Player Matchup

Da Ji
Da Ji
AllGamersMatter
Da Ji
Level 160
God Stats
1W - 0L
1,852 SR
Queue Stats
22W - 7L
1,856 Elo+
Party 2
Shiva
Shiva
KP10
Shiva
Level 160
God Stats
1W - 0L
1,969 SR
Queue Stats
45W - 8L
2,051 Elo+
Party 2
Tiamat
Tiamat
Ximu
Tiamat
Level 159
God Stats
6W - 0L
1,691 SR
Queue Stats
72W - 26L
1,842 Elo+
Party 2
Team Averages
Level 160
1,837 SR
1,916 Elo+

VS

Team Averages
Level 104
1,516 SR
1,567 Elo+
Cthulhu
Cthulhu
Killstealer313
Cthulhu
Level 136
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 12L
1,566 Elo+
Party 1
Vulcan
Vulcan
NerdBlood
Vulcan
Level 97
God Stats
2W - 4L
1,640 SR
Queue Stats
11W - 10L
1,568 Elo+
Party 1
Sun Wukong
Sun Wukong
TheIcyPlays_ttv
Sun Wukong
Level 80
God Stats
0W - 1L
1,407 SR
Queue Stats
2W - 5L
1,566 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 1 / 6
10,716
670
17,972
21,643
17,950
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Shiva
KP10
Shiva
16
5 / 0 / 7
10,636
665
16,023
16,547
13,252
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Tiamat
Ximu
Tiamat
15
1 / 2 / 11
10,261
641
14,989
10,808
7,242
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 1
10,084
630
11,899
20,643
24,631
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Vulcan
NerdBlood
Vulcan
13
1 / 4 / 1
9,241
578
12,296
10,291
4,753
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
TheIcyPlays_ttv
Sun Wukong
13
1 / 4 / 1
9,293
581
9,755
22,540
15,234
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
6
12
Kills
3
3
Deaths
12
24
Assists
3
Player
Kills
Deaths
Assists
KDA
W
6
1
6
9
W
Shiva
KP10
Shiva
5
0
7
8.5
L
1
4
1
0.38
L
Vulcan
NerdBlood
Vulcan
1
4
1
0.38
L
Sun Wukong
TheIcyPlays_ttv
Sun Wukong
1
4
1
0.38
W
Tiamat
Ximu
Tiamat
1
2
11
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,984
Damage
33,950
48,998
Taken
53,474
38,444
Mitigated
44,618
11,741
Healing
8,112
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,972
3,119
937
5,566
21,643
17,950
0
12,088
9,555
0
35,337
W
Shiva
KP10
Shiva
16,023
2,038
818
1,591
16,547
13,252
779
6,371
10,176
0
51,055
L
11,899
1,283
1,054
2,588
20,643
24,631
0
6,397
14,246
32,571
0
L
Vulcan
NerdBlood
Vulcan
12,296
4,896
0
1,176
10,291
4,753
0
1,129
9,162
35,562
0
L
Sun Wukong
TheIcyPlays_ttv
Sun Wukong
9,755
1,511
0
3,294
22,540
15,234
0
7,606
14,934
0
24,596
W
Tiamat
Ximu
Tiamat
14,989
1,357
113
2,716
10,808
7,242
190
6,617
4,191
53,096
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,613
Gold Earned
28,618
208
Minions Killed
154
11
Camps Cleared
2
912,309
Distance Traveled
906,298
9
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
10,716
670
40
3
1
294,336
3
W
Shiva
10,636
665
64
4
2
308,600
5
L
Cthulhu
10,084
630
54
3
1
301,646
4
L
Vulcan
9,241
578
67
4
1
311,992
4
L
Sun Wukong
9,293
581
33
2
0
292,660
8
W
Tiamat
10,261
641
104
7
8
309,373
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role