Player Matchup

Awilix
Awilix
 
Awilix
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
Qzarny
Artemis
Level 122
God Stats
3W - 2L
1,416 SR
Queue Stats
149W - 96L
1,564 Elo+
Party 1
Serqet
Serqet
TUIQUE
Serqet
Level 148
God Stats
1W - 4L
1,337 SR
Queue Stats
91W - 67L
1,605 Elo+
Party 1
Baron Samedi
Baron Samedi
TimMad
Baron Samedi
Level 160
God Stats
3W - 0L
1,657 SR
Queue Stats
90W - 84L
1,571 Elo+
Party 1
Hel
Hel
iDaaru
Hel
Level 32
God Stats
2W - 2L
1,500 SR
Queue Stats
169W - 138L
1,553 Elo+
Party 1
Team Averages
Level 98
1,482 SR
1,559 Elo+

VS

Team Averages
Level 85
1,582 SR
1,442 Elo+
Sun Wukong
Sun Wukong
CapriCapitain
Sun Wukong
Level 44
God Stats
3W - 4L
1,248 SR
Queue Stats
90W - 92L
1,488 Elo+
Solo
Vulcan
Vulcan
Flockar
Vulcan
Level 108
God Stats
6W - 9L
1,433 SR
Queue Stats
193W - 247L
1,333 Elo+
Solo
Danzaburou
Danzaburou
MRHYD3
Danzaburou
Level 156
God Stats
7W - 6L
1,574 SR
Queue Stats
494W - 531L
1,394 Elo+
Solo
Tiamat
Tiamat
NicSit5494
Tiamat
Level 49
God Stats
10W - 8L
1,744 SR
Queue Stats
64W - 65L
1,493 Elo+
Solo
Bellona
Bellona
kefla2
Bellona
Level 69
God Stats
10W - 1L
1,913 SR
Queue Stats
418W - 431L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
14
5 / 6 / 5
10,442
497
9,731
19,722
8,357
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Artemis
Qzarny
Artemis
19
7 / 0 / 4
12,085
575
14,891
14,092
6,020
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Serqet
TUIQUE
Serqet
17
8 / 1 / 7
10,912
520
14,607
20,243
9,695
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baron Samedi
TimMad
Baron Samedi
16
2 / 2 / 9
10,560
503
17,699
18,920
14,954
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hel
iDaaru
Hel
15
1 / 6 / 6
9,194
438
6,241
17,868
9,061
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
CapriCapitain
Sun Wukong
17
2 / 2 / 2
10,657
507
17,408
23,968
22,526
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Vulcan
Flockar
Vulcan
14
3 / 2 / 6
9,825
468
13,844
14,957
19,419
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
MRHYD3
Danzaburou
13
1 / 7 / 1
8,276
394
11,154
16,213
5,704
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Tiamat
NicSit5494
Tiamat
15
3 / 5 / 2
9,275
442
10,179
15,254
13,034
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Bellona
kefla2
Bellona
15
6 / 7 / 2
9,804
467
11,764
21,524
13,632
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
28
23
Kills
15
15
Deaths
23
31
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Awilix
 
Awilix
5
6
5
1.25
L
Sun Wukong
CapriCapitain
Sun Wukong
2
2
2
1.5
L
Vulcan
Flockar
Vulcan
3
2
6
3
L
Danzaburou
MRHYD3
Danzaburou
1
7
1
0.21
L
Tiamat
NicSit5494
Tiamat
3
5
2
0.8
W
Artemis
Qzarny
Artemis
7
0
4
9
W
Serqet
TUIQUE
Serqet
8
1
7
11.5
W
Baron Samedi
TimMad
Baron Samedi
2
2
9
3.25
W
Hel
iDaaru
Hel
1
6
6
0.67
L
Bellona
kefla2
Bellona
6
7
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,169
Damage
64,349
90,845
Taken
91,916
48,087
Mitigated
74,315
34,985
Healing
25,421
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
 
Awilix
9,731
4,044
2,201
3,010
19,722
8,357
0
8,696
10,758
0
25,820
L
Sun Wukong
CapriCapitain
Sun Wukong
17,408
3,480
0
10,175
23,968
22,526
458
11,366
11,732
0
91,065
L
Vulcan
Flockar
Vulcan
13,844
2,967
614
2,936
14,957
19,419
227
3,718
11,239
43,492
0
L
Danzaburou
MRHYD3
Danzaburou
11,154
4,950
0
4,071
16,213
5,704
776
0
16,093
0
63,004
L
Tiamat
NicSit5494
Tiamat
10,179
461
0
3,773
15,254
13,034
184
3,862
10,855
63,706
0
W
Artemis
Qzarny
Artemis
14,891
9,307
0
3,392
14,092
6,020
3,410
1,417
12,675
0
112,904
W
Serqet
TUIQUE
Serqet
14,607
3,830
0
4,406
20,243
9,695
168
4,261
15,677
0
75,029
W
Baron Samedi
TimMad
Baron Samedi
17,699
3,172
3,747
9,358
18,920
14,954
400
1,502
17,345
90,599
0
W
Hel
iDaaru
Hel
6,241
1,073
2,559
6,312
17,868
9,061
144
7,851
9,611
64,344
0
L
Bellona
kefla2
Bellona
11,764
5,640
0
3,852
21,524
13,632
302
4,994
16,013
0
79,212

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,193
Gold Earned
47,837
566
Minions Killed
528
0
Camps Cleared
0
1,986,090
Distance Traveled
1,906,402
10
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
10,442
497
38
2
0
430,011
4
L
Sun Wukong
10,657
507
161
8
0
415,990
1
L
Vulcan
9,825
468
41
2
0
423,034
6
L
Danzaburou
8,276
394
89
4
0
287,794
1
L
Tiamat
9,275
442
116
6
0
371,213
9
W
Artemis
12,085
575
178
8
0
365,634
0
W
Serqet
10,912
520
97
5
0
469,393
2
W
Baron Samedi
10,560
503
140
7
0
360,097
1
W
Hel
9,194
438
113
5
0
360,955
3
L
Bellona
9,804
467
121
6
0
408,371
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role