Player Matchup

Gilgamesh
Gilgamesh
ElZungo
Gilgamesh
Level 147
God Stats
5W - 6L
1,691 SR
Queue Stats
61W - 58L
1,560 Elo+
Solo
Neith
Neith
Huntman1234567
Neith
Level 55
God Stats
0W - 1L
1,243 SR
Queue Stats
14W - 10L
1,590 Elo+
Party 1
Ra
Ra
Iost4ngel
Ra
Level 67
God Stats
8W - 11L
1,686 SR
Queue Stats
102W - 103L
1,525 Elo+
Party 1
Jing Wei
Jing Wei
LxrdTre
Jing Wei
Level 62
God Stats
7W - 6L
1,757 SR
Queue Stats
25W - 30L
1,534 Elo+
Party 1
Mercury
Mercury
Topherre
Mercury
Level 105
God Stats
15W - 7L
1,778 SR
Queue Stats
253W - 211L
1,533 Elo+
Solo
Team Averages
Level 87
1,631 SR
1,549 Elo+

VS

Team Averages
Level 109
1,685 SR
1,690 Elo+
Khepri
Khepri
BLACKxTOOTHxGRIN
Khepri
Level 27
God Stats
3W - 2L
1,829 SR
Queue Stats
24W - 7L
1,839 Elo+
Party 2
Jing Wei
Jing Wei
Carefulelite
Jing Wei
Level 91
God Stats
2W - 3L
1,300 SR
Queue Stats
31W - 28L
1,597 Elo+
Party 2
Amaterasu
Amaterasu
EasterBunnysBaby
Amaterasu
Level 145
God Stats
390W - 179L
1,766 SR
Queue Stats
565W - 328L
1,734 Elo+
Party 2
Ne Zha
Ne Zha
LiveRezHi
Ne Zha
Level 123
God Stats
22W - 9L
1,761 SR
Queue Stats
74W - 44L
1,620 Elo+
Party 2
Tiamat
Tiamat
sceper3
Tiamat
Level 159
God Stats
10W - 5L
1,770 SR
Queue Stats
249W - 209L
1,662 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
ElZungo
Gilgamesh
16
0 / 8 / 5
10,477
437
12,381
26,497
24,227
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
1 / 5 / 4
9,526
397
7,561
14,155
6,449
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

16
3 / 7 / 4
11,162
465
8,619
19,109
7,817
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Jing Wei
LxrdTre
Jing Wei
19
1 / 3 / 1
11,923
497
17,832
24,216
10,570
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mercury
Topherre
Mercury
19
4 / 5 / 3
12,230
510
13,785
25,713
11,962
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 0 / 13
12,035
501
6,998
22,521
33,983
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Jing Wei
Carefulelite
Jing Wei
19
2 / 1 / 4
13,315
555
11,059
15,302
6,659
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Amaterasu
20
7 / 1 / 10
15,015
626
21,607
29,538
38,123
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ne Zha
LiveRezHi
Ne Zha
20
7 / 3 / 15
14,504
604
20,648
26,456
14,691
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tiamat
sceper3
Tiamat
20
10 / 4 / 7
14,268
595
22,243
17,185
13,437
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
77
9
Kills
28
28
Deaths
9
17
Assists
49
Player
Kills
Deaths
Assists
KDA
W
2
0
13
8.5
W
Jing Wei
Carefulelite
Jing Wei
2
1
4
4
W
Amaterasu
7
1
10
12
L
Gilgamesh
ElZungo
Gilgamesh
0
8
5
0.31
L
1
5
4
0.6
L
3
7
4
0.71
W
Ne Zha
LiveRezHi
Ne Zha
7
3
15
4.83
L
Jing Wei
LxrdTre
Jing Wei
1
3
1
0.5
L
Mercury
Topherre
Mercury
4
5
3
1.1
W
Tiamat
sceper3
Tiamat
10
4
7
3.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,178
Damage
82,555
109,690
Taken
111,002
61,025
Mitigated
106,893
24,709
Healing
48,892
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,998
288
797
9,387
22,521
33,983
194
4,198
18,295
40,592
0
W
Jing Wei
Carefulelite
Jing Wei
11,059
7,737
0
7,185
15,302
6,659
2,948
845
14,417
0
124,915
W
Amaterasu
21,607
13,150
0
16,769
29,538
38,123
1,328
4,316
25,080
0
127,217
L
Gilgamesh
ElZungo
Gilgamesh
12,381
3,897
0
6,767
26,497
24,227
22
5,922
20,575
0
63,158
L
7,561
2,779
0
2,291
14,155
6,449
368
3,548
10,607
0
51,705
L
8,619
864
432
3,743
19,109
7,817
114
8,526
10,583
81,723
0
W
Ne Zha
LiveRezHi
Ne Zha
20,648
6,949
0
9,561
26,456
14,691
4,574
2,031
24,267
0
156,218
L
Jing Wei
LxrdTre
Jing Wei
17,832
14,776
0
10,079
24,216
10,570
837
7,202
17,014
0
130,298
L
Mercury
Topherre
Mercury
13,785
10,290
0
1,397
25,713
11,962
1,657
4,043
21,670
0
122,816
W
Tiamat
sceper3
Tiamat
22,243
2,237
0
5,193
17,185
13,437
298
3,930
13,095
127,939
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,318
Gold Earned
69,137
661
Minions Killed
788
0
Camps Cleared
0
2,218,865
Distance Traveled
2,602,217
21
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
12,035
501
43
2
0
560,154
8
W
Jing Wei
13,315
555
188
8
0
509,226
7
W
Amaterasu
15,015
626
202
8
0
514,165
6
L
Gilgamesh
10,477
437
105
4
0
445,243
7
L
Neith
9,526
397
65
3
0
408,850
1
L
Ra
11,162
465
146
6
0
438,638
4
W
Ne Zha
14,504
604
180
8
0
493,455
2
L
Jing Wei
11,923
497
184
8
0
427,773
1
L
Mercury
12,230
510
161
7
0
498,361
8
W
Tiamat
14,268
595
175
7
0
525,217
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role