Player Matchup

Bacchus
Bacchus
LucasDonValr
Bacchus
Level 40
God Stats
9W - 7L
1,451 SR
Queue Stats
163W - 144L
1,441 Elo+
Solo
Hades
Hades
Mystical7474
Hades
Level 6
God Stats
0W - 3L
1,225 SR
Queue Stats
0W - 3L
1,172 Elo+
Party 2
Zeus
Zeus
NathanielFarted
Zeus
Level 7
God Stats
0W - 3L
1,225 SR
Queue Stats
0W - 3L
1,172 Elo+
Party 2
Nemesis
Nemesis
Rikudou-Rinne
Nemesis
Level 107
God Stats
42W - 42L
1,554 SR
Queue Stats
321W - 362L
1,411 Elo+
Solo
Ares
Ares
VII Dragon King
Ares
Level 54
God Stats
0W - 2L
1,225 SR
Queue Stats
2W - 5L
1,300 Elo+
Party 2
Team Averages
Level 43
1,336 SR
1,299 Elo+

VS

Team Averages
Level 84
1,452 SR
1,441 Elo+
Neith
Neith
B3K1LL1NYOU1030
Neith
Level 65
God Stats
22W - 28L
1,349 SR
Queue Stats
58W - 74L
1,309 Elo+
Solo
Vamana
Vamana
Illumi x Uchiha
Vamana
Level 158
God Stats
2W - 1L
1,533 SR
Queue Stats
79W - 65L
1,502 Elo+
Party 1
Achilles
Achilles
Jay willis9837
Achilles
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,562 Elo+
Party 1
Thoth
Thoth
LibelousTuna9
Thoth
Level 62
God Stats
2W - 2L
1,193 SR
Queue Stats
162W - 199L
1,307 Elo+
Solo
Thor
Thor
Melly Mel YNIC
Thor
Level 109
God Stats
6W - 3L
1,682 SR
Queue Stats
51W - 40L
1,525 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
LucasDonValr
Bacchus
16
2 / 4 / 3
12,099
1,008
5,850
26,810
46,429
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

16
1 / 12 / 2
11,076
923
11,687
31,316
18,512
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

16
1 / 16 / 3
10,964
914
10,722
26,627
12,347
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Nemesis
16
2 / 2 / 4
11,229
936
10,497
10,010
4,144
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

16
0 / 1 / 3
11,615
968
6,999
15,930
23,424
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Team 1 Tickets

0

VS

Team 2 Tickets

292

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
10 / 1 / 17
13,667
1,139
39,023
11,484
5,976
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
7 / 0 / 14
15,043
1,254
15,753
12,411
12,455
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Achilles
19
3 / 0 / 20
11,986
999
10,456
11,716
16,400
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

19
2 / 3 / 17
11,932
994
13,801
9,960
4,896
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
13 / 2 / 15
14,077
1,173
23,908
10,978
5,565
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
118
6
Kills
35
35
Deaths
6
15
Assists
83
Player
Kills
Deaths
Assists
KDA
W
10
1
17
18.5
W
7
0
14
14
W
Achilles
3
0
20
13
W
2
3
17
3.5
L
Bacchus
LucasDonValr
Bacchus
2
4
3
0.88
W
13
2
15
10.25
L
1
12
2
0.17
L
1
16
3
0.16
L
Nemesis
2
2
4
2
L
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,755
Damage
102,941
110,693
Taken
56,549
104,856
Mitigated
45,292
10,091
Healing
11,124
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
39,023
26,655
0
4,212
11,484
5,976
0
7,055
4,429
0
67,754
W
15,753
9,959
1,798
3,879
12,411
12,455
0
6,825
5,586
937
47,774
W
Achilles
10,456
3,839
0
1,235
11,716
16,400
0
8,882
2,834
285
17,256
W
13,801
2,076
0
0
9,960
4,896
0
5,598
4,362
24,583
0
L
Bacchus
LucasDonValr
Bacchus
5,850
736
31
937
26,810
46,429
0
3,118
23,324
20,436
0
W
23,908
5,702
0
0
10,978
5,565
0
6,898
3,170
0
41,947
L
11,687
1,652
756
2,730
31,316
18,512
0
5,565
25,577
32,064
0
L
10,722
3,351
0
1,753
26,627
12,347
0
2,249
24,083
28,258
0
L
Nemesis
10,497
5,597
0
943
10,010
4,144
0
1,087
8,853
0
24,263
L
6,999
928
0
2,941
15,930
23,424
0
2,506
13,384
22,115
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,983
Gold Earned
66,705
153
Minions Killed
230
3
Camps Cleared
15
834,506
Distance Traveled
1,145,472
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
13,667
1,139
66
6
8
199,956
0
W
Vamana
15,043
1,254
72
6
6
242,148
0
W
Achilles
11,986
999
10
1
0
264,739
0
W
Thoth
11,932
994
28
2
0
215,344
0
L
Bacchus
12,099
1,008
30
3
0
178,085
0
W
Thor
14,077
1,173
54
5
1
223,285
0
L
Hades
11,076
923
50
4
1
183,962
0
L
Zeus
10,964
914
27
2
0
141,413
2
L
Nemesis
11,229
936
30
3
0
131,845
0
L
Ares
11,615
968
16
1
2
199,201
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role