Player Matchup

Jing Wei
Jing Wei
StormbIess
Jing Wei
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 7L
1,470 Elo+
Party 1
Kuzenbo
Kuzenbo
exodummy298
Kuzenbo
Level 88
God Stats
2W - 5L
1,320 SR
Queue Stats
30W - 52L
1,354 Elo+
Solo
Ah Puch
Ah Puch
vOiCeOfReAsOn_
Ah Puch
Level 144
God Stats
14W - 9L
1,692 SR
Queue Stats
36W - 39L
1,397 Elo+
Party 1
Team Averages
Level 86
1,504 SR
1,407 Elo+

VS

Team Averages
Level 53
1,566 SR
1,378 Elo+
Izanami
Izanami
Daddy Jit
Izanami
Level 29
God Stats
4W - 0L
1,698 SR
Queue Stats
10W - 7L
1,386 Elo+
Party 2
Scylla
Scylla
sshinobikai
Scylla
Level 95
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 9L
1,386 Elo+
Party 2
Yemoja
Yemoja
vOsteoporosisv
Yemoja
Level 34
God Stats
1W - 2L
1,500 SR
Queue Stats
239W - 354L
1,362 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
StormbIess
Jing Wei
15
3 / 4 / 1
10,339
608
8,187
14,499
6,338
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Kuzenbo
exodummy298
Kuzenbo
14
1 / 2 / 1
10,131
596
8,429
15,751
20,850
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
0 / 4 / 3
9,677
569
17,214
11,954
5,393
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Daddy Jit
Izanami
14
0 / 3 / 8
10,053
591
14,072
15,357
7,782
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
18
10 / 1 / 0
12,496
735
15,459
11,948
5,952
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
0 / 0 / 10
11,463
674
8,359
16,505
16,906
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
28
4
Kills
10
10
Deaths
4
5
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Izanami
Daddy Jit
Izanami
0
3
8
1.33
L
Jing Wei
StormbIess
Jing Wei
3
4
1
0.88
L
Kuzenbo
exodummy298
Kuzenbo
1
2
1
0.75
W
Scylla
10
1
0
10
L
0
4
3
0.38
W
0
0
10
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,830
Damage
37,890
42,204
Taken
43,810
32,581
Mitigated
30,640
4,869
Healing
13,448
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Daddy Jit
Izanami
14,072
9,629
0
3,519
15,357
7,782
961
8,233
6,802
0
40,840
L
Jing Wei
StormbIess
Jing Wei
8,187
6,775
0
1,360
14,499
6,338
996
7,305
7,194
0
27,567
L
Kuzenbo
exodummy298
Kuzenbo
8,429
3,695
602
1,533
15,751
20,850
0
8,935
6,816
30,582
0
W
Scylla
15,459
1,744
0
1,137
11,948
5,952
519
6,725
4,999
67,244
0
L
17,214
97
0
1,374
11,954
5,393
0
8,319
3,635
45,455
0
W
8,359
1,290
3,473
5,319
16,505
16,906
247
9,918
6,033
26,204
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,147
Gold Earned
34,012
165
Minions Killed
234
6
Camps Cleared
7
762,914
Distance Traveled
862,426
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
10,053
591
95
6
1
279,883
0
L
Jing Wei
10,339
608
54
3
1
270,707
2
L
Kuzenbo
10,131
596
47
3
4
251,341
2
W
Scylla
12,496
735
103
6
5
292,018
2
L
Ah Puch
9,677
569
64
4
1
240,866
3
W
Yemoja
11,463
674
36
2
1
290,525
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role