0
53,834
L
7,717
737
1,512
1,837
8,823
3,383
0
2,948
5,875
41,907
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,160
Gold Earned
26,444
97
Minions Killed
130
2
Camps Cleared
6
598,392
Distance Traveled
617,052
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
7,858
714
32
3
3
191,405
3
L
Da Ji
7,396
672
14
1
0
187,821
1
L
Sun Wukong
6,576
598
25
2
0
205,706
2
W
Kumbhakarna
9,246
841
17
2
0
218,622
2
W
Medusa
9,340
849
81
7
3
207,025
3
L
Ra
7,188
653
58
5
2
204,865
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role