Player Matchup

Ganesha
Ganesha
 
Ganesha
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
Celenas22
Nu Wa
Level 157
God Stats
2W - 4L
1,233 SR
Queue Stats
97W - 140L
1,292 Elo+
Party 1
Bakasura
Bakasura
Muwaddib
Bakasura
Level 22
God Stats
1W - 6L
1,185 SR
Queue Stats
88W - 105L
1,402 Elo+
Party 1
Chaac
Chaac
TabeticHades074
Chaac
Level 41
God Stats
17W - 16L
1,465 SR
Queue Stats
74W - 84L
1,316 Elo+
Party 2
Danzaburou
Danzaburou
ToxicDAC 15
Danzaburou
Level 103
God Stats
1W - 1L
1,500 SR
Queue Stats
72W - 78L
1,351 Elo+
Party 2
Team Averages
Level 96
1,377 SR
1,372 Elo+

VS

Team Averages
Level 34
1,427 SR
1,215 Elo+
Apollo
Apollo
ArgoseGaming
Apollo
Level 44
God Stats
83W - 84L
1,136 SR
Queue Stats
219W - 215L
1,320 Elo+
Party 3
Atlas
Atlas
Liz4Reas0n
Atlas
Level 22
God Stats
1W - 2L
1,500 SR
Queue Stats
62W - 76L
1,177 Elo+
Party 3
Gilgamesh
Gilgamesh
PullMyDonger
Gilgamesh
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,163 Elo+
Party 4
Cliodhna
Cliodhna
Shmeatcicle
Cliodhna
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
80W - 90L
1,320 Elo+
Party 3
Yu Huang
Yu Huang
smiterlysucks
Yu Huang
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 3L
1,097 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
10
0 / 2 / 8
6,760
520
3,297
11,557
9,366
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Nu Wa
Celenas22
Nu Wa
12
3 / 0 / 3
6,967
536
5,202
3,890
1,432
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bakasura
Muwaddib
Bakasura
12
2 / 1 / 6
6,952
535
2,936
10,190
3,973
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
1 / 0 / 1
6,713
516
4,307
4,794
2,107
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Danzaburou
ToxicDAC 15
Danzaburou
11
8 / 2 / 4
7,892
607
8,482
7,467
2,789
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
8
0 / 4 / 4
5,555
427
4,022
8,193
2,725
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Atlas
10
4 / 3 / 0
6,538
503
4,687
8,496
6,693
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Gilgamesh
PullMyDonger
Gilgamesh
8
0 / 0 / 0
5,087
391
2,324
6,556
3,707
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cliodhna
Shmeatcicle
Cliodhna
8
0 / 7 / 1
5,480
422
3,685
11,024
3,265
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Yu Huang
smiterlysucks
Yu Huang
12
1 / 1 / 0
7,031
541
3,074
6,717
2,723
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
10
14
Kills
5
5
Deaths
15
22
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ganesha
 
Ganesha
0
2
8
2
L
Apollo
0
4
4
0.5
W
Nu Wa
Celenas22
Nu Wa
3
0
3
4.5
L
Atlas
4
3
0
1.33
W
Bakasura
Muwaddib
Bakasura
2
1
6
5
L
Gilgamesh
PullMyDonger
Gilgamesh
0
0
0
0
L
Cliodhna
Shmeatcicle
Cliodhna
0
7
1
0.07
W
1
0
1
1.5
W
Danzaburou
ToxicDAC 15
Danzaburou
8
2
4
5
L
Yu Huang
smiterlysucks
Yu Huang
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,224
Damage
17,792
37,898
Taken
40,986
19,667
Mitigated
19,113
13,567
Healing
6,405
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
 
Ganesha
3,297
570
195
3,923
11,557
9,366
0
2,998
8,559
26,709
0
L
Apollo
4,022
2,636
0
2,415
8,193
2,725
950
1,804
6,379
0
23,433
W
Nu Wa
Celenas22
Nu Wa
5,202
694
0
1,249
3,890
1,432
798
686
3,204
40,325
0
L
Atlas
4,687
2,011
67
848
8,496
6,693
364
1,424
6,997
24,891
0
W
Bakasura
Muwaddib
Bakasura
2,936
2,330
0
3,417
10,190
3,973
368
1,599
8,591
0
43,484
L
Gilgamesh
PullMyDonger
Gilgamesh
2,324
822
0
1,050
6,556
3,707
0
901
5,625
0
14,304
L
Cliodhna
Shmeatcicle
Cliodhna
3,685
1,392
0
89
11,024
3,265
0
2,327
8,687
0
29,231
W
4,307
1,332
0
1,866
4,794
2,107
1,114
75
4,719
0
32,884
W
Danzaburou
ToxicDAC 15
Danzaburou
8,482
3,709
0
2,917
7,467
2,789
685
2,767
4,700
0
36,462
L
Yu Huang
smiterlysucks
Yu Huang
3,074
435
0
1,936
6,717
2,723
0
2,043
4,674
61,519
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,284
Gold Earned
29,691
312
Minions Killed
248
0
Camps Cleared
0
1,314,708
Distance Traveled
1,212,779
5
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
6,760
520
18
1
0
247,969
3
L
Apollo
5,555
427
41
3
0
228,754
4
W
Nu Wa
6,967
536
72
6
0
239,422
2
L
Atlas
6,538
503
27
2
0
223,460
1
W
Bakasura
6,952
535
86
7
0
304,318
0
L
Gilgamesh
5,087
391
18
1
0
265,481
6
L
Cliodhna
5,480
422
48
4
0
252,161
0
W
Chaac
6,713
516
66
5
0
277,294
0
W
Danzaburou
7,892
607
70
5
0
245,705
0
L
Yu Huang
7,031
541
114
9
0
242,923
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role