Player Matchup

Sol
Sol
ClearMold99635
Sol
Level 86
God Stats
36W - 37L
1,565 SR
Queue Stats
78W - 78L
1,475 Elo+
Solo
Serqet
Serqet
MissingEmotions-
Serqet
Level 128
God Stats
1W - 1L
1,715 SR
Queue Stats
102W - 83L
1,581 Elo+
Solo
Nu Wa
Nu Wa
ThoughoutAllTime
Nu Wa
Level 125
God Stats
28W - 26L
1,557 SR
Queue Stats
296W - 297L
1,467 Elo+
Solo
Charybdis
Charybdis
Yo Donkey Kong
Charybdis
Level 154
God Stats
15W - 14L
1,159 SR
Queue Stats
460W - 470L
1,460 Elo+
Solo
Merlin
Merlin
rohan2002
Merlin
Level 126
God Stats
3W - 8L
1,514 SR
Queue Stats
171W - 169L
1,498 Elo+
Solo
Team Averages
Level 124
1,502 SR
1,496 Elo+

VS

Team Averages
Level 115
1,492 SR
1,425 Elo+
Gilgamesh
Gilgamesh
DragonBloodLord
Gilgamesh
Level 147
God Stats
2W - 2L
1,262 SR
Queue Stats
18W - 22L
1,249 Elo+
Party 2
Chiron
Chiron
Pnewskittles
Chiron
Level 103
God Stats
14W - 7L
1,602 SR
Queue Stats
126W - 145L
1,462 Elo+
Party 1
Sylvanus
Sylvanus
UmThatsNotCream
Sylvanus
Level 118
God Stats
6W - 9L
1,457 SR
Queue Stats
46W - 51L
1,466 Elo+
Party 1
Osiris
Osiris
slickerry
Osiris
Level 121
God Stats
7W - 7L
1,344 SR
Queue Stats
84W - 91L
1,480 Elo+
Party 1
Loki
Loki
turtilyy
Loki
Level 88
God Stats
4W - 1L
1,794 SR
Queue Stats
168W - 184L
1,469 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 0
6,447
403
7,669
9,190
2,274
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

10
1 / 3 / 0
6,607
413
4,268
11,397
3,715
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

15
2 / 2 / 0
9,059
566
11,293
9,297
3,129
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Charybdis
Yo Donkey Kong
Charybdis
11
0 / 7 / 0
6,914
432
4,369
11,043
2,945
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Merlin
rohan2002
Merlin
14
0 / 2 / 1
7,659
479
6,025
9,838
3,893
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
DragonBloodLord
Gilgamesh
14
3 / 0 / 0
8,799
550
4,906
12,053
5,437
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Chiron
13
5 / 0 / 4
8,131
508
11,042
11,420
4,626
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sylvanus
12
3 / 1 / 4
7,856
491
4,388
12,498
12,828
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Osiris
slickerry
Osiris
14
3 / 0 / 1
8,171
511
8,403
18,788
12,567
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Loki
13
2 / 2 / 4
7,931
496
3,235
10,916
4,036
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
29
3
Kills
16
16
Deaths
3
1
Assists
13
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
W
Gilgamesh
DragonBloodLord
Gilgamesh
3
0
0
3
L
1
3
0
0.33
W
Chiron
5
0
4
7
L
2
2
0
1
W
Sylvanus
3
1
4
5
L
Charybdis
Yo Donkey Kong
Charybdis
0
7
0
0
L
Merlin
rohan2002
Merlin
0
2
1
0.25
W
Osiris
slickerry
Osiris
3
0
1
3.5
W
Loki
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,624
Damage
31,974
50,765
Taken
65,675
15,956
Mitigated
39,494
10,678
Healing
29,599
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,669
2,739
0
3,537
9,190
2,274
396
883
8,307
42,194
0
W
Gilgamesh
DragonBloodLord
Gilgamesh
4,906
1,952
0
5,030
12,053
5,437
42
3,508
8,104
0
74,570
L
4,268
1,647
0
1,043
11,397
3,715
0
1,758
9,639
0
37,401
W
Chiron
11,042
3,939
1,093
5,730
11,420
4,626
856
4,140
6,889
0
57,066
L
11,293
4,222
0
3,570
9,297
3,129
1,378
259
9,038
73,713
0
W
Sylvanus
4,388
892
2,556
4,012
12,498
12,828
152
3,464
8,896
30,244
0
L
Charybdis
Yo Donkey Kong
Charybdis
4,369
1,634
0
410
11,043
2,945
0
1,488
9,555
0
48,313
L
Merlin
rohan2002
Merlin
6,025
711
0
2,118
9,838
3,893
0
0
9,838
53,749
0
W
Osiris
slickerry
Osiris
8,403
3,190
0
7,284
18,788
12,567
0
9,295
8,687
0
66,145
W
Loki
3,235
933
0
3,894
10,916
4,036
1,404
3,057
7,327
0
54,121

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,686
Gold Earned
40,888
419
Minions Killed
427
0
Camps Cleared
0
1,424,683
Distance Traveled
1,584,263
21
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,447
403
56
4
0
316,149
8
W
Gilgamesh
8,799
550
128
8
0
339,340
7
L
Serqet
6,607
413
57
4
0
324,460
1
W
Chiron
8,131
508
87
5
0
303,156
5
L
Nu Wa
9,059
566
124
8
0
258,999
3
W
Sylvanus
7,856
491
43
3
0
319,113
1
L
Charybdis
6,914
432
84
5
0
245,734
4
L
Merlin
7,659
479
98
6
0
279,341
5
W
Osiris
8,171
511
86
5
0
312,729
0
W
Loki
7,931
496
83
5
0
309,925
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role