Player Matchup

Discordia
Discordia
Arrondiep300
Discordia
Level 89
God Stats
0W - 1L
1,495 SR
Queue Stats
34W - 32L
1,500 Elo+
Party 1
Fenrir
Fenrir
BossDenny
Fenrir
Level 95
God Stats
0W - 1L
1,847 SR
Queue Stats
39W - 37L
1,500 Elo+
Party 1
Anubis
Anubis
JustNoahLmao
Anubis
Level 81
God Stats
2W - 2L
1,571 SR
Queue Stats
5W - 12L
1,266 Elo+
Party 4
Neith
Neith
PoachersPride
Neith
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 4
Guan Yu
Guan Yu
Silento0
Guan Yu
Level 12
God Stats
1W - 1L
1,674 SR
Queue Stats
4W - 5L
1,340 Elo+
Party 4
Team Averages
Level 56
1,618 SR
1,421 Elo+

VS

Team Averages
Level 56
1,381 SR
1,408 Elo+
Cabrakan
Cabrakan
AFKwedo
Cabrakan
Level 58
God Stats
3W - 6L
1,340 SR
Queue Stats
16W - 25L
1,377 Elo+
Party 2
Hachiman
Hachiman
Decker4535
Hachiman
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 23L
1,404 Elo+
Party 2
Mercury
Mercury
ITZABIGAIL
Mercury
Level 6
God Stats
1W - 0L
1,494 SR
Queue Stats
7W - 1L
1,547 Elo+
Party 3
King Arthur
King Arthur
KillAsegurator
King Arthur
Level 160
God Stats
4W - 2L
1,279 SR
Queue Stats
278W - 270L
1,366 Elo+
Party 3
Ra
Ra
thebeast233
Ra
Level 29
God Stats
6W - 13L
1,291 SR
Queue Stats
12W - 22L
1,345 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Arrondiep300
Discordia
13
2 / 7 / 2
8,947
373
7,884
12,121
5,173
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
BossDenny
Fenrir
15
5 / 9 / 2
9,840
410
8,853
26,338
25,440
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Anubis
16
5 / 8 / 4
10,729
447
32,031
24,380
13,976
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

15
1 / 7 / 6
9,240
385
6,900
10,518
5,333
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Guan Yu
Silento0
Guan Yu
17
3 / 4 / 3
9,737
406
10,012
18,007
22,804
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
AFKwedo
Cabrakan
17
4 / 1 / 10
11,929
497
6,718
21,243
28,918
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Hachiman
Decker4535
Hachiman
17
6 / 4 / 3
11,757
490
14,900
21,525
8,703
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mercury
ITZABIGAIL
Mercury
20
23 / 0 / 1
16,414
684
28,810
19,318
9,498
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

King Arthur
KillAsegurator
King Arthur
18
1 / 4 / 9
12,294
512
14,161
24,521
27,830
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

17
1 / 7 / 11
11,219
467
11,080
18,237
7,324
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
69
16
Kills
35
35
Deaths
16
17
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
AFKwedo
Cabrakan
4
1
10
9
L
Discordia
Arrondiep300
Discordia
2
7
2
0.43
L
Fenrir
BossDenny
Fenrir
5
9
2
0.67
W
Hachiman
Decker4535
Hachiman
6
4
3
1.88
W
Mercury
ITZABIGAIL
Mercury
23
0
1
23.5
L
Anubis
5
8
4
0.88
W
King Arthur
KillAsegurator
King Arthur
1
4
9
1.38
L
1
7
6
0.57
L
Guan Yu
Silento0
Guan Yu
3
4
3
1.13
W
1
7
11
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,680
Damage
75,669
91,364
Taken
104,844
72,726
Mitigated
82,273
17,171
Healing
24,473
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
AFKwedo
Cabrakan
6,718
610
0
4,345
21,243
28,918
282
8,259
12,984
53,449
0
L
Discordia
Arrondiep300
Discordia
7,884
130
280
605
12,121
5,173
486
2,938
9,183
53,975
0
L
Fenrir
BossDenny
Fenrir
8,853
1,534
116
1,392
26,338
25,440
0
3,192
23,146
0
44,764
W
Hachiman
Decker4535
Hachiman
14,900
9,921
0
9,116
21,525
8,703
536
9,181
12,344
0
85,937
W
Mercury
ITZABIGAIL
Mercury
28,810
18,741
0
2,516
19,318
9,498
1,738
2,674
16,644
0
231,277
L
Anubis
32,031
986
0
10,614
24,380
13,976
744
6,613
17,767
86,966
0
W
King Arthur
KillAsegurator
King Arthur
14,161
1,456
0
2,320
24,521
27,830
20
6,799
17,722
0
82,292
L
6,900
3,135
0
240
10,518
5,333
510
2,924
7,594
0
26,269
L
Guan Yu
Silento0
Guan Yu
10,012
1,276
375
3,549
18,007
22,804
0
2,131
15,876
0
48,591
W
11,080
608
1,152
5,024
18,237
7,324
280
13,376
4,861
78,331
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,493
Gold Earned
63,613
367
Minions Killed
703
0
Camps Cleared
0
1,940,384
Distance Traveled
2,238,852
17
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
11,929
497
64
3
0
408,604
0
L
Discordia
8,947
373
62
3
0
328,153
6
L
Fenrir
9,840
410
66
3
0
420,107
4
W
Hachiman
11,757
490
113
5
0
412,003
2
W
Mercury
16,414
684
266
11
0
591,283
5
L
Anubis
10,729
447
124
5
0
381,486
0
W
King Arthur
12,294
512
150
6
0
411,168
1
L
Neith
9,240
385
41
2
0
368,443
0
L
Guan Yu
9,737
406
74
3
0
442,195
7
W
Ra
11,219
467
110
5
0
415,794
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role