Player Matchup

Rama
Rama
Deacon Shon
Rama
Level 49
God Stats
1W - 1L
1,503 SR
Queue Stats
1W - 2L
1,448 Elo+
Party 3
Athena
Athena
EpicCerberus
Athena
Level 92
God Stats
2W - 2L
1,352 SR
Queue Stats
184W - 202L
1,348 Elo+
Party 1
Nike
Nike
GlowingSquid
Nike
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
103W - 157L
1,277 Elo+
Party 1
Izanami
Izanami
Gyrthwyrm
Izanami
Level 25
God Stats
5W - 13L
1,470 SR
Queue Stats
270W - 322L
1,346 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Puginity
Tsukuyomi
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Team Averages
Level 45
1,465 SR
1,384 Elo+

VS

Team Averages
Level 100
1,463 SR
1,450 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
FernacS2
Neith
Level 38
God Stats
13W - 11L
1,516 SR
Queue Stats
99W - 134L
1,453 Elo+
Party 2
Bacchus
Bacchus
Kyozura
Bacchus
Level 127
God Stats
22W - 15L
1,637 SR
Queue Stats
390W - 439L
1,446 Elo+
Party 2
Ao Kuang
Ao Kuang
Zayku
Ao Kuang
Level 126
God Stats
6W - 12L
1,305 SR
Queue Stats
447W - 482L
1,470 Elo+
Party 2
Tyr
Tyr
ttvSillyDieDoe
Tyr
Level 101
God Stats
1W - 2L
1,359 SR
Queue Stats
73W - 75L
1,383 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 0
6,402
457
2,356
8,642
3,249
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Athena
9
1 / 1 / 0
5,902
422
5,697
11,908
9,017
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
0 / 2 / 0
5,605
400
5,002
9,314
7,511
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Izanami
Gyrthwyrm
Izanami
9
0 / 4 / 1
5,601
400
3,536
9,733
3,092
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Tsukuyomi
Puginity
Tsukuyomi
8
0 / 4 / 0
5,311
379
1,570
9,495
3,523
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
13
1 / 0 / 2
7,687
549
6,523
3,224
1,086
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Neith
FernacS2
Neith
11
2 / 0 / 1
6,671
477
4,406
5,537
2,241
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
Kyozura
Bacchus
10
2 / 1 / 2
6,549
468
4,987
11,225
13,251
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Ao Kuang
Zayku
Ao Kuang
14
7 / 0 / 4
8,613
615
10,053
9,701
4,151
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

12
0 / 0 / 1
7,422
530
3,347
9,432
10,014
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
22
1
Kills
12
13
Deaths
1
1
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
1
0
2
2
L
0
2
0
0
L
Athena
1
1
0
1
W
Neith
FernacS2
Neith
2
0
1
2.5
L
0
2
0
0
L
Izanami
Gyrthwyrm
Izanami
0
4
1
0.13
W
Bacchus
Kyozura
Bacchus
2
1
2
3
L
Tsukuyomi
Puginity
Tsukuyomi
0
4
0
0
W
Ao Kuang
Zayku
Ao Kuang
7
0
4
9
W
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,161
Damage
29,316
49,092
Taken
39,119
26,392
Mitigated
30,743
6,861
Healing
13,932
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
6,523
1,336
0
1,099
3,224
1,086
1,962
94
3,130
61,638
0
L
2,356
2,190
0
1,169
8,642
3,249
0
6,352
2,290
0
54,451
L
Athena
5,697
2,247
979
1,960
11,908
9,017
0
5,073
6,835
24,804
0
W
Neith
FernacS2
Neith
4,406
1,172
0
2,290
5,537
2,241
1,440
1,223
4,314
0
43,255
L
5,002
1,213
0
0
9,314
7,511
0
3,149
6,165
0
28,488
L
Izanami
Gyrthwyrm
Izanami
3,536
2,173
0
2,368
9,733
3,092
15
4,264
5,469
0
29,922
W
Bacchus
Kyozura
Bacchus
4,987
927
369
4,058
11,225
13,251
170
3,054
8,171
20,899
0
L
Tsukuyomi
Puginity
Tsukuyomi
1,570
428
0
385
9,495
3,523
0
2,725
6,770
0
29,525
W
Ao Kuang
Zayku
Ao Kuang
10,053
3,254
0
2,110
9,701
4,151
0
955
8,746
69,280
0
W
3,347
1,282
0
4,006
9,432
10,014
792
371
9,061
0
46,840

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,821
Gold Earned
36,942
262
Minions Killed
393
0
Camps Cleared
0
1,267,140
Distance Traveled
1,387,765
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
7,687
549
106
8
0
261,344
2
L
Rama
6,402
457
96
7
0
238,326
5
L
Athena
5,902
422
25
2
0
266,511
0
W
Neith
6,671
477
68
5
0
251,670
1
L
Nike
5,605
400
39
3
0
255,434
0
L
Izanami
5,601
400
54
4
0
246,682
0
W
Bacchus
6,549
468
24
2
0
279,268
2
L
Tsukuyomi
5,311
379
48
3
0
260,187
0
W
Ao Kuang
8,613
615
114
8
0
324,588
0
W
Tyr
7,422
530
81
6
0
270,895
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role