Player Matchup

Sol
Sol
Classy Fedora
Sol
Level 117
God Stats
18W - 17L
1,496 SR
Queue Stats
147W - 235L
1,303 Elo+
Party 1
Bellona
Bellona
HaywireAviator
Bellona
Level 3
God Stats
0W - 3L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Ares
Ares
VIMonarchIV
Ares
Level 17
God Stats
8W - 7L
1,500 SR
Queue Stats
24W - 38L
1,033 Elo+
Party 1
Team Averages
Level 46
1,499 SR
1,279 Elo+

VS

Team Averages
Level 117
1,505 SR
1,342 Elo+
He Bo
He Bo
BlastedMonkey64
He Bo
Level 65
God Stats
2W - 5L
1,422 SR
Queue Stats
33W - 58L
1,306 Elo+
Party 2
Guan Yu
Guan Yu
Da1theOriginal
Guan Yu
Level 136
God Stats
1W - 2L
1,500 SR
Queue Stats
408W - 539L
1,317 Elo+
Solo
Arachne
Arachne
TheFez420
Arachne
Level 149
God Stats
3W - 2L
1,592 SR
Queue Stats
157W - 183L
1,402 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 1
8,230
686
13,071
13,090
4,199
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
0 / 5 / 3
7,490
624
4,116
12,617
9,791
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
0 / 7 / 2
6,877
573
3,230
15,036
11,087
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 12
8,998
750
11,609
6,332
2,468
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
4 / 0 / 11
9,203
767
8,870
13,538
11,361
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Arachne
TheFez420
Arachne
15
10 / 2 / 6
10,074
840
14,374
15,866
7,371
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
45
2
Kills
16
16
Deaths
3
6
Assists
29
Player
Kills
Deaths
Assists
KDA
W
2
1
12
8
L
2
4
1
0.63
W
4
0
11
9.5
L
0
5
3
0.3
W
Arachne
TheFez420
Arachne
10
2
6
6.5
L
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,417
Damage
34,853
40,743
Taken
35,736
25,077
Mitigated
21,200
7,877
Healing
14,835
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,609
1,418
191
1,552
6,332
2,468
738
3,662
2,478
38,427
0
L
13,071
3,633
269
4,975
13,090
4,199
0
3,756
9,334
43,407
0
W
8,870
1,623
3,243
4,333
13,538
11,361
513
5,537
7,607
0
23,922
L
4,116
1,100
555
802
12,617
9,791
0
4,318
8,299
0
14,059
W
Arachne
TheFez420
Arachne
14,374
8,932
0
5,516
15,866
7,371
1,441
6,400
9,041
0
44,082
L
3,230
180
0
1,276
15,036
11,087
0
4,275
10,761
7,933
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,597
Gold Earned
28,275
117
Minions Killed
119
3
Camps Cleared
7
572,307
Distance Traveled
741,984
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
8,998
750
38
3
2
224,049
0
L
Sol
8,230
686
82
7
2
208,453
1
W
Guan Yu
9,203
767
31
3
2
252,412
4
L
Bellona
7,490
624
27
2
0
192,856
0
W
Arachne
10,074
840
50
4
3
265,523
0
L
Ares
6,877
573
8
1
1
170,998
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role